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m4t

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Everything posted by m4t

  1. Here some graphs of the system to show resources usage when the crash of the first log file I posted above happened at 4:30AM 18PM is a automated reboot
  2. Hello I self host a little home dedicated server ( Ryzen5 2400G, 16Go DDR4 dual channel, SSD ) on Archlinux. Randomly, the server crash even with one or two players that just mining and not doing evil things. I read another forum post that have the same behavior : The only server management mod I have is CPM, but looking at the Gimli post, he has no CPM. I the log files, the stack trace has three kind of exception but does not help at my side to understand what happen 2020-08-04T04:30:19 36886.745 INF Time: 614.23m FPS: 37.58 Heap: 2858.0MB Max: 3303.7MB Chunks: 1915 CGO: 67 Ply: 4 Zom: 1 Ent: 12 (278) Items: 0 CO: 4 RSS: 4768.3MB 2020-08-04T04:30:27 36895.355 WRN [EAC] Log: [EAC Server] [Warning] [04:30:27][Linux][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 2020-08-04T04:30:49 36916.775 INF Time: 614.73m FPS: 40.01 Heap: 2795.8MB Max: 3303.7MB Chunks: 1915 CGO: 49 Ply: 4 Zom: 1 Ent: 11 (278) Items: 0 CO: 4 RSS: 4814.7MB 2020-08-04T04:31:19 36946.803 INF Time: 615.23m FPS: 38.20 Heap: 2836.8MB Max: 3303.7MB Chunks: 1915 CGO: 51 Ply: 4 Zom: 0 Ent: 10 (276) Items: 0 CO: 4 RSS: 4818.7MB 2020-08-04T04:31:49 36976.839 INF Time: 615.73m FPS: 36.58 Heap: 2881.9MB Max: 3303.7MB Chunks: 1915 CGO: 51 Ply: 4 Zom: 0 Ent: 10 (276) Items: 0 CO: 4 RSS: 4846.3MB Obtained 14 stack frames. #0 0x007ff2887c9355 in (Unknown) #1 0x007ff2887b2853 in (Unknown) #2 0x007ff285e3a73e in (Unknown) #3 0x007ff285e3a7ab in (Unknown) #4 0x007ff285e3d6ab in (Unknown) #5 0x007ff285e3d914 in (Unknown) #6 0x007ff285e3dd82 in (Unknown) #7 0x007ff285e3ebb4 in (Unknown) #8 0x007ff285e41a2c in (Unknown) #9 0x007ff285e41c94 in (Unknown) #10 0x007ff285e14d92 in (Unknown) #11 0x007ff285dcaf39 in (Unknown) #12 0x007ff285dcafa0 in (Unknown) #13 0x00000041dc55ff in (wrapper managed-to-native) object:__icall_wrapper_ves_icall_array_new_specific (intptr,int) ( complete log file : https://gist.github.com/m4tm4t/d5667dedcdcf5540e23fe404d59b5fbe ) 2020-08-02T23:11:36 17782.177 INF Time: 295.86m FPS: 38.13 Heap: 3222.9MB Max: 3791.1MB Chunks: 4333 CGO: 212 Ply: 7 Zom: 14 Ent: 35 (286) Items: 2 CO: 13 RSS: 5149.9MB 2020-08-02T23:11:37 17783.222 INF Entity zombieSteve 94937 killed by Eliaz 41597 2020-08-02T23:11:37 17783.222 INF [CSMM_Patrons]entityKilled: Eliaz (76561198350754370) killed zombie zombieSteve 2020-08-02T23:11:40 17786.231 INF Entity zombieNurse 94935 killed 2020-08-02T23:11:54 17799.516 INF [DECO] written 0 2020-08-02T23:11:59 17804.964 WRN [EAC] Log: [EAC Server] [Warning] [23:11:59][Linux][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 2020-08-02T23:12:06 17812.222 INF Time: 296.36m FPS: 36.53 Heap: 3219.1MB Max: 3791.1MB Chunks: 4333 CGO: 203 Ply: 7 Zom: 14 Ent: 34 (304) Items: 8 CO: 14 RSS: 5133.5MB