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Scrap Mechanic in the XML Files??

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  • 2 weeks later...

I have figured this out thanks to another thread.




TLDR: You need to add a material to materials.xml, edit your item's material property to said new material, in items.xml, and add a small code in recipes.xml, Ex.


<recipe name="resourceGold" count="1" tooltip="ttScrapMetalBrass" always_unlocked="true">
<wildcard_forge_category />


In order to make the item scrappable.


Also do not forget that the item's weight defines the amount of material scrapped based on the materials weight.

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