GreatWhiteOwl Posted September 26, 2020 Share Posted September 26, 2020 I've created a modlet to switch vending machines to loot containers for added realism. The premise being that nobody is going to run around restocking vending machines every day during a zombie apocalypse, and nobody is going to put coins in the machine when they can break it open instead. The loot in the vending machine is the same type of items you would get if you were to purchase from it in a vanilla game - canned food, drinks, and candy. Simply install the modlet (copy the folder from the zip to the Mods folder of the game) and restart the server/game. The modlet modifies the existing blocks so you do not need to generate a new map or do anything special other than the restart to pick up the changes. I've tested this on A19.1 only, and I'm pretty sure it will not work on A18 or older versions. I think it should work fine on A19.0 but I haven't tested it. Enjoy! Lootable Vending Machines Mod.zip 3 Link to comment Share on other sites More sharing options...
mr.devolver Posted September 26, 2020 Share Posted September 26, 2020 (edited) I always like alternatives, but I wouldn't say it's unrealistic the way it is in vanilla game. There are traders all around the world who might be operating these vending machines. The idea was that you couldn't easily break them open either, because they would be protected with electric trap that's automatically activated when the machine is damaged. Sure, there are just a few traders in a relatively huge open world, but there are also other players and more NPCs coming to the game to fill the world. That should be enough to create an illusion that someone is actually still operating these machines. Not to mention, some of them are non-functional. Perhaps it would be cool if you could turn those non-functional ones into lootable ones, I would like that. Edited September 26, 2020 by mr.devolver (see edit history) Link to comment Share on other sites More sharing options...
mg7d Posted September 27, 2020 Share Posted September 27, 2020 6 hours ago, mr.devolver said: I always like alternatives, but I wouldn't say it's unrealistic the way it is in vanilla game. There are traders all around the world who might be operating these vending machines. The idea was that you couldn't easily break them open either, because they would be protected with electric trap that's automatically activated when the machine is damaged. Sure, there are just a few traders in a relatively huge open world, but there are also other players and more NPCs coming to the game to fill the world. That should be enough to create an illusion that someone is actually still operating these machines. Not to mention, some of them are non-functional. Perhaps it would be cool if you could turn those non-functional ones into lootable ones, I would like that. I don't sign in or post alot, but this made me. I agree strongly with mr.devolver - The vending machines for me do not break realism, but I would love to see the damaged vending machines lootable! I'm sure there's some soda / snacks leftover inside those! Link to comment Share on other sites More sharing options...
Bartack Posted September 27, 2020 Share Posted September 27, 2020 I don't buy stuff from vending machines often so this is a great mod for me. 👍 Link to comment Share on other sites More sharing options...
SCR00G3 Posted September 28, 2020 Share Posted September 28, 2020 20 hours ago, Bartack said: I don't buy stuff from vending machines often so this is a great mod for me. 👍 Same here. I will loot the crap out of vending machines now. Link to comment Share on other sites More sharing options...
Rondo Posted April 18, 2021 Share Posted April 18, 2021 I remove the traders when I play solo. This mod completes my playstyle needs. Thank you! Link to comment Share on other sites More sharing options...
Dark_Shadow_231 Posted August 15, 2021 Share Posted August 15, 2021 Does this also change the vending machine inside the trader compound? That one being working and refilled makes sense. Link to comment Share on other sites More sharing options...
Red51 Posted December 31, 2021 Share Posted December 31, 2021 @GreatWhiteOwl I tested your mod on A20 and it is not working. The vending machines are not acting as traders, but they are not lootable either. I tinker with xml somewhat, so I did take a look at it. I am just not familiar enough with it to know what to change. Any chance you might do an update? Side note: I would love to see an option to have vending machines locked by default, but pickable via lockpicks. Link to comment Share on other sites More sharing options...
mr.devolver Posted December 31, 2021 Share Posted December 31, 2021 7 hours ago, Red51 said: @GreatWhiteOwl I tested your mod on A20 and it is not working. The vending machines are not acting as traders, but they are not lootable either. I tinker with xml somewhat, so I did take a look at it. I am just not familiar enough with it to know what to change. Any chance you might do an update? Side note: I would love to see an option to have vending machines locked by default, but pickable via lockpicks. OP was online in october 2020, I think it's pretty safe to say he won't see your message any time soon. I'm working on my own version of the mod, loot is based on this one because it wouldn't make sense to reinvent a wheel, but I might add my own stuff and the logic might be slightly different. Link to comment Share on other sites More sharing options...
Red51 Posted December 31, 2021 Share Posted December 31, 2021 Hey mr.devolver, thanks for the heads up. I had not thought to look at his online activity. I would certainly be happy to help test the mod and offer feedback when you have a functioning version. Link to comment Share on other sites More sharing options...
mr.devolver Posted December 31, 2021 Share Posted December 31, 2021 2 hours ago, Red51 said: Hey mr.devolver, thanks for the heads up. I had not thought to look at his online activity. I would certainly be happy to help test the mod and offer feedback when you have a functioning version. Actually I do have a working version. I did a quick test, but then I made some small adjustment to it, so yeah, I could use some balance testing... Link to comment Share on other sites More sharing options...
Red51 Posted December 31, 2021 Share Posted December 31, 2021 Sure. Why don't we take this to PM on this forum to discuss details. Link to comment Share on other sites More sharing options...
GreatWhiteOwl Posted May 31, 2023 Author Share Posted May 31, 2023 Sorry for the lateness of my reply. I have created an updated version which I tested with A20.7 and it appears to be working fine now. You can find the updated version on google drive Link to comment Share on other sites More sharing options...
GreatWhiteOwl Posted June 23, 2023 Author Share Posted June 23, 2023 I just finished creating a new version of this mod for A21 b317. I tested it a bit and it seems to work fine but I don't have time right now to do exhaustive testing. I haven't seen any errors when loading up the game world and the previously working vending machines are showing as "jammed" and lootable. Broken vending machines are still broken and do not contain loot (same as before with previous versions of this mod). Vending machines become their broken versions once all loot is removed to help give a visual clue that they have nothing left in them and allow you to wrench down the machines for parts. You can find the mod on google drive Link to comment Share on other sites More sharing options...
ZzZombo Posted April 26 Share Posted April 26 What exactly do "jammed" machines do? They only play the "locked" sound when attempted to use them. Link to comment Share on other sites More sharing options...
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