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Server not starting.


Nakinto

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I have spent half the day trying to figure this out. I launch the server via Steam (and I have tried the config.bat and dedicated***.exe) My biggest problem is I am not getting a logfile... nothing.

 

I get "cannot call invoke or begin Invoke on a control until the window handle is created" and the window just closes. I had to run this like 40 times to get all that BTW... it would just pop so fast.

 

The startdedicated.bat is unchanged

 

Below is my serverconfig.xml I was not able to upload it as it was an "invalid file" Please let me know if anyone has any idea what I can do here. Thank you!

 

 

 

 

 

 

 

 

<?xml version="1.0"?>

<ServerSettings>

<!-- GENERAL SERVER SETTINGS -->

 

<!-- Server representation -->

<property name="ServerName" value="Having Fun"/> <!-- Whatever you want the name of the server to be. -->

<property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the server description to be, will be shown in the server browser. -->

<property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server, will be shown in the serverbrowser as a clickable link -->

<property name="ServerPassword" value=""/> <!-- Password to gain entry to the server -->

<property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi -->

 

<!-- Networking -->

<property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. -->

<property name="ServerVisibility" value="2"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->

<property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->

<property name="ServerMaxWorldTransferSpeedKiBs" value="512"/> <!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->

 

<!-- Slots -->

<property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->

<property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->

<property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->

<property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->

<property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->

 

<!-- Admin interfaces -->

<property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the web control panel -->

<property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->

<property name="ControlPanelPassword" value="O*lkp3lp4k"/> <!-- Password to gain entry to the control panel -->

 

<property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->

<property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->

<property name="TelnetPassword" value=""/> <!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->

<property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->

<property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) -->

 

<property name="TerminalWindowEnabled" value="true"/> <!-- Show a terminal window for log output / command input (Windows only) -->

 

<!-- Folder and file locations -->

<property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name. Path relative to the SaveGameFolder -->

<<property name="UserDataFolder" value="C:\Users\Nakinto\Documents\7 Days To Die/UserData" /> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! -->

<<property name="SaveGameFolder" value="aC:\Users\Nakinto\Documents\7 Days To Die /> <!-- Use this to only override the save game path. Do not forget to uncomment the entry! -->

 

<!-- Other technical settings -->

<property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat -->

<property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->

<property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 mآ²). Default 131072 means max 32 kmآ² can be uncovered at any time -->

<property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->

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Half you config file is not listed...

 

Also noticed this line...

 

<<property name="SaveGameFolder" value="aC:\Users\Nakinto\Documents\7 Days To Die /> <!-- Use this to only override the save game path. Do not forget to uncomment the entry! -->

 

2 < at beginning (Remove 1)

"SaeGameFolder" value ="aC (remove a)

 

Line above it (<<property name="UserDataFolder") also has 2 < at beginning

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