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Rukminesh

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Posts posted by Rukminesh

  1. Hello, Here is an updated CP48 prefab list for the good old Nitrogen map generator. Of course without the latest fancy stuff, like tiles. I can confirm the map generator still generate working maps. There is no CP49 for the A21 yet, so I do not expect the prefabs to work with that. This is only for the A20.7
    I'm playing on Nitrogen maps still in multiplayer, and we use lots of mods. I do not expect any big complications, but as you know Nitrogen is old stuff without guaranties.

    This is the link to the files what you need to copy to the: NitroGen_WorldGenerator\resources folder and overwrite what is there:

    https://ufile.io/xkvluyc4

    The CP48 is still available from here:

    https://discord.com/invite/magolis-compopack

    Nitrogen A19e is here:

    https://community.7daystodie.com/applications/core/interface/file/attachment.php?id=17992


    I did the best I could with the list, I added more suitable prefabs to the mountains to create an interesting world. The biggest skyscrapers spawn in the center of the cities and the maybe cause a hard time for some low end computers. Perhaps flying arround in cheat mode to chek how your machine holding up is a good idea. To have similar maps like in the past, you need to scale down the number of settlement. It seems when the the map genretor have more prefabs to chose from, place a lot more to the map.

    I used the lates Teragon CP48 list and the CP47 Nitrogen list as a reference to asemble this. All credit goes to the creators of those.

    1.jpg

  2. On 4/18/2024 at 6:34 AM, Riamus said:

    It is available on Teragon Discord in #downloads.  :)

    Thank you, I found it on Discord and nothing is missing now, but the game stil stuck on the loading sreen. I do not think this problem just based on luck.

  3. I wish to use the A20 with Teragon maps+CP48.6 prefabs and I run into problems. The generator seems working fine but the genretad maps with the CP48 do not. I followed the instructions the best I could and the game just waiting after "Initialize". I figured some of the prefabs somehow missing, but the problem probably more complex than that. This should not prevent the game from start. If I use the landbridges setting in the generator nothing is missing, still no luck. The game also complain about the player spawn point. I changed that too still the problem is the same. Any ideas what is the issue?

    Here is a map I generated as an example without rivers: https://gofile.io/d/BMQzut

    Problem.jpg

  4. 23 hours ago, Robeloto said:


    Yea, I have not been doing much to update my mod. I really have no clue on how to restore all my zombies as they were. Too much have changed in A21. I love this game, but I think I have lost a lot of motivation. =/

    This constant changes bothers me too. Lot of good mod breaks and the creators get fed up with it eventually. From the moster mods seems @Guppycurmanaged to keep his zombie models mostly intact trough the alpas. I have no knowledge how he doing it. https://7daystodiemods.com/guppys-zombies/
    If you could create few basic but dangerous zeds or what is easy to make that could be great. We will be be sad to see your mod disappear.
     

    I'm currently experimenting with the relatively new Teragon map generator. I wish I could say it is as good as Nitrogen was, but slowly I learn how to generate better and better maps.

  5. Hello Robeloto, I wonder how is your project going? We really looking forward to dangers your mod have to offer. I especially miss the undertaker from the early game. When he showed up the best idea was to run.

  6. I was hoping for a more practical way. I can do it, still probably lot of unnecessary NPC related code remain in the files. I use lot of other mods and my concern is compatibility and resources. The old Zombie and Amimal pack still running on A20, I might stick to those.

  7. Hello,

     

    I'm looking for some information. How to use the zombie and other packs without the NPCs?

    I wonder what pack is containing the amimals from the previous? (One image with the content of each pack coud be helpfull on the first page)

  8. If your upcoming world generator can do the same cool rough terrain as Nitro, I prefer to wait and roll out few more prefabs instead.

     

    If not, I might be interested. It all depend how much data need to be added manually. The more than 2000 prefabs in this pack is even a number from potatos.

     

    Is it the Teragon you working on?

  9. On 4/19/2022 at 12:20 AM, magejosh said:

    Stacking defeats the purpose of racking potions doesn't it?

    I can't remember if it is separate but I'd love to see learning the recipe to rack the potions be a schematic you have to hunt down. 

    And I'd agree a slightly longer duration would be nice, maybe 2 or 3 minutes?

    Racking still could be used to keep more potions in one ivertory slot, like 40-50 pieces. If I think how much a Health Potion 1 can do for an advaced player on harder than normal difficulty, it is not a lot.

    We use Snufkin, Robeloto, Elite, and Creature pack zombie mods on our server. Against those, players need some juice.

  10. Hello Poly,

     

    I use and like your mod, with few changes. There is two thing I sugest to adjust:

    One, is to let 10 or 20 potions/bottle fit into one invertory space. Then it become practical to use.

    Second, is to increase the durations of the potions maybe 5 minutes. The one minute fly so quick in game, not really making attractive Alchemy to spend the skill points on.

     

    Othervise I'm looking forwad to see how your mod develop in the future.

  11. The waiting was killing me also, and recently I converted all the A19 CP47 prefabs to A20. I'm still using the good old Nitrogen world generator. Some of the prefabs are skipped on start of the game, and not spawning because the converter I used not convert 100% of the blocks. But the majority does spawn. In rare occasion the game give a null reference for certain blocks, still not a game breaking issue in multi or single player.

  12. Hello bdubyah,

     

    Could you make the wasteland a modular mod, or at least make the overhauling part optional? Then we can use it again with a lot of other mods.
    I managed to find the nuka colas somewhere, but I still miss the guns and the enemies.

  13. I think this is a question like: What wallpaper sould I buy? The right answer is: Depend on the room. In this situation, what you want to create.

     

    For me the number 10 is one of the best. That lady look like an old corpse out from a coffin. The other is number 2 with some tweaks, and 33 because it could look like a proper dress.

  14. I wish to say few things about the CopterCorpse what I found annoying in A19. I played A20 also but not nearly as much because I missed the compopack and I decided to wait until released. If some of this issues fixed since pleas ignore that part of the comment. Our problem was:
    - Sometimes it spawned inside buildings.
    - Constantly got trough halfway in multiple blocks of flat roofs and managed to attacking us.
    - Sometimes found a way to get in and out of buildings.
    - Make no sense for a Copter with gun to get close and try to make direct contact like a bird do, as long as the "prey" alive.
    - Often at blood moons 6-7 of them got crowded on the roof in one spot. It was not just annoying but very effective to decrease frame rate. The player usually have no time until the end to deal with the situation.

    My suggestion is to make it only circle and shoot the player from a distance and newer bring it close. Make it more effective to hit from a distance, then it will be feared. Or even remove it from blood moon spawn altogether.


    Thank you very much to create the Ultima VIII Z. I'm really looking forward to see it in game. If you need more sound samples similar to the original I can fish some from the Internet.
    The Ice cream man could be another suggestion to create. Maybe not too difficult to stretch out the arms and legs of a spider Z:

    https://youtu.be/P5Q7apxWucc

     

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