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So is <property name="GameWorld" value="RWG"/> the proper way for Random Gen now?


Cadamier

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A lot of things aren't clear and this is one... It would seem that setting the value to RWG would mean random generated world, but it isn't clearly specified. It would also seem that the game looks in the world saves folder and that way populates the 'continue game' function.

 

From the settings

<property name="GameWorld" value="Navezgane"/> <!-- RWG (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with Navezgane) -->

 

<property name="WorldGenSeed" value="asdf"/> <!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->

 

<property name="WorldGenSize" value="4096"/> <!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load -->

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