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GlassDeviant

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Everything posted by GlassDeviant

  1. Either make a smaller map, or alter the start bat file in the NitroGen folder to make Java use more RAM. I have 16GB so I give it 12GB to work with like this: java -Xmx12G -jar nitrogen.jar
  2. Ok, just installed compopack 46 files into prefabs and the NitroGen resources folder, and I have a few questions before I start generating a new map(s): 1) Is there a way to gen actually flat terrain with no mountains or huge valleys? This has never worked for me using either the settings under Terrain or the sliders under Set Landscape Manually. I don't need literally flat terrain across the entire map, I just want the greatest terrain height variation to be rolling hills or fairly shallow small lakes, like Saskatchewan (known for being so flat you can fall asleep and when you wake up you're still in your lane on the highway and it's hard to tell the difference from before you fell asleep). 2) Is there a way to make the raised highways not have any breaks? The current implementation I find very immersion breaking...perfectly straight sections chopped out of the road from one side to the other. Having no breaks would be more realistic, as there is no actual timeline or lore telling us how long it has been since the war. 3) Is there a way to control the variability of PoIs individually? The last map I made (with compopack45 update 2) had prisons and army silos all over the place. My starting city had 4 prisons all on its own (great if you have loot candy and lock picking candy) and almost every city had 1 or 2, and one city had two of the identical office tower right next to each other.
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