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Scrap Mechanic in the XML Files??


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  • 2 weeks later...

I have figured this out thanks to another thread.

 

https://7daystodie.com/forums/showthread.php?114169-need-help-with-making-a-new-forge&highlight=forge_category

 

TLDR: You need to add a material to materials.xml, edit your item's material property to said new material, in items.xml, and add a small code in recipes.xml, Ex.

 

<recipe name="resourceGold" count="1" tooltip="ttScrapMetalBrass" always_unlocked="true">
<wildcard_forge_category />
</recipe>

 

In order to make the item scrappable.

 

Also do not forget that the item's weight defines the amount of material scrapped based on the materials weight.

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