danielspoa Posted January 22, 2019 Share Posted January 22, 2019 Hello guys, long time since I last bothered you Ok, I decided to give custom models a try, so I can take my mod ideas further. Basic idea to start: implement new melee weapons. Followed a tutorial (thanks Xyth!) and made a few models that are now working ingame, but they are completely offset. My issue is that moving the item in Maya doesn't seem to reflect ingame, and the import translation settings are locked in Unity (WHY GOD). I'm new to Unity so if there's a way to unlock it please tell me, didn't found one so far. I use Maya LT if that's relevant. Btw I also struggle to resize another weapon (a scythe) as it's half the size of the other models I have when working in maya, but ingame it appears as the same size. Thank you guys EDIT: I'm watching more videos and just realized it may be the centered pivot point? forgive my sins if this is actually the issue, working to try it again Link to comment Share on other sites More sharing options...
Guppycur Posted January 22, 2019 Share Posted January 22, 2019 Did xyth point you to khaine's corner? Link to comment Share on other sites More sharing options...
danielspoa Posted January 22, 2019 Author Share Posted January 22, 2019 I feel like s.. when I don't understand ur expressions.. I have to say however it was the pivot point. my bad Link to comment Share on other sites More sharing options...
Guppycur Posted January 22, 2019 Share Posted January 22, 2019 Link to comment Share on other sites More sharing options...
danielspoa Posted January 22, 2019 Author Share Posted January 22, 2019 LOL I thought it was a joke. Yes, I saw that video before, but the one I meant was this I was a complete noob in unity and needed some guidance. Thanks tho! Link to comment Share on other sites More sharing options...
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