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A20 Bugs
A21 Bugs
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Posts posted by wolfbain5
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7 hours ago, Laz Man said:
Hello All,
Last week, I finished the 4 unit apartment building I mentioned in my last post. It will be a T2 questable POI in the country residential district.
I have started work on a new cave POI but still in the early planning phase. I am hoping to come up with a t3 or higher design. Will see where things end up.
mining cave system, or animal den cave system with bears and wolves or mountain lions and perhaps a few pit traps with spikes that are covered and fall into?
or perhaps an abandoned resource mine that go converted into a survivalists bunker before the bombs dropped. brought his family in and still got infected?
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9 hours ago, BFT2020 said:
The augur value is with non-strength players who can't max out mining skills.
auger is controlled by the same stat as the rest of the mining tools. it isnt under a different tree
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3 hours ago, wolfbain5 said:
on the auger for any future updates.
with maxed mining skills, the steel pick axe out strips the auger making it irrelevant
used to be, having the full set of mining books, you had a 10% chance to 1 shot ores and stone blocks. that made the auger with its high hit speed but low damage value out mine pick axes. but the current way it is, I can 1 shot stone, gravel, coal, shale, and nitrate and 2 shot iron and lead with a steel pick axe, but takes 4 hits to take out stone, and 6 to take out the others with the auger. This drastically slows down mining, wastes gas, and is so far noisier than any other method of mining. It makes the auger for practical purposes obsolete.
with auger supposedly meant to be the top end mining tool, the current abilities and costs make it only better than stone tools. I am not sure how to make it the top end with fuel costs, low block damage and heat accumulation, but I do think this is something that needs to be addressed going forward.
these numbers are tested on a t5 quality steel pick axe vs a t5 quality auger. both with bunker buster, iron breaker, and grave digger mods installed.
1 hour ago, Callum123456789 said:completely agree if you arent mining metal blocks/clay the auger feels really underwhelming (like you said it chugs gas and now gas is much harder than it used to be to craft and it makes a ton of heat) the auger is only ever so slightly faster if you have a steel pick that can 2 hit metal blocks i feel the progression for the motor tools still isnt worth it as a tier 1 auger is much worse than a lvl 6 steel pick still for mining.
t1 of the next tier of almost any weapon/tool/armor will always be worse than a t5 of the previous. they need to be staggered better.
pistols as an example
pipe pistol t1,t2,t3, 9mm pistol t1, pipe t4, 9mm t2,... etc would make for better mix and balancing
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on the auger for any future updates.
with maxed mining skills, the steel pick axe out strips the auger making it irrelevant
used to be, having the full set of mining books, you had a 10% chance to 1 shot ores and stone blocks. that made the auger with its high hit speed but low damage value out mine pick axes. but the current way it is, I can 1 shot stone, gravel, coal, shale, and nitrate and 2 shot iron and lead with a steel pick axe, but takes 4 hits to take out stone, and 6 to take out the others with the auger. This drastically slows down mining, wastes gas, and is so far noisier than any other method of mining. It makes the auger for practical purposes obsolete.
with auger supposedly meant to be the top end mining tool, the current abilities and costs make it only better than stone tools. I am not sure how to make it the top end with fuel costs, low block damage and heat accumulation, but I do think this is something that needs to be addressed going forward.
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tested, works with latest stable 21.2
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tested, All works in A21.1 exp
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use a repair tool like a hammer or stone axe. a wrench is a salvage tool.
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for those who have visual problems like I do or just cant differentiate the desert sandstone from the sand,
<set xpath="/blocks/block[@name='terrSandStone']/property[@name='Texture']/@value">1</set>this will make sandstone look like regular stone
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no updates needed for B323. already tested
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1 minute ago, dwallorde said:
Yea totally miss-read that....my bad. I'll see myself out
lol you are usually so attentive to details. looking forward to your overhaul later
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4 hours ago, dwallorde said:
It has to equal 100% though... 60% of the map you want won't have a biome?
yes I know it needs 100%. you didnt add very well did you. the current map with in game settings only went to 99 and not to 10% each... to the 10's% you are better than this Dwall
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Can we get these set to accept text in the number section instead of just the clunky arrows. Trying to get biome placements to the 10's % for any of them is rather cumbersome in its current form
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4 hours ago, Exxodous said:
...
That's good to hear, I am receiving reports from players in discord saying that they are finding tons of empty book stands and book piles after completing magazine collections. they are most likely using mods as well. As long as the possibility remains, thats all that matters. I am barely looking into that aspect. I want to get a feel for vanilla before modding to seriously
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please set the last rank of any skill magazine back to default instead of 0 for those in mp games can share them.
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no problem, I kinda try for vanilla+ type, mostly qol mods.if you dont have khaine's BBM mod, I suggest it
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the requested workbench repair mod has been brought back. use a repair tool to upgrade broken workstations and power banks into a base to repair them with.
Thanks Magejosh for helping me debug this one. for those who already downloaded it, please download the updated version.
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i dont do vehicles, there are some great modders who specialize in them. I never messed with them
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1. the starter kit
https://www.nexusmods.com/7daystodie/mods/2978/
2. crossbows auto-reload
https://www.nexusmods.com/7daystodie/mods/2983/
3. workstations repaired
https://www.nexusmods.com/7daystodie/mods/3005/
more to come
all tested. works in A21.1
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will we ever be able to modify the smg and shotgun turrets? Think it would be fun if we could add some of the gun mods to them, or even just swap out ammo types.
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have we broken the record for longest alpha yet?
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2 hours ago, falloutcloud said:
100% wasteland, now there's a challenge
did that, but zombie bears every night blew all my ammo before I ever got to horde night. also because of spawn rules, made it very hard to get any meat
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8 hours ago, meganoth said:
Uhh? I was assuming you were joking when you said something about me saying something yesterday about the alpha release. If that was serious, please show me a link where I said that.
yes, i was teasing you, cause saying yes or no to the question they asked woulda been the same.
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first there was LBD, that got canned
then there was learn by perking...< i said perking @SnowDog1942, not twerking)
and now there is LBL?
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lol, its a text based game company with 6 games been out 30+ years
their answer to when is the next update and such... soon and it is done when it is done.
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Alpha 21 Dev Diary
in News & Announcements
Posted · Edited by wolfbain5 (see edit history)
well, this happened around halloween supposedly from back stories around a9 time. so football season, depending on the time of day, how many high school, college, pro and semi pro games happen at that time and what are they wearing, including fans?