PurgatoryWolf Posted January 14, 2019 Share Posted January 14, 2019 Alright so, I looked into the trader's xmls and copied it into the xml for my prefab. The file location of my prefab is in C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\Data\Prefabs The coding I've added for my prefab is <property name="TraderArea" value="True" /> <property name="TraderAreaProtect" value="71,71,71" /> <property name="TraderAreaTeleportSize" value="1, 1, 1" /> <property name="TraderAreaTeleportCenter" value="1, 1, 1" /> I wasn't sure is 71,71,71 would cover the 71 block LCB area (or if that just needed to by 35), so I went with the extra precaution of making it bigger. I assumed changing the teleport values to 1 would prevent the teleport (as I had saw this mentioned when I tried to do a search for protections and they mentioned changing the values to 1 to allow a trade post to be destroyed, so was safe to assume this ment off) Now, I've tried to play test this as a Play Test from the editor, as well as importing it into a live solo game. Neither of which seem to prevent damage like a trader. Things can still be damaged and destroyed. What am I doing wrong? Is there some where else I need to import the xml into? I can't find any other folder for prefabs. I would also like to figure out how to turn on the teleport, but keep a space inside for a player killer jail. So that is a PKer gets sent to jail, they wont be teleported out, but everyone else around it would. Is any of this possible? I look forward to you help! Link to comment Share on other sites More sharing options...
stasis78 Posted January 14, 2019 Share Posted January 14, 2019 AFAIK its not possible to get this to work without a server mod like CPM. Link to comment Share on other sites More sharing options...
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