Lako Posted November 1, 2019 Share Posted November 1, 2019 I am trying to create new modifications for wrench. I looked through xml and copied/modified some modifications, yet i failed to find proper item to refer recipe too. As example: modMeleeStructuralBrace - this entry is in item_modifiers.xml yet none existent separate as item in items.xml. Only part of schematic. When I created "dummy" item to serve modification purpose I cant use it as modification for wrench. Dummy item example: <append xpath="/items"> <item name="modWrenchUpgrade"> <property name="HoldType" value="45"/> <property name="Tags" value="junk"/> <property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <property name="Material" value="MsmallEngine"/> <property name="Stacknumber" value="1"/> <property name="Material" value="MmechanicalParts"/> <property name="Group" value="Mods"/> <property name="EconomicValue" value="1000"/> </item> </append> Based of small engine obviously . Recipe: <recipe name="modWrenchUpgrade" count="1" craft_area="workbench" tags="learnable,workbenchCrafting"> <ingredient name="resourceForgedSteel" count="100"/> <ingredient name="resourceGlue" count="20"/> <ingredient name="resourceMechanicalParts" count="20"/> <ingredient name="resourceElectricParts" count="100"/> </recipe> Item_modification.xml entry: <append xpath="/item_modifiers/item_modifier"> <item_modifier name="modWrenchUpgrade" installable_tags="melee,perkSalvageOperations" modifier_tags="damageIron" type="attachment"> <property name="UnlockedBy" value="meleeToolWrenchSchematic"/> <property name="Stacknumber" value="1"/> <property name="Group" value="Mods"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <effect_group tiered="false"> <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="metal"/> <passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="salvageHarvest"/> <passive_effect name="AttacksPerMinute" operation="perc_add" value=".2"/> <triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance"/> <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance"/> </effect_group> <property name="PickupJournalEntry" value="augmentGunsTip"/> </item_modifier> </append> Could someone nudge me in right direction as I am a bit confused by now. I created many other xpath mods without a hiccup yet item_modifiers baffle me in A18. Still learning of course. Thanks Link to comment Share on other sites More sharing options...
Lako Posted November 12, 2019 Author Share Posted November 12, 2019 Not the best idea to replay to your own thread, but. I have tried many ideas I came up with without any result, I wonder is if its even possible to add new modification to the game at that point. Can someone who succeeded post a code used to create a new modification for any item, tool or weapon whatever? Only thing left for me is to emulate someone wiser Thanks in advance. Link to comment Share on other sites More sharing options...
bdubyah Posted November 12, 2019 Share Posted November 12, 2019 At work so I can't post my code but I have some custom weapon attachments in my Wasteland Weapons mod. What exactly isn't working for you? Recipes for mods use the name from item_modifiers.xml. They don't need an entry in items.xml to work. Link to comment Share on other sites More sharing options...
Lako Posted November 14, 2019 Author Share Posted November 14, 2019 Thanks bdubyah, I found the problem, got so pigeon holed into different part of xml where I thought the problem was, without noticing: <append xpath="/item_modifiers/item_modifier"> <-- adding modifier to a modifier -.- Of course I happily copy pasted that allover my other modifications.... Anyway all good now, time to write some good and interesting modifications. I may come back with questions regarding workstations tools, when I get to them. Who wouldn't like more efficient engine for cement mixer quicker operation Cheers Link to comment Share on other sites More sharing options...
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