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BFT2020

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Posts posted by BFT2020

  1. 51 minutes ago, The Gronk said:

    Why would a dev come in here?  It took three weeks and me causing a stink to get poor fataal to come on and answer the relevant questions*.

    I bet Fataal would love to answer questions all day.  Unfortunately he also has a ton of work on A20 right now so most of us are okay with him answering our questions when he has the free time to do so.

  2. 42 minutes ago, The Gronk said:

    Nice guess but wrong.  T'is not the new system that stifles me but the new sprog.  Check my post count, it went downhill swiftly after November 2020.

     

    Do what you like with your own forum, I'm just pointing out that what was once a vibrant communty now feels like a sterile Q&A session.

    It would be interesting to see web activity...but this is what I see

     

    The official A20 dev discussion is now at 20 pages after it was created at the end of October and this thread is at 41 pages.  Seems a healthy amount of chatter is going on.  Add in the fact that the devs are currently working on A20 which I rather that be their focus than filling up a post count but we are getting feedback, especially from fataal.  Throw in the many dev streams they have held which has been a lot of information shared with us (more than they could honestly put in posts).

     

    For me I have posted a lot more since then. 😉  But if I have a choice between spending time playing the game or posting about the game....the choice is easy

  3. On 1/23/2021 at 3:25 PM, MechanicalLens said:

     

    My only small complaint about this however is this new system has made the knuckle build entirely less effective. In Alpha 18 if you were using the knuckles, you were meant to get hit. You had to take the punches while dealing out some of your own. In Alpha 19, this is not recommended at all. I've tried the fists in Alpha 19 for a short while and I just cannot get into them like I used to.

    I have yet to do an endurance build with punching being the main melee attack.  I think after I get done playing with my current agility / knife playthrough, I will try that next just to see how it is.

  4. On 1/23/2021 at 1:37 AM, quixe said:

    Here's hoping we get rid of that obnoxious critical wound system.

     

    TFP talked about changes to the critical wound system, but they were more in line to tweaks on the current system and not a new system or going back to the old one.  Unless somethig drastic happens that would cause the current system to go away, we will be seeing a variant of the current system at gold.  I honestly love the new system as it forces you to decide if you want to take counters for all the possible critical injuries and give up inventory space or save the space for loot and risk it.

     

    I might be in the minority but I love the new vultures.  Before they were just an annoyance that you dealt with as an afterthought.  Now they have to factor into your base defenses and how you go out in the world.  Nothing like have 4 of them circling overhead as you are digging up a buried quest and always thinking that you better not take a hit when the zombies spawn in after you find the buried supplies; otherwise you will have 4 angry birds attacking you while you are taking out some zombies with melee....They have a special affinity for Capp00, but they will go after others. 😉

  5. 15 hours ago, MechanicalLens said:

    Will a counter to the "hatch base" be finalized in Alpha 20? Much like pole walls of old, this newer concept has taken the 7D2D community by storm; basically everyone is using them to create melee only horde bases. (This is not to mention that triple upgraded vault hatches have almost double the max HP of steel blocks. Fun fact for you there.) TFP's vision for how the player should deal with the horde is pretty clear, and one that I agree with. The player should be expending bullets and the occasional explosive or molotov on horde night, not swinging a sledgehammer or a club all night. I hope a countermeasure can be put in place so that these melee only horde bases can be successfully thwarted.

    I use a hatch based design for melee style bases but eventually I have to fall back to traps and guns (even on the first bm night) when the zombies overwhelm  me - playing on 2nd highest difficulty and max zombies.

     

    The thing I love about this game is there are so many options on how you approach the bm horde.  Since you have to spend resources and constantly repair, eventually resort to bullets, explosives to fight off the bm horde implies that using hatches for a melee base is not an exploit.  This is not a case where we build a base and just sit there all night doing nothing during the horde night, we have to get in there and actually fight the bm zombies (i.e. the whole point of being a melee themed base).

