Summary: Half of building disappeared
Game Version: a20 b238
Dedicated server(steamcmd)
Platform: PC
OS/Version: Windows 10
CPU Model: Fx 8350
System Memory: 32gb
GPU Model and VRAM: HD 7770 1gb
Screen Resolution: n/a
Video Settings: n/a
Game mode: MP host
Did you wipe old saves? Yes
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any mods? No
EAC off
Client: steam
Platform: PC
OS/Version: Windows 10
CPU Model: Ryzen 3800x
System Memory: 32gb
GPU Model and VRAM: RX 5700 XT 8gb
Screen Resolution: 1440p
Video Settings: Custom/Multiple
Game mode: MP Client
Did you wipe old saves? Yes
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any mods? No
EAC off
Status: NEW
Bug Description: half of building missing
Detailed steps to reproduce the bug: unknown
1) building(courthouse_med_01) was fine for two previous clear missions, attempted a 3rd clear mission and building was corrupted
2) starting the mission did not fix, wiping client game installation/saves & server installation didn't fix
3) entering debug mode, identifying affected region and deleting affected region fixed affected building
4) i have relevant region backed up and can provide if that can assist
2021-12-24T12:11:56 57607.815 INF Time: 958.18m FPS: 40.82 Heap: 3822.2MB Max: 3998.6MB Chunks: 793 CGO: 39 Ply: 2 Zom: 6 Ent: 16 (200) Items: 2 CO: 5 RSS: 5341.9MB
2021-12-24T12:12:23 57634.708 INF 1423966 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=105539], (3366.4, 46.0, 1949.0) (chunk 210, 121), rbPos (0.0, 0.0, 0.0)
2021-12-24T12:12:23 57634.708 INF 1423966 VehicleManager loaded #5, id 105539, [type=EntityMotorcycle, name=vehicleMotorcycle, id=105539], (3366.4, 46.0, 1949.0), chunk 210, 121 (210, 121)
2021-12-24T12:12:23 57634.708 INF 1423966 VehicleManager Update loaded 1
2021-12-24T12:12:23 57634.852 WRN MG build 743, 754
2021-12-24T12:12:23 57634.877 WRN MG build 780, 782
NullReferenceException: Object reference not set to an instance of an object
at BlockLight.updateLightState (WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, System.Boolean _bSwitchLight, System.Boolean _enableState) [0x000e9] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at BlockLight.OnBlockEntityTransformAfterActivated (WorldBase _world, Vector3i _blockPos, System.Int32 _cIdx, BlockValue _blockValue, BlockEntityData _ebcd) [0x0000d] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at Chunk.OnDisplay (World _world, UnityEngine.Transform _entityBlocksParentT, ChunkCluster _chunkCluster) [0x00314] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at ChunkManager.doCopyChunksToUnity () [0x00092] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at ChunkManager.CopyChunksToUnity () [0x00000] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at GameManager.gmUpdate () [0x00326] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at GameManager.Update () [0x00000] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
2021-12-24T12:12:26 57637.885 INF Time: 958.68m FPS: 39.74 Heap: 3885.9MB Max: 3998.6MB Chunks: 793 CGO: 45 Ply: 2 Zom: 6 Ent: 17 (201) Items: 2 CO: 5 RSS: 5342.6MB
2021-12-24T12:12:56 57667.886 INF Time: 959.18m FPS: 38.68 Heap: 3934.1MB Max: 3998.6MB Chunks: 793 CGO: 57 Ply: 2 Zom: 6 Ent: 17 (201) Items: 2 CO: 5 RSS: 5343.0MB
2021-12-24T12:12:02 997.322 INF Time: 16.23m FPS: 59.95 Heap: 5330.7MB Max: 5526.7MB Chunks: 231 CGO: 162 Ply: 2 Zom: 0 Ent: 5 (38) Items: 0 CO: 1 RSS: 9246.2MB
2021-12-24T12:12:21 1016.672 INF 68520 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=105539], (3366.4, 46.0, 1949.0) (chunk 210, 121), rbPos (3344.0, 32.0, 1728.0)
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 2133, VertexCount: 440
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 2133, VertexCount: 440
[Physics.PhysX] TriangleMesh::loadFromDesc: desc.isValid() failed!
NullReferenceException: Object reference not set to an instance of an object
at BlockLight.updateLightState (WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, System.Boolean _bSwitchLight, System.Boolean _enableState) [0x000e9] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
at BlockLight.OnBlockEntityTransformAfterActivated (WorldBase _world, Vector3i _blockPos, System.Int32 _cIdx, BlockValue _blockValue, BlockEntityData _ebcd) [0x0000d] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
at Chunk.OnDisplay (World _world, UnityEngine.Transform _entityBlocksParentT, ChunkCluster _chunkCluster) [0x00314] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
at ChunkManager.doCopyChunksToUnity () [0x00092] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
at ChunkManager.CopyChunksToUnity () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
at GameManager.gmUpdate () [0x00326] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
at GameManager.Update () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
2021-12-24T12:12:32 1027.346 INF Time: 16.73m FPS: 59.95 Heap: 5302.3MB Max: 5526.7MB Chunks: 231 CGO: 159 Ply: 2 Zom: 0 Ent: 6 (39) Items: 0 CO: 1 RSS: 9284.6MB
2021-12-24T12:12:55 1050.427 WRN MG build 743, 754
2021-12-24T12:13:02 1057.356 INF Time: 17.23m FPS: 59.95 Heap: 5319.9MB Max: 5526.7MB Chunks: 231 CGO: 155 Ply: 2 Zom: 0 Ent: 6 (39) Items: 0 CO: 1 RSS: 9295.3MB
relevant post:
Actual result: (description of what is occurring)
Expected result: (what you expect to occur)
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