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Anisotropic Filtering


Silver Werewolf

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Some form of statement on the matter from a Dev would be appreciated.

 

I get the feeling the cause has still not been found (most statements are with respect to VRAM), and right now it's running worse without AF than A17 was running *with* AF.

Which begs the question of how much will optimizing the AF implementation in this game actually improve things...

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Console setting gfx af 0 or disable af totally from video card control panels help. But i think this issue is little bit deeper than 7 days to die.

Because i experience same stuttering and drops of FPS in Kerbal space program, so i forced AF OFF to that game too, huge improvement to game smoothness.

 

Both of these game are made with unity game engine.

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Mmmm no, i not, I do not intend to make all my games look like a cancer just for this game, They have to fix the error AS IT HAS TO BE and voila.

And yes ... I am aware of that console command I already mentioned ... but that's why I complain, when you deactivate the AF the game looks LIKE THE ASS

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