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Dropping nothing on death (MP Server PVE)


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Hello, I am running server on low.ms for my friends and me.


We enjoy playing real survival in 7dtd, but we are not dropping any stuff when we die, we just continue to have it in our inventory...


For those who will ask about cfg: there is our server CFG.


 <property name="GameWorld" 				value="RWG"/>			<!-- Navezgane, RWG -->
 <property name="WorldGenSeed" 			value="asdf"/>				<!-- If RWG this seed decides the map to load, if already generated, it will simply load it -->
 <property name="WorldGenSize" 			value="4096"/>				<!-- RWG map size, this is in width and height, this value will modify the seed as well providing a unique map name even if using the same GenSeed -->
 <property name="GameName" 				value="My Game"/>			<!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->
 <property name="GameDifficulty" 			value="3"/>  				<!-- 0 - 5, 0=easiest, 5=hardest -->
 <property name="GameMode"					value="GameModeSurvival"/>	<!-- GameModeSurvival -->

 <property name="ZombieMove"				value="1" />				<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
 <property name="ZombieMoveNight"			value="4" />				<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
 <property name="ZombieFeralMove"			value="4" />				<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
 <property name="ZombieBMMove"				value="4" />				<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
 <property name="BuildCreate"				value="false" />			<!-- cheat mode on/off -->
 <property name="DayNightLength"			value="60" />				<!-- real time minutes per in game day: 60 minutes -->
 <property name="DayLightLength"			value="18" />				<!-- in game hours the sun shines per day: 18 hours day light per in game day -->
 <property name="PlayerKillingMode"		value="2" />				<!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
 <property name="PersistentPlayerProfiles"	value="false" />			<!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->

 <property name="PlayerSafeZoneLevel"	    value="5" />				<!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
 <property name="PlayerSafeZoneHours"	    value="5" />				<!-- Hours in world time this safe zone exists -->

 <property name="ControlPanelEnabled"	 		value="true"/>				<!-- Enable/Disable the control panel -->
<property name="ControlPanelPort" 			value="26903"/>				<!-- Port of the control panel webpage -->
<property name="ControlPanelPassword" 		value="09071990"/>			<!-- Password to gain entry to the control panel -->

 <property name="TelnetEnabled"	 		value="false"/>				<!-- Enable/Disable the telnet -->
<property name="TelnetPort" 				value="26902"/>				<!-- Port of the telnet server -->
 <property name="TelnetPassword" 			value="09071990"/>			<!-- Password to gain entry to telnet interface -->
 <property name="TelnetFailedLoginLimit"	value="10"/>				<!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
 <property name="TelnetFailedLoginsBlocktime"	value="10"/>			<!-- How long will the block persist (in seconds) -->

 <property name="TerminalWindowEnabled"    value="false"/>              <!-- Show a terminal window for log output / command input (Windows only) -->

 <property name="AdminFileName"			value="serveradmin.xml"/>	<!-- Server admin file name -->

 <property name="DropOnDeath"				value="0" />				<!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
 <property name="DropOnQuit"				value="0" />				<!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->

 <property name="BloodMoonEnemyCount"		value="11" />				<!-- The number of zombies spawned during blood moons per player. -->
 <property name="EnemySpawnMode"			value="true" />				<!-- Enable/Disable enemy spawning -->
 <property name="EnemyDifficulty"			value="0" />				<!-- 0 = Normal, 1 = Feral -->

 <property name="LootAbundance" 			value="100" /> 				<!-- percentage in whole numbers -->
 <property name="LootRespawnDays"		 	value="30" /> 				<!-- days in whole numbers -->

 <property name="LandClaimSize" 						value="41"/>	<!-- Size in blocks that is protected by a keystone -->
 <property name="LandClaimDeadZone" 					value="30"/>	<!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
 <property name="LandClaimExpiryTime" 					value="3"/>		<!-- The number of days a player can be offline before their claims expire and are no longer protected -->
 <property name="LandClaimDecayMode" 					value="0"/>		<!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
 <property name="LandClaimOnlineDurabilityModifier" 	value="4"/>		<!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
 <property name="LandClaimOfflineDurabilityModifier" 	value="4"/>		<!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->

 <property name="PartySharedKillRange" 				value="100"/>	<!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
 <property name="AirDropFrequency"						value="72"/>    <!-- How often airdrop occur in game-hours, 0 == never -->
 <property name="AirDropMarker"						value="true"/>	<!-- Sets if a marker is added to map/compass for air drops. -->
 <property name="MaxSpawnedZombies"					value="60"/>    <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->

 If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies.
 NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given
 area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.
 <property name="MaxSpawnedAnimals"					value="50"/>
 <property name="EACEnabled"							value="false"/>  <!-- Enables/Disables EasyAntiCheat -->
 <property name="HideCommandExecutionLog"				value="0"/>		<!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
 <property name="MaxUncoveredMapChunksPerPlayer"		value="131072"/>	<!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m). Default 131072 means max 32 km can be uncovered at any time -->
 <property name="BedrollDeadZoneSize"		value="15"/>	<!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->

<property name="SaveGameFolder"      value="C:\TCAFiles\Users\marios\9407\save" />	<!-- use this to override the default save game path -->

 <property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing -->

<property name="XPMultiplier" value="120"/> <!-- XP gain multiplier (percentage in whole numbers) -->

<property name="BloodMoonFrequency" value="7" /> <!-- What frequency (in days) should a blood moon take place -->
<property name="BloodMoonRange" value="0" /> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
<property name="BloodMoonWarning" value="8" /> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
<property name="LandClaimCount" value="1"/> <!-- Maximum allowed land claims per player. -->
<property name="BlockDamagePlayer" value="25" /> <!-- How much damage do players to blocks (percentage in whole numbers) -->
<property name="BlockDamageAI" value="80" /> <!-- How much damage do AIs to blocks (percentage in whole numbers) -->
<property name="BlockDamageAIBM" value="80" /> <!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) -->

 <!-- There are several game settings that you cannot change when starting a new game.
 You can use console commands to change at least some of them ingame.
 setgamepref BedrollDeadZoneSize 30 -->

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Had this same issue on our dedi server, 0 is the old everything value.


These are the ones you want to change:


<property name="DropOnDeath" value="0" />

<property name="DropOnQuit" value="0" />


New values are:

0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all

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It's also an standard option when you start the server.


You know whats odd, is that when I was running an A17 peer 2 peer game, drop Everything was the default on a new game.


When I changed to A18 EXP peer 2 peer, Toolbelt only was the default drop on a new game.


I have since gone Dedicated server for A18 STABLE and drop Nothing was default on a new game.


My server host, nodecraft.com, might have some older 1-click setup config files but, that does not explain the odd defaults when doing a peer 2 peer session.

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