TheBus4K
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Oh. Well, take it easy, I don't want my comments to sound like I'm trying to put pressure on you. You have all the time in the world!
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If I can manually change the Tier 5 and / or 4 POIs myself, perfect, but how do I do it? I imagine that I have to enter inside the .xml file of each xcostum POI, but how do I know if it's a POI of a Tier 5/4 quest?
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So I don't have to do anything, as from what I see in the first comment you showed me, it's an error that ShowQuestClearCount is set to 0 in most POIs and they should all be 1. I just have to wait for an update. Thank you very much for your quick response!
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I have noticed something else. In the quests to kill zombies in a vanilla POI, when there are a few zombies left, a mark appears on the screen (a small yellow circle) indicating the area where they are, but I have seen that the custom POI doesn't happen that. I was looking for a couple of hours for the zombies that I had to kill and in the end there were only 2 that were well hidden. Is it a bug? If not, can it be modified in any way?
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I'm talking about the POIs that can have quests, not random POIs. I don't remember, at least in the previous alpha and in this alpha, a quest in a POI without an "established path", that is, that you can complete the quest without breaking blocks / doors. Be careful, I'm talking about completing the quest. Although these POIs that I am talking about have an "established path" for the quest, there are areas with closed doors that you have to break if you want the loot inside, but inside there they will never spawn zombies or the package, so it's not necessary to access those areas to complete the quest. The custom POI that I have complained about in my previous comment is this: xcostum_Apartament_Stores(by_Laz_Man) That POI are several buildings which when you access wake up all the zombies (and I don't have armor that increases noise), plus you have to go floor by floor, breaking doors, windows, etc. And that with each building, and there are about 3 or 4 buildings. It seems completely illogical to me considering this is a Tier 3 quest. By the way, thanks for answering me so quickly!
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I love this mod but at the same time I have been very disappointed. The new buildings seem to me to be incredibly well made, even much better than the current ones in the official game, it shows that the people who created them have made an effort, but... God, quests in these buildings are like a pain in the ass. The official buildings (vanilla) are created in such a way that you don't need to break any blocks to complete the quest, and that seems incredible to me, because otherwise, you would spend an immense amount of time to find where the zombies or the package are, which is what happened to me with a custom building of this mod. Most (or all) of the buildings in this mod can NOT be completed without breaking doors and / or blocks. I just did a simple Tier 3 mission to clean up zombies and it took me a whole day just because the building didn't tell me where to go and everything was closed. Closed doors, places closed with wood, etc. I had to break a lot of blocks and doors to find the zombies. Just the buildings themselves are incredibly elaborate, but every time there is a quest in those buildings I will have to reject it, because it isn't that it's difficult, it's that it takes a long time because there is no "established path". I don't know if there is any way to solve this, but if there is I would love to know, I have fallen in love with the buildings in this mod and when I saw that there were also quests in these buildings I was very excited, until I saw this problem...
