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wolfbain5

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Posts posted by wolfbain5

  1. On 1/20/2024 at 8:02 AM, Adam the Waster said:

    That would be kinda cool but. Tbh I would rather then do something that's more.... constant, the farmer is fine but how many people would be dressed as a football player to cheerleader. 

     

    I would rather have like a solder in just BDUs, or maybe zombies wearing sports jerseys 

    well, this happened around halloween supposedly from back stories around a9 time. so football season, depending on the time of day, how many high school, college, pro and semi pro games happen at that time and what are they wearing, including fans?

  2. 7 hours ago, Laz Man said:

    Hello All,

     

    Last week, I finished the 4 unit apartment building I mentioned in my last post.  It will be a T2 questable POI in the country residential district.

     

    I have started work on a new cave POI but still in the early planning phase.  I am hoping to come up with a t3 or higher design.  Will see where things end up.

     

     

     

     

    mining cave system, or animal den cave system with bears and wolves or mountain lions and perhaps a few pit traps with spikes that are covered and fall into?

     

    or perhaps an abandoned resource mine that go converted into a survivalists bunker before the bombs dropped. brought his family in and still got infected?

  3. 3 hours ago, wolfbain5 said:

    on the auger for any future updates.

     

    with maxed mining skills, the steel pick axe out strips the auger making it irrelevant

    used to be, having the full set of mining books, you had a 10% chance to 1 shot ores and stone blocks. that made the auger with its high hit speed but low damage value out mine pick axes. but the current way it is, I can 1 shot stone, gravel, coal, shale, and nitrate  and 2 shot iron and lead with a steel pick axe, but takes 4 hits to take out stone, and 6 to take out the others with the auger. This drastically slows down mining, wastes gas, and is so far noisier than any other method of mining. It makes the auger for practical purposes obsolete.

     

    with auger supposedly meant to be the top end mining tool, the current abilities and costs make it only better than stone tools. I am not sure how to make it the top end with fuel costs, low block damage and heat accumulation, but I do think this is something that needs to be addressed going forward.

     

     

    these numbers are tested on a t5 quality steel pick axe vs a t5 quality auger. both with bunker buster, iron breaker, and grave digger mods installed.

    1 hour ago, Callum123456789 said:

    completely agree if you arent mining metal blocks/clay the auger feels really underwhelming (like you said it chugs gas and now gas is much harder than it used to be to craft and it makes a ton of heat) the auger is only ever so slightly faster if you have a steel pick that can 2 hit metal blocks i feel the progression for the motor tools still isnt worth it as a tier 1 auger is much worse than a lvl 6 steel pick still for mining.

    t1 of the next tier of almost any weapon/tool/armor will always be worse than a t5 of the previous. they need to be staggered better.

     

    pistols as an example

    pipe pistol t1,t2,t3, 9mm pistol t1, pipe t4, 9mm t2,... etc would make for better mix and balancing

  4. on the auger for any future updates.

     

    with maxed mining skills, the steel pick axe out strips the auger making it irrelevant

    used to be, having the full set of mining books, you had a 10% chance to 1 shot ores and stone blocks. that made the auger with its high hit speed but low damage value out mine pick axes. but the current way it is, I can 1 shot stone, gravel, coal, shale, and nitrate  and 2 shot iron and lead with a steel pick axe, but takes 4 hits to take out stone, and 6 to take out the others with the auger. This drastically slows down mining, wastes gas, and is so far noisier than any other method of mining. It makes the auger for practical purposes obsolete.

     

    with auger supposedly meant to be the top end mining tool, the current abilities and costs make it only better than stone tools. I am not sure how to make it the top end with fuel costs, low block damage and heat accumulation, but I do think this is something that needs to be addressed going forward.

  5. for those who have visual problems like I do or just cant differentiate the desert sandstone from the sand,

    <set xpath="/blocks/block[@name='terrSandStone']/property[@name='Texture']/@value">1</set>

     

    this will make sandstone look like regular stone

  6. 4 hours ago, dwallorde said:

    It has to equal 100% though...  60% of the map you want won't have a biome? 

    yes I know it needs 100%. you didnt add very well did you. the current map with in game settings only went to 99 and not to 10% each... to the 10's% you are better than this Dwall

  7. 4 hours ago, Exxodous said:

    ...

     

    That's good to hear, I am receiving reports from players in discord saying that they are finding tons of empty book stands and book piles after completing magazine collections. they are most likely using mods as well. As long as the possibility remains, thats all that matters. I am barely looking into that aspect. I want to get a feel for vanilla before modding to seriously

  8. the requested workbench repair mod has been brought back. use a repair tool to upgrade broken workstations and power banks into a base to repair them with.

     

    Thanks Magejosh for helping me debug this one. for those who already downloaded it, please download the updated version.

  9. 8 hours ago, meganoth said:

     

    Uhh? I was assuming you were joking when you said something about me saying something yesterday about the alpha release. If that was serious, please show me a link where I said that.

     

     

    yes, i was teasing you, cause saying yes or no to the question they asked woulda been the same.

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