Calling Animator.GotoState on Synchronize layer (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370) Calling Animator.GotoState on Synchronize layer (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370) Obtained 23 stack frames. #0 0x007fd03a045355 in (Unknown) #1 0x007fd03a02e853 in (Unknown) #2 0x007fd0376b673e in (Unknown) #3 0x007fd0376b67ab in (Unknown) #4 0x007fd0376b96ab in (Unknown) #5 0x007fd0376b9a78 in (Unknown) #6 0x007fd0376bbd27 in (Unknown) #7 0x007fd0376bd2d1 in (Unknown) #8 0x0000004243e306 in (wrapper managed-to-native) System.GC:InternalCollect (int) #9 0x00000041fe7cb0 in GameManager:Update () #10 0x007fd0374d9389 in (Unknown) #11 0x007fd037645167 in (Unknown) #12 0x007fd037646014 in (Unknown) #13 0x00561c3a666ea4 in (Unknown) #14 0x00561c3a662fd1 in (Unknown) #15 0x00561c3a6422cf in (Unknown) #16 0x00561c3a3d95da in (Unknown) #17 0x00561c3a5438ea in (Unknown) #18 0x00561c3a5439a8 in (Unknown) #19 0x00561c3a546ef0 in (Unknown) #20 0x00561c39e2ec49 in (Unknown) #21 0x007fd03a030002 in (Unknown) #22 0x00561c39e3e363 in (Unknown) ( complete log file : https://gist.github.com/m4tm4t/766e023406c320d8b62d8bec4a101420 ) 2020-08-02T17:29:53 33271.388 INF Time: 554.16m FPS: 36.67 Heap: 2824.2MB Max: 3203.2MB Chunks: 3238 CGO: 85 Ply: 4 Zom: 10 Ent: 20 (201) Items: 0 CO: 9 RSS: 4692.6MB 2020-08-02T17:30:11 33290.057 WRN [EAC] Log: [EAC Server] [Warning] [17:30:11][Linux][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 2020-08-02T17:30:23 33301.389 INF Time: 554.66m FPS: 38.37 Heap: 2845.6MB Max: 3203.2MB Chunks: 3238 CGO: 91 Ply: 4 Zom: 10 Ent: 20 (201) Items: 0 CO: 9 RSS: 4690.7MB 2020-08-02T17:30:53 33331.426 INF Time: 555.16m FPS: 37.68 Heap: 2825.7MB Max: 3203.2MB Chunks: 3238 CGO: 94 Ply: 4 Zom: 10 Ent: 20 (194) Items: 0 CO: 11 RSS: 4689.2MB Obtained 13 stack frames. #0 0x007ff2f175b355 in gsignal #1 0x007ff2f1744853 in abort #2 0x007ff2eedcc73e in GC_unmap #3 0x007ff2eedcc7ab in GC_unmap_old #4 0x007ff2eedcf6ab in GC_finish_collection #5 0x007ff2eedcf914 in GC_collect_a_little_inner #6 0x007ff2eedd09e6 in GC_alloc_large #7 0x007ff2eedd3aba in GC_generic_malloc #8 0x007ff2eedd3c94 in GC_malloc_kind_global #9 0x007ff2eeda6ddf in mono_gc_register_root #10 0x007ff2eed5cf39 in mono_object_new_fast #11 0x007ff2eed5cfa0 in mono_array_new_specific #12 0x0000004098a5ff in (wrapper managed-to-native) object:__icall_wrapper_ves_icall_array_new_specific (intptr,int) ( complete log file : https://gist.github.com/m4tm4t/132ea5f9a1d1f333d05f5a8191ea40be ) Thank you for reading
  3. Hi, I just setup a little Archlinux dedicated server (Ryzen5 2400G, 16Go DDR4 RAM, SSD) and I ran into bad things in-game. Vehicle rollbacks, hard to kill zombies, like you. Si I decided to customize my kernel by increasing the scheduler base frequency ( CONFIG_HZ ) from 300Hz to 1000Hz and everything is really better now. I also got a better performance by setting up the cpu frequency governor from ondemand to performance.
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