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guywithjeep

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  1. Summary: Half of building disappeared Game Version: a20 b238 Dedicated server(steamcmd) Platform: PC OS/Version: Windows 10 CPU Model: Fx 8350 System Memory: 32gb GPU Model and VRAM: HD 7770 1gb Screen Resolution: n/a Video Settings: n/a Game mode: MP host Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC off Client: steam Platform: PC OS/Version: Windows 10 CPU Model: Ryzen 3800x System Memory: 32gb GPU Model and VRAM: RX 5700 XT 8gb Screen Resolution: 1440p Video Settings: Custom/Multiple Game mode: MP Client Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC off Status: NEW Bug Description: half of building missing Detailed steps to reproduce the bug: unknown 1) building(courthouse_med_01) was fine for two previous clear missions, attempted a 3rd clear mission and building was corrupted 2) starting the mission did not fix, wiping client game installation/saves & server installation didn't fix 3) entering debug mode, identifying affected region and deleting affected region fixed affected building 4) i have relevant region backed up and can provide if that can assist 2021-12-24T12:11:56 57607.815 INF Time: 958.18m FPS: 40.82 Heap: 3822.2MB Max: 3998.6MB Chunks: 793 CGO: 39 Ply: 2 Zom: 6 Ent: 16 (200) Items: 2 CO: 5 RSS: 5341.9MB 2021-12-24T12:12:23 57634.708 INF 1423966 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=105539], (3366.4, 46.0, 1949.0) (chunk 210, 121), rbPos (0.0, 0.0, 0.0) 2021-12-24T12:12:23 57634.708 INF 1423966 VehicleManager loaded #5, id 105539, [type=EntityMotorcycle, name=vehicleMotorcycle, id=105539], (3366.4, 46.0, 1949.0), chunk 210, 121 (210, 121) 2021-12-24T12:12:23 57634.708 INF 1423966 VehicleManager Update loaded 1 2021-12-24T12:12:23 57634.852 WRN MG build 743, 754 2021-12-24T12:12:23 57634.877 WRN MG build 780, 782 NullReferenceException: Object reference not set to an instance of an object at BlockLight.updateLightState (WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, System.Boolean _bSwitchLight, System.Boolean _enableState) [0x000e9] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at BlockLight.OnBlockEntityTransformAfterActivated (WorldBase _world, Vector3i _blockPos, System.Int32 _cIdx, BlockValue _blockValue, BlockEntityData _ebcd) [0x0000d] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at Chunk.OnDisplay (World _world, UnityEngine.Transform _entityBlocksParentT, ChunkCluster _chunkCluster) [0x00314] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at ChunkManager.doCopyChunksToUnity () [0x00092] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at ChunkManager.CopyChunksToUnity () [0x00000] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at GameManager.gmUpdate () [0x00326] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at GameManager.Update () [0x00000] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 2021-12-24T12:12:26 57637.885 INF Time: 958.68m FPS: 39.74 Heap: 3885.9MB Max: 3998.6MB Chunks: 793 CGO: 45 Ply: 2 Zom: 6 Ent: 17 (201) Items: 2 CO: 5 RSS: 5342.6MB 2021-12-24T12:12:56 57667.886 INF Time: 959.18m FPS: 38.68 Heap: 3934.1MB Max: 3998.6MB Chunks: 793 CGO: 57 Ply: 2 Zom: 6 Ent: 17 (201) Items: 2 CO: 5 RSS: 5343.0MB 2021-12-24T12:12:02 997.322 INF Time: 16.23m FPS: 59.95 Heap: 5330.7MB Max: 5526.7MB Chunks: 231 CGO: 162 Ply: 2 Zom: 0 Ent: 5 (38) Items: 0 CO: 1 RSS: 9246.2MB 2021-12-24T12:12:21 1016.672 INF 68520 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=105539], (3366.4, 46.0, 1949.0) (chunk 210, 121), rbPos (3344.0, 32.0, 1728.0) Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 2133, VertexCount: 440 Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 2133, VertexCount: 440 [Physics.PhysX] TriangleMesh::loadFromDesc: desc.isValid() failed! NullReferenceException: Object reference not set to an instance of an object at BlockLight.updateLightState (WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, System.Boolean _bSwitchLight, System.Boolean _enableState) [0x000e9] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at BlockLight.OnBlockEntityTransformAfterActivated (WorldBase _world, Vector3i _blockPos, System.Int32 _cIdx, BlockValue _blockValue, BlockEntityData _ebcd) [0x0000d] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at Chunk.OnDisplay (World _world, UnityEngine.Transform _entityBlocksParentT, ChunkCluster _chunkCluster) [0x00314] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at ChunkManager.doCopyChunksToUnity () [0x00092] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at ChunkManager.CopyChunksToUnity () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at GameManager.gmUpdate () [0x00326] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at GameManager.Update () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 2021-12-24T12:12:32 1027.346 INF Time: 16.73m FPS: 59.95 Heap: 5302.3MB Max: 5526.7MB Chunks: 231 CGO: 159 Ply: 2 Zom: 0 Ent: 6 (39) Items: 0 CO: 1 RSS: 9284.6MB 2021-12-24T12:12:55 1050.427 WRN MG build 743, 754 2021-12-24T12:13:02 1057.356 INF Time: 17.23m FPS: 59.95 Heap: 5319.9MB Max: 5526.7MB Chunks: 231 CGO: 155 Ply: 2 Zom: 0 Ent: 6 (39) Items: 0 CO: 1 RSS: 9295.3MB relevant post: Actual result: (description of what is occurring) Expected result: (what you expect to occur)
  2. No luck, deleted everything server & client side except the world I generated with a20 on Dec 6, unfortunately its the only courthouse_med_01 on the map, so I cant see if others are bugged too, it was working though. As I said, I personally ran thru the poi twice without issue. After some digging, I used dm, found the chunk and deleted the related region file, the poi is now fixed.