     

    Typcially by the 5th to 7th bm, my melee themed base has electric fences, blade traps, turrets (both junk and electrical), shooting areas, ways I can utilize explosives and molotovs without catching myself in the blast radius/setting myself on fire.  So I am using all aspects of base design to fight off the hordes.

  6. 3 hours ago, Jost Amman said:

    Easy. The Duke stole all your stuff and hit you in the head stripping you of all your lvl40 memories... again! :faint::biggrin1:

    nah that is easy I just assume the person I am playing is their identical clone....What I am talking about is trying to jump and realize you haven’t leveled up parkour yet, why you don’t have those food receipes unlocked......or my personal favorite, realizing too late that you haven’t found that urban combat book about mines on your current playthrough. 😵

  7. 1 hour ago, Roland said:

    Why not play on an easier difficulty like warrior (if necessary) but ignore strength and go fortitude or perception or even intellect as your main build for weapons and only do strength and agility for support perks?

    This is what I am doing with my playthroughs, always changing it up.  Strength build vs agility builds.  Base Day 1 vs POIs.  Horde base either my base or a separate base altogether.  Use items that I find in loot vs crafting only items.  The options I can put on myself keeps me having to change my approach.  There are so many other things I have yet to do - fortitude build, perception build, different base strategies etc that starting up a new game doesn’t feel old or stale....

     

    Now if only I could figure out how to reset my mind when I start a new game after getting use to my level 40+ character from my previous playthrough would be great....

  8. 29 minutes ago, Blake_ said:

     

    It has been confirmed that there will be no bandits in Alpha 20. They are doing (among dozens of  new POI, loot, quest and RWG changes) new weapons, brand new armour system and special Zombies that bring more quality and variety to gameplay, and that takes until summer or so with their team of 40 devs.

    Are they still trying to get the kinks out of the drone in hopes of an A21 release?

  9. 6 minutes ago, meganoth said:

     

    I don't get it. If you find some brass items you either scrap them in your backpack to save space or take them home to your base. And the only reason for the latter is to get the smelt bonus, right?

     

    Now why would you take the unscrapped stuff home to scrap it before smelting it, losing the bonus again??? Forgot to add: ??????? 😉

     

     

    They are probably wanting  the benefit to apply outside the base.  Install the mod in base but get the scrapping bonus while looting

  10. On 12/17/2020 at 10:27 AM, Jugginator said:

    Thank you Zielno your English was certainly good! It's a hard one to narrow down with many different cases, so any information on what was going on is helpful.

     

    Did you happen to have any debuffs? Such as broken leg/arm or sprained arm/leg?

    I had the same issue before but I couldn't recreate it so I didn't mention it.  For me, I was stealth walking (crouching) from my base to the trader that was up the hill.  Noticed that I couldn't do anything but go back and forth.  Noticed that I started to tilt to the side like the second picture above.  I didn't use any vehicles at the time and I was perfectly healthy.  I closed the game and restarted, the issue went away.

     

    I saw this occur during one of the developer streams and they mentioned Unity causing issues.   They restarted and the issue went away for them too (if i recall correctly, it was when they were showing off one of the new upcoming Tier 4s).

  11. 47 minutes ago, BioFringe said:

    I probably can't afford some of the top of the line items mentioned here but they give me a great place to start. If I have to cut corners at least I'm starting at a good place.

     

    Be smart about what you purchase and it can go for a long time.  I spent about $1500 10 years ago on my desktop and now upgrading it (Wife, 2 kids, house, I can't update as often as I could in the past).  It definitely needs replacing (originally I thought about just updating my video card but my MB was so old it didn't support the cards I was looking at) as I had to downgrade my graphics and performance options just to play some more recent games.  You can build a great rig for not a lot of cash and have it last a long time for you.....though now I said this part out loud, my next rig is going to burn out on me in a couple of years    😁

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