UbberN00ber Posted November 4, 2019 Share Posted November 4, 2019 why does this not allow me to craft any tier 6 even when im maxed 5/5 on skills <configs> <set xpath="/progression/perks/perk/effect_group/passive_effect[contains(@name, 'CraftingTier')]/@value">1,2,3,4,5</set> </configs> Link to comment Share on other sites More sharing options...
KhaineGB Posted November 4, 2019 Share Posted November 4, 2019 Because the players base craftingtier is 1 So you'd want 2,3,4,5,6 Link to comment Share on other sites More sharing options...
UbberN00ber Posted November 4, 2019 Author Share Posted November 4, 2019 Because the players base craftingtier is 1 So you'd want 2,3,4,5,6 doesnt seem to work <configs> <set xpath="/progression/perks/perk/effect_group/passive_effect[contains(@name, 'CraftingTier')]/@value">2,3,4,5,6</set> </configs> Link to comment Share on other sites More sharing options...
UbberN00ber Posted November 7, 2019 Author Share Posted November 7, 2019 doesnt seem to work when i use the 2,3,4,5,6 it shows me tier 9 crafting all i want is to bring back the t6 crafting if possible Link to comment Share on other sites More sharing options...
Weyrling Posted November 8, 2019 Share Posted November 8, 2019 This seems to work fine for me: <set xpath="/progression/perks/perk/effect_group/passive_effect[@name='CraftingTier'][@level='1,2,3,4,5']/@value">1,2,3,4,5</set> Note that this passive_effect is a base_add type with a default value of 1 so all the values gain +1 in-game. When set to 1,2,3,4,5 you can correspondingly craft tiers 2,3,4,5,6. Now the main issue with modifying progression.xml on an existing game is that it doesn't update properly. To do so you either have to level up the modified attribute/skill/perk or drink a respec potion. Link to comment Share on other sites More sharing options...
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