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  • Building disappearing.


    guywithjeep

    Summary: Half of building disappeared

     

    Game Version: a20 b238

     

    Dedicated server(steamcmd)

     

    Platform: PC

    OS/Version: Windows 10

    CPU Model: Fx 8350

    System Memory: 32gb

    GPU Model and VRAM: HD 7770 1gb

    Screen Resolution: n/a

    Video Settings: n/a

    Game mode: MP host

     

     

    Did you wipe old saves? Yes

    Did you start a new game? Yes

    Did you validate your files? Yes

    Are you using any mods? No

    EAC off

     

    Client: steam

     

    Platform: PC

    OS/Version: Windows 10

    CPU Model: Ryzen 3800x

    System Memory: 32gb

    GPU Model and VRAM: RX 5700 XT 8gb

    Screen Resolution: 1440p

    Video Settings: Custom/Multiple

    Game mode: MP Client

     

    Did you wipe old saves? Yes

    Did you start a new game? Yes

    Did you validate your files? Yes

    Are you using any mods? No

    EAC off

     

    Status: NEW

     

    Bug Description: half of building missing

     

    Detailed steps to reproduce the bug: unknown

     

    1) building(courthouse_med_01) was fine for two previous clear missions, attempted a 3rd clear mission and building was corrupted

    2) starting the mission did not fix, wiping client game installation/saves & server installation didn't fix

    3) entering debug mode, identifying affected region and deleting affected region fixed affected building

    4) i have relevant region backed up and can provide if that can assist

     

    2021-12-24T12:11:56 57607.815 INF Time: 958.18m FPS: 40.82 Heap: 3822.2MB Max: 3998.6MB Chunks: 793 CGO: 39 Ply: 2 Zom: 6 Ent: 16 (200) Items: 2 CO: 5 RSS: 5341.9MB
    2021-12-24T12:12:23 57634.708 INF 1423966 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=105539], (3366.4, 46.0, 1949.0) (chunk 210, 121), rbPos (0.0, 0.0, 0.0)
    2021-12-24T12:12:23 57634.708 INF 1423966 VehicleManager loaded #5, id 105539, [type=EntityMotorcycle, name=vehicleMotorcycle, id=105539], (3366.4, 46.0, 1949.0), chunk 210, 121 (210, 121)
    2021-12-24T12:12:23 57634.708 INF 1423966 VehicleManager Update loaded 1
    2021-12-24T12:12:23 57634.852 WRN MG build 743, 754
    2021-12-24T12:12:23 57634.877 WRN MG build 780, 782
    NullReferenceException: Object reference not set to an instance of an object
      at BlockLight.updateLightState (WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, System.Boolean _bSwitchLight, System.Boolean _enableState) [0x000e9] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 
      at BlockLight.OnBlockEntityTransformAfterActivated (WorldBase _world, Vector3i _blockPos, System.Int32 _cIdx, BlockValue _blockValue, BlockEntityData _ebcd) [0x0000d] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 
      at Chunk.OnDisplay (World _world, UnityEngine.Transform _entityBlocksParentT, ChunkCluster _chunkCluster) [0x00314] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 
      at ChunkManager.doCopyChunksToUnity () [0x00092] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 
      at ChunkManager.CopyChunksToUnity () [0x00000] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 
      at GameManager.gmUpdate () [0x00326] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 
      at GameManager.Update () [0x00000] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 

    2021-12-24T12:12:26 57637.885 INF Time: 958.68m FPS: 39.74 Heap: 3885.9MB Max: 3998.6MB Chunks: 793 CGO: 45 Ply: 2 Zom: 6 Ent: 17 (201) Items: 2 CO: 5 RSS: 5342.6MB
    2021-12-24T12:12:56 57667.886 INF Time: 959.18m FPS: 38.68 Heap: 3934.1MB Max: 3998.6MB Chunks: 793 CGO: 57 Ply: 2 Zom: 6 Ent: 17 (201) Items: 2 CO: 5 RSS: 5343.0MB

     

    2021-12-24T12:12:02 997.322 INF Time: 16.23m FPS: 59.95 Heap: 5330.7MB Max: 5526.7MB Chunks: 231 CGO: 162 Ply: 2 Zom: 0 Ent: 5 (38) Items: 0 CO: 1 RSS: 9246.2MB
    2021-12-24T12:12:21 1016.672 INF 68520 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=105539], (3366.4, 46.0, 1949.0) (chunk 210, 121), rbPos (3344.0, 32.0, 1728.0)
    Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 2133, VertexCount: 440

    Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 2133, VertexCount: 440

    [Physics.PhysX] TriangleMesh::loadFromDesc: desc.isValid() failed!

    NullReferenceException: Object reference not set to an instance of an object
      at BlockLight.updateLightState (WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, System.Boolean _bSwitchLight, System.Boolean _enableState) [0x000e9] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at BlockLight.OnBlockEntityTransformAfterActivated (WorldBase _world, Vector3i _blockPos, System.Int32 _cIdx, BlockValue _blockValue, BlockEntityData _ebcd) [0x0000d] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at Chunk.OnDisplay (World _world, UnityEngine.Transform _entityBlocksParentT, ChunkCluster _chunkCluster) [0x00314] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at ChunkManager.doCopyChunksToUnity () [0x00092] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at ChunkManager.CopyChunksToUnity () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at GameManager.gmUpdate () [0x00326] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at GameManager.Update () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 

    2021-12-24T12:12:32 1027.346 INF Time: 16.73m FPS: 59.95 Heap: 5302.3MB Max: 5526.7MB Chunks: 231 CGO: 159 Ply: 2 Zom: 0 Ent: 6 (39) Items: 0 CO: 1 RSS: 9284.6MB
    2021-12-24T12:12:55 1050.427 WRN MG build 743, 754
    2021-12-24T12:13:02 1057.356 INF Time: 17.23m FPS: 59.95 Heap: 5319.9MB Max: 5526.7MB Chunks: 231 CGO: 155 Ply: 2 Zom: 0 Ent: 6 (39) Items: 0 CO: 1 RSS: 9295.3MB

     

    relevant post: 

    20211224000618_1.thumb.jpg.65a462a1052f21e5626e25ee353a9051.jpg

     

    Actual result: (description of what is occurring)

     

    Expected result: (what you expect to occur)


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