Fleshus Posted October 16, 2020 Share Posted October 16, 2020 Hello, I'm trying to create a mod, tried to take inspiration from other similar mods, but after fumbling around for hours I'm tired of trying to guess what to do to make it work.So I resign myself to asking for help here! Here's what I'm trying to fit into my mod:- Removed perk lockpicking (DONE)- Lockpick opens every time and instantly (1sec) (DONE)- That the player can no longer craft the lockpick (DONE)- Increase the value of the lockpick (DONE) And the part that hates me and where I need help:- That the opening of a lock requires 1 lockpick, in other words that the player loses 1 lockpick at each opening (NOT DONE) Link to comment Share on other sites More sharing options...
Gouki Posted October 16, 2020 Share Posted October 16, 2020 1 hour ago, Fleshus said: Hello, I'm trying to create a mod, tried to take inspiration from other similar mods, but after fumbling around for hours I'm tired of trying to guess what to do to make it work.So I resign myself to asking for help here! Here's what I'm trying to fit into my mod:- Removed perk lockpicking (DONE)- Lockpick opens every time and instantly (1sec) (DONE)- That the player can no longer craft the lockpick (DONE)- Increase the value of the lockpick (DONE) And the part that hates me and where I need help:- That the opening of a lock requires 1 lockpick, in other words that the player loses 1 lockpick at each opening (NOT DONE) Hi Fleshus You have tried adding count = "1" to each block that is opened with Lockpick. Example: cntGunSafe has this line, you could change it and see if it works. Before: <property name = "LockPickItem" value = "resourceLockPick" /> Then: <property name = "LockPickItem" value = "resourceLockPick" count = "1" /> I'm not entirely sure if it works, but maybe still. Link to comment Share on other sites More sharing options...
Mihail Posted October 17, 2020 Share Posted October 17, 2020 Did you accomplish "Lockpick opens every time and instantly (1sec) (DONE)" by changing the break chance value on all locked container blocks to 0? Link to comment Share on other sites More sharing options...
Fleshus Posted October 17, 2020 Author Share Posted October 17, 2020 2 hours ago, Gouki said: Hi Fleshus You have tried adding count = "1" to each block that is opened with Lockpick. Example: cntGunSafe has this line, you could change it and see if it works. Before: <property name = "LockPickItem" value = "resourceLockPick" /> Then: <property name = "LockPickItem" value = "resourceLockPick" count = "1" /> I'm not entirely sure if it works, but maybe still. Yes I tried adding count = "1" in different places including this way (it seems to me ...) 35 minutes ago, Mihail said: Did you accomplish "Lockpick opens every time and instantly (1sec) (DONE)" by changing the break chance value on all locked container blocks to 0? For the moment I am doing my tests on only one safe and yes I changed the break chance to 0 and then I deleted the line which also worked I think. Link to comment Share on other sites More sharing options...
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