dmustanger
-
Posts
139 -
Joined
-
Days Won
2
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Events
Posts posted by dmustanger
-
-
What are the chances of you changing /sethome or adding a /sethome2 to use -1 for the Y instead of the current position?
Here is why I ask.
The only downfall I see is that the -1 Y will put you on the top most block.
I will look into this. I have not had a chance to do anything with /sethome yet since the update.
I do have many bug fixes and changes coming soon. I still have to go through the clan manager and /sethome and still need to change gimme to add the items directly in to the players inventory instead of dropping the item on the ground. Once i have these main issues worked out i will release it.
0 -
only add items to the invaliditems xml that you want to kick/ban for such as reinforced concrete. atm it will not kick/ban for itemstacks being to large only warn and it gets the max stack number automaticly from the game.
0 -
yes change it to true. And if you dont want it to kick/ban just remove the items from the xml that it will create
0 -
if you are a admin it will not warn you also i believe you need to have invaliditems enabled also. one of the bugs that will be fixed in the next version. If you dont want it to kick/ban for invalid items just enable it and delete the items from the config that it creates
0 -
not at this time. it will only announce to the player if the stack is to large. May be able to add something so that it will kick/ban for certain items.
0 -
I've been following your topic for awhile now, I've yet to put on my servers as I'm waiting for a web interface that I can run from my own server but I must say, you've done a very good job thus far.
I just wanted to encourage you to keep up the great work and looking forward to what you come up with down the road.
Thanks! I do have a very rough version of the web interface done. Dosnt do much at the moment other then show the current players online on a blank page. The web interface is probaly going to be the hardest part on the mod for me.
0 -
Hello,
I am using FrontRunnerTek Server Manager and now I have downloaded your mod because I like some of the features. Problem is now when I type in chat /gimme it says that gimme is disabled. And it is still enabled in server manager like before. Any way to avoid this?
disable the gimme on the server manager and enable gimme in /saves/ServerTools/ServerToolsConfig.xml, set the Gimme to True.
It will generate /gamesavefolder/ServerTools/GimmeItems.xml with the default gimme items. Adjust the list as needed.
0 -
i dont think there are any commands to delete a zombie. but you may be able to type le into the console and find the enityid for that zombie and try the console kill command on it.
0 -
Hello,
hope one can help me here. Can also delete your bugged Zombie Mod ?. I have a strange zombie in the game. It has no legs, and floats in the air. It does not move. And I get these error messages constantly in the console Can your Mod difficult bugged zombie in the game Delete?
Error messages I get every second.
AvatarBuilder zombie_maleRagdoll transform leftLeg for human bone LeftLowerLeg not found
object reference not set to an instance of an object
PS: Sorry for my English I have my text translated by google.
Bye
this is not from my mod. It dose not spawn zombies.
0 -
I have been working on it and adding some features to it. Just not ready to release it yet as i only get to work on it about an hour a night atm.
should be able to do <Message Message="[FF8000]Type /gimme once an hour for a free gift![-]" />
0 -
no not yet have not had time to work it recently
0 -
errr sorry here is the correct link Server Tools v2.2
0 -
Updated for a13 here is the link Server Tools v2.2
will update the first post when i'm not getting database errors when I try to edit.
- - - Updated - - -
Updated for a13 here is the link Server Tools v2.2
will update the first post when i'm not getting database errors when I try to edit.
0 -
Yes may take a day or two depending what breaks
0 -
Clans - At first i was excited, then i was not. The clan as far as i tested does nothing for game play. Nor can i see anyone in the clan, nor does it matter if im in one. Maybe you can make the clans useful by adding maybe a /clan whois to see who is in the clan ur in. Also maybe a /c <message> for only clan members to see your messages. Based on what i saw already within the Server Tool, i think this is possible. We need the clan system to be a useful addon. As of now i dont see the point of using it.
I didn't really plan to add this. The only reason I did was because we had a few clans on our server coping each other clan tags and causing a bunch issues. But as I was writing the code I realized it could be more of a manager then just tