I have witnessed, and there has been quite a bit of discussion elsewhere about, a reduction in zombie spawning over time - both solo and public servers.
Has A21.2 introduced a change in zombie spawning?
While this apparent difference helps with the impression of "winning against the zombie tide," it does serve to reduce zombie #s substantially in an area over time. Of note, on public servers, building a screamer base can be counter-productive. Or even a nighttime Wasteland base. Even Traders - who usually have a mini-hoard around them, often have almost no zombies (1-2) spawning around them at night by Day 25.
Has there been a FunPimps change of spawning and will it carry over into 1.0?
While I very much enjoy the idea, it seems to negatively impact the experience of being able to find zombies to kill.