  3. I have seen people saying that with hosting services, but this is my old PC i'm using and I dumped everything a19 to try and avoid any issues like this, have used a new world save name and seed, old save data, and 7d2dserver directory was archived and deleted. As soon as I notice that the server is free, i'll wipe the server directory, reinstall and report back the results. fingers crossed this is the issue. I would hate to have the server continue to degrade without a valid explanation. --Might be worth mentioning that i'm using steamcmd, seems I can't edit posts after a certain amount of time.
  4. fresh install on both client and server, both directories were wiped server and client side before the install, error didnt happen until over 190 days in game, poi had been involved in a quest al least twice from me alone. maybe a19 assets were left in during the earlier builds of a20? then removed? explaining why its was fine before..
  5. similar issue, half of the courthouse is missing, even starting a quest here didnt fix the issue no mods. drivers and windows up to date a20 b238 dedicated server windows 10 fx-8350 32gb ram hd7770 2021-12-24T12:11:56 57607.815 INF Time: 958.18m FPS: 40.82 Heap: 3822.2MB Max: 3998.6MB Chunks: 793 CGO: 39 Ply: 2 Zom: 6 Ent: 16 (200) Items: 2 CO: 5 RSS: 5341.9MB 2021-12-24T12:12:23 57634.708 INF 1423966 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=105539], (3366.4, 46.0, 1949.0) (chunk 210, 121), rbPos (0.0, 0.0, 0.0) 2021-12-24T12:12:23 57634.708 INF 1423966 VehicleManager loaded #5, id 105539, [type=EntityMotorcycle, name=vehicleMotorcycle, id=105539], (3366.4, 46.0, 1949.0), chunk 210, 121 (210, 121) 2021-12-24T12:12:23 57634.708 INF 1423966 VehicleManager Update loaded 1 2021-12-24T12:12:23 57634.852 WRN MG build 743, 754 2021-12-24T12:12:23 57634.877 WRN MG build 780, 782 NullReferenceException: Object reference not set to an instance of an object at BlockLight.updateLightState (WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, System.Boolean _bSwitchLight, System.Boolean _enableState) [0x000e9] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at BlockLight.OnBlockEntityTransformAfterActivated (WorldBase _world, Vector3i _blockPos, System.Int32 _cIdx, BlockValue _blockValue, BlockEntityData _ebcd) [0x0000d] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at Chunk.OnDisplay (World _world, UnityEngine.Transform _entityBlocksParentT, ChunkCluster _chunkCluster) [0x00314] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at ChunkManager.doCopyChunksToUnity () [0x00092] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at ChunkManager.CopyChunksToUnity () [0x00000] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at GameManager.gmUpdate () [0x00326] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at GameManager.Update () [0x00000] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 2021-12-24T12:12:26 57637.885 INF Time: 958.68m FPS: 39.74 Heap: 3885.9MB Max: 3998.6MB Chunks: 793 CGO: 45 Ply: 2 Zom: 6 Ent: 17 (201) Items: 2 CO: 5 RSS: 5342.6MB 2021-12-24T12:12:56 57667.886 INF Time: 959.18m FPS: 38.68 Heap: 3934.1MB Max: 3998.6MB Chunks: 793 CGO: 57 Ply: 2 Zom: 6 Ent: 17 (201) Items: 2 CO: 5 RSS: 5343.0MB Client: windows 10 ryzen 3800x rx 5700 xt 32gb 2021-12-24T12:12:02 997.322 INF Time: 16.23m FPS: 59.95 Heap: 5330.7MB Max: 5526.7MB Chunks: 231 CGO: 162 Ply: 2 Zom: 0 Ent: 5 (38) Items: 0 CO: 1 RSS: 9246.2MB 2021-12-24T12:12:21 1016.672 INF 68520 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=105539], (3366.4, 46.0, 1949.0) (chunk 210, 121), rbPos (3344.0, 32.0, 1728.0) Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 2133, VertexCount: 440 Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 2133, VertexCount: 440 [Physics.PhysX] TriangleMesh::loadFromDesc: desc.isValid() failed! NullReferenceException: Object reference not set to an instance of an object at BlockLight.updateLightState (WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, System.Boolean _bSwitchLight, System.Boolean _enableState) [0x000e9] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at BlockLight.OnBlockEntityTransformAfterActivated (WorldBase _world, Vector3i _blockPos, System.Int32 _cIdx, BlockValue _blockValue, BlockEntityData _ebcd) [0x0000d] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at Chunk.OnDisplay (World _world, UnityEngine.Transform _entityBlocksParentT, ChunkCluster _chunkCluster) [0x00314] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at ChunkManager.doCopyChunksToUnity () [0x00092] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at ChunkManager.CopyChunksToUnity () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at GameManager.gmUpdate () [0x00326] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at GameManager.Update () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 2021-12-24T12:12:32 1027.346 INF Time: 16.73m FPS: 59.95 Heap: 5302.3MB Max: 5526.7MB Chunks: 231 CGO: 159 Ply: 2 Zom: 0 Ent: 6 (39) Items: 0 CO: 1 RSS: 9284.6MB 2021-12-24T12:12:55 1050.427 WRN MG build 743, 754 2021-12-24T12:13:02 1057.356 INF Time: 17.23m FPS: 59.95 Heap: 5319.9MB Max: 5526.7MB Chunks: 231 CGO: 155 Ply: 2 Zom: 0 Ent: 6 (39) Items: 0 CO: 1 RSS: 9295.3MB
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