flogen32 Posted May 30, 2020 Share Posted May 30, 2020 what if the zombie ai was similar to how electricity works? not how it works in the game but in real life, ie how current is distributed across resistance paths in a circuit. so lets say you have 4 possible ways into your base each with 1000 hit points of blocks to go through. the zombies would split equally to each one. then if you have 4 ways in with 3 at 1000 and one at 25000 they would ignore the 25k completely. unless you had 27 zombies and even then it would be just one of them hitting the 25k. once one of those paths breaks and goes to 0 (a short in the ciruit) then yes all the zombies would all stop and rush in that one way. anyway long story short they would chose the path of least resistance but every path would get at least 1 or so. just a thought as i was working on repairing my base that is set up so the zombies see the one path and along that path is guess what? electric fences that freeze the zombies in place for a convenient head shot. Link to comment Share on other sites More sharing options...
ZombiDweller Posted June 4, 2020 Share Posted June 4, 2020 Zombies already calculate least blocks between player and them, and block HP also matters. Example 2x walls and vault door main entrance makes zombies to focus on that door. Because least amount of blocks there to reach player. Also if zombies cannot attack players, some will break off and start to attack random blocks. This secondary action could be directed to 2nd best route to reach player, diving the attack direction. Diving to zombies all possible routes could make base defence really easy, zombies cannot do enough damage to base before night is over or they get killed. When they focus on certain points, block damage is much more higher. Link to comment Share on other sites More sharing options...
Liesel Weppen Posted June 4, 2020 Share Posted June 4, 2020 27 minutes ago, ZombiDweller said: When they focus on certain points, block damage is much more higher. Also afaik they get damage bonus in (larger) groups. That's another point why they should not split up. But i don't like they way they magically know the easiest way to the player, even through dozens of blocks. Imho they should go for doors or blocks with less HP or of course search for even open paths. Link to comment Share on other sites More sharing options...
ZombiDweller Posted June 4, 2020 Share Posted June 4, 2020 13 minutes ago, Liesel Weppen said: But i don't like they way they magically know the easiest way to the player, even through dozens of blocks. Imho they should go for doors or blocks with less HP or of course search for even open paths. Good point, knowledge of this can be used to when building base defences. Zombie AI should have multiple random tactics which they use in horde night. Like you said should go for random point, or 2nd or 3rd weakest point of the base. Maybe pile up tactic where some zombies just act as ladder/block to others to climb walls. (world war z style) Maybe target something else than player, focus on heat sources like campfire, forges, chemstations, and so on. At chunk which has high heat levels. Link to comment Share on other sites More sharing options...
Majin Bou Posted June 4, 2020 Share Posted June 4, 2020 Need Zombie Bosses that hunt players. Link to comment Share on other sites More sharing options...
Caesar79 Posted June 6, 2020 Share Posted June 6, 2020 wow saw something different from routine good ideas it can be worked Link to comment Share on other sites More sharing options...
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