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Almost 1 year since the last "major" update
TheBus4K replied to TheBus4K's topic in General Discussion
Since Alpha 15-16 I have been constantly following updates (previous Alphas just played around a bit, dropped it, came back years later, etc.), when did you try the "small" updates? I was unaware of that 😮 (I'm not asking for small updates either, if in 1 year we get a big update, 1-2 months would be like a small update, then 6 months would be a medium update, which is what I would like). -
Almost 1 year since the last "major" update
TheBus4K replied to TheBus4K's topic in General Discussion
There are updates that I know have to be done immediately yes or yes. If I remember correctly, on Alpha 17 they rewrote the whole code or something like that, that's why I think the time between Alpha 16 and Alpha 17 was the longest. The example that you have given me sincerely I haven't understood you. This is what I have understood: There are two developers (why only two in a company that has sold about two million copies?), but you only name the second, who is the one who works on the 2-week and 10-week feature. Also, why do you put that a single thing takes 12 weeks to create? Yes, there is a possibility, but then there would already be a reason to extend the time between one update and another, as happened with the Alpha 17. But the normal thing, or I think it should be normal, is to plan the updates in such a way that you don't need a whole year to launch it. I'm not 100% sure obviously, because I don't work on TFP, but probably the Alpha 18 and even the Alpha 19 could have been split into two updates if they had planned like that. By the way, with all my comments I am not trying to say that I am 100% right. I understand that all of you have certain reasons why you think that the annual updates make sense, and I try to understand them, but I haven't understood the behavior of @Kuosimodo. I see that you have disliked all my comments because you have voted on them, but I don't see that you have commented on why. Don't worry, I don't bite, I respect each and every one of your opinions. -
Almost 1 year since the last "major" update
TheBus4K replied to TheBus4K's topic in General Discussion
I understand what you mean, but you are deviating from what I am saying. Would a piece of Alpha 19 have been less fun? It may be, but in a 4 month update we would have enough fun that I and other people can play again without getting bored, the game would stay active, the streamers would broadcast the game more often (that is very beneficial to the time to attract new people to the game), more people would buy it, etc. Talking about the time between Alpha 18 and Alpha 19 (8 months), if they had split the update, let me doubt that one of them only contained the remake zombie models. I feel like you don't read my comments. At no time have I assumed that CURRENTLY whatever they do is independent of another, what I am saying is that what they COULD do is split the updates thinking about what things they will include in each one, whether the things they include are dependent or not on others. The one who should stop assuming things is you. At no point have I said that I am afraid of bugs. What I'm saying is that, at least what I think, is that they would have better bug management if instead of releasing a very large bug-packed update, they split it in two, releasing one of the two parts of the update and fixing certain bugs, and who knows, maybe thanks to having released half of the update first, they would be able to avoid certain bugs being created in the other half of the update. I am perfectly aware that a 4-6 month update would have less content, but as I have explained before, with more constant updates, although with half the content (which is still quite a lot), the game would be much more active, both casual players and streamers. I know I repeat a lot about streamers, but currently it is a fact that streaming is making certain games sell much more (Among Us, Fall Guys, Rust, GTA V, etc.). Many had already sold a lot before, but thanks to streaming they have sold even more. I'm not asking for everything fast and with fewer bugs. I've said millions of times (you don't seem to read) that I want split updates (that is, half the content), both to keep the game much more active and to handle bugs much better. -
Almost 1 year since the last "major" update
TheBus4K replied to TheBus4K's topic in General Discussion
Obviously the updates aren't for boring gamers. I say that, every time they release an update, "bored" players can have fun with the game again, more and more people are interested in the game, more people play the game, more people broadcast the game, and more people buy the game. What I want you to understand is that I see better that they get more frequent updates and, for example, give time to correct the bugs before. If they release one update per year with 100 bugs, it would be much easier to handle them if they had released part of the update, fixed several bugs, and then released the other part, fixing the remaining bugs. Yes, in theory TFP has been able to stop releasing updates, but what is the point of doing that if they get money? By the way, I have tried mods. And obviously they allow me to play one more game without getting bored. MMOs usually have updates every 2-3 weeks, and that's exactly what I said I don't want. Are you saying it's a assumption of mine that the game when we have the boss zombie, bandits, loot and traders changed, vehicle mods, improved random gen, etc., isn't it going to be much better? More replayable? If you think otherwise, I don't have much more to say to you... -
Almost 1 year since the last "major" update
TheBus4K replied to TheBus4K's topic in General Discussion
I've never said that I want the game to come out of the Alpha. I am saying that the updates should be more constant. In addition, the final game will be much more playable and replayable than in the current Alpha 19. -
Almost 1 year since the last "major" update
TheBus4K replied to TheBus4K's topic in General Discussion
The game has been in Alpha for about 8 years, if the game hadn't improved over that time, we would have a problem 😂 I understand what you mean, at EA (I'm talking about the company, not Early Access) when they start creating a game, they have a deadline (or at least they used to do that). That seems wrong to me, but creating a game and creating updates seems totally different to me. The Fun Pimps can say "okay, over 4 months we are going to create this, this and this, and for the next 2 months we will correct bugs and maybe add something new (a total of 6 months working on the update)" instead of "we will add yes or yes 58745684398757 things to the game throughout these 6 months !! ". The thing is to add good content throughout those 6 months, not to add a lot of content, to do it with pressure, with many bugs without being tested, etc. All the content they have added in Alpha 19 could have been done in "two" updates. If I'm not mistaken, the time between Alpha 18 and Alpha 19 was 8 months. Well, they could have done the first 4 months a certain part of Alpha 19, and the next 4 months another part. Then launch the typical updates to fix bugs, adjust certain things or even add new content. It's easier to say "hey, we are going to create whatever we want and we are going to take what we want", the problem is that by doing that, many players (myself included) stop playing because we have already seen everything it offers us the Alfa 19 and they haven't released content for almost a year. When the game is finished, we are talking about a very different game, so I don't know what you are thinking. They said they were planning to add bandits, a giant zombie boss, change the loot system (which is what makes the game very unreplayable for me right now), etc. When they add all that, will be much more playable the first game, like the second, like the third, etc., because with the bandits, the difficulty that the giant zombie boss will add, the loot finally improved, the vehicle mods, improvements in the random gen, the changed traders and many more things that they will add will make the game something very different from what is Alpha 19. -
Almost 1 year since the last "major" update
TheBus4K replied to TheBus4K's topic in General Discussion
I don't ask for a major update every 2 months, but a major update every 4-6 months would seem perfect to me to get good quality content. Even waiting 1 whole year for each update, they always come with tons of bugs. Less important bugs that don't affect the gameplay much and can be fixed later, will be able to be fixed when the game enters the beta phase (which I imagine that in that phase they will stop adding new content and will focus on polishing the current game) . Waiting a whole year for a major update seems excessive, both to me and to anyone who isn't one of those who play 500 days and still don't get bored. -
Almost 1 year since the last "major" update
TheBus4K replied to TheBus4K's topic in General Discussion
They did a survey long ago about how often we wanted an update, if every two weeks (or something like that) or when they were ready. People obviously voted the second because in 2 weeks there isn't much time, but also obviously nobody knew that "when they were ready" means that we have to wait a year for each major update. -
I have played two games already in this Alpha 19 (+100 days each) and I have been waiting a long time for an update to be able to enjoy the game again. I decided to see when the last major update was (note: for me the major updates are Alpha 18, Alpha 19, etc., not Alpha 18.2, Alpha 19.4, etc.), and to my surprise it has already been 10 months since the last major update (Alpha 19 was released on 06/25/2020). When are they supposed to add a new major update? Because yes, Alphas 19.3, 19.4, etc., are necessary to correct bugs and adjust certain things, but they don't add more hours of play, at least not always (there are times that they have added new things, or in the case of this Alpha 19, a new toolbelt slot). This means that we have really been without new content for 10 months (and counting). And this, I am very sure, that many people cannot bear it. There will be people who have a lot of free time or simply don't get bored and reach day 7777 and have kingdoms all over the map, but a normal person doesn't do that because they get bored before. According to Steam Charts (a page that shows the number of current players in a game, and they get the information directly from Steam) there are currently 25,858 players, and to give you an idea, since October 2019 there were always more than 27k players, This means that for more than a year and a half that the number of players hadn't dropped to the current number of players (25,858). I'm not the typical crying person asking "when is this game going to get out of alpha omgg !!1!1!", I'm asking when are we going to have real new content that grants us new hours. Where is the giant zombie boss that they were going to add in the past? Where are the bandits who said centuries ago they were going to add? Do you know an approximate date of when an experimental phase of Alpha 20 will come out? In a month? 6 months? In another year? I find it very sad that I can only play this game 1-2 times (maybe three, although I get bored before) each year (or even a year and a half depending on the Alpha) before getting bored just because updates take so long.