UbberN00ber Posted March 11, 2019 Share Posted March 11, 2019 is it possible to make a custom zombie spawn in a specific area and only stay within an certain area and make the custom zombie spawn like every 6 hours after its death Link to comment Share on other sites More sharing options...
Guppycur Posted March 11, 2019 Share Posted March 11, 2019 Kind of. I mean, it'll still chase you but once it loses you it'll go back to its area. Check dogs and bears for that ai. Check biomes or sleepers for the "spawn in a certain area" bit. Link to comment Share on other sites More sharing options...
UbberN00ber Posted March 11, 2019 Author Share Posted March 11, 2019 ok so i can edit my entitygroups to add my new zombie and in my spawning.xml im not sure what all the properties are.. this is what im looking at <entityspawner name="Zombie_Football_Stadium_Med_Territorial"> <day value="*"> <property name="ResetToday" value="false" /> <property name="EntityGroupName" value="ZombieFootballStadiumGroup" /> <property name="Time" value="Any" /> <property name="DelayBetweenSpawns" value="0" /> <!-- in seconds --> <property name="TotalAlive" value="6" /> <property name="TotalPerWave" value="6" /> <property name="DaysToRespawnIfPlayerLeft" value="5" /> <!-- in game days --> <property name="AttackPlayerAtOnce" value="false" /> <property name="Territorial" value="false" /> <property name="TerritorialRange" value="100" /> </day> </entityspawner> what i want to do is only have my special zombie spawn here but what are the property names meanings? Link to comment Share on other sites More sharing options...
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