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Omici

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  1. Windows 10 MP with me just hosting the game, not a dedicated server Latest_experimental - unstable build No mods Last night when activating a quest for a building me and two friends had just cleared, the building and 2 surrounding ones basically went invisible, (most) walls and roofs were seemingly gone. I tried restarting the game, that just made my two friends also get the issue. As well as validating the steam files, without improvement. Pastebin and Justpasteit didn't seem to enjoy the log from a several hour play session, so I threw up the file on here, the relevant bits should be around the bottom: https://docs.google.com/document/d/18M8Jnce6L5gofzBKsaWAPWFEkLzkxOM9IdMCpfBHaoE/edit?usp=sharing A tldr of what the console has told me: Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 498, VertexCount: 133 Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 498, VertexCount: 133 [Physics.PhysX] TriangleMesh::loadFromDesc: desc.isValid() failed! NullReferenceException: Object reference not set to an instance of an object at BlockLight.updateLightState (WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, System.Boolean _bSwitchLight, System.Boolean _enableState) [0x000e9] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at BlockLight.OnBlockEntityTransformAfterActivated (WorldBase _world, Vector3i _blockPos, System.Int32 _cIdx, BlockValue _blockValue, BlockEntityData _ebcd) [0x0000d] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at Chunk.OnDisplay (World _world, UnityEngine.Transform _entityBlocksParentT, ChunkCluster _chunkCluster) [0x00314] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at ChunkManager.doCopyChunksToUnity () [0x00092] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at ChunkManager.CopyChunksToUnity () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at GameManager.gmUpdate () [0x00326] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at GameManager.Update () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
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