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Announcement A18.1 b2 goes EXP


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Hello everybody!


We pushed A18.1 b2 to EXP with some decent fixes.


Please report bugs here.


Please do start a new game to not risk a problem when going back to A18 b155.



To Opt in:


Select 7 Days to die in your Steam games list

Right click and select properties

Under the Betas tab select latest_experimental – Unstable build



To potentially help with FPS problems:

#1 lower game's texture quality

#2 lower AF in driver settings or use "gfx af 0" ingame

#3 lower game's screen resolution


Have a great weekend!







Here's what changed since A18 b155 stable:



  • Settings for Blood Moon Frequency of 2, 4, 5, 6, 8, 9, 10, 20 days
  • Settings for AI Block Damage and Loot Abundance of 33 and 67 percent
  • Settings for Blood Moon Count of 6 and 10 enemies
  • Customized club swing whoosh sounds





  • T5 clear and fetch/clear quests will have QL 6 items as a reward
  • PerkGreaseMonkey reduces cost of crafting vehicle parts, perkAdvancedEngineering reduces cost of crafting forge recipes, steel and electrical devices
  • Changed melee swing audio source to one which isn't 150 meters.




  • Minor exploit using campfire and wood block
  • Only original quester can see the red dots of zombies for clear quests
  • If a player dies on a very steep incline the backpack can disappear
  • Knife power attack damage was too low due to the rate of attack change
  • Drawbridges take damage while being driven over
  • Shadow artifacts from some impact particles.
  • Out of position collider on ice cooler.
  • Pummel Pete does not include bats in description
  • Client to client complete clear quests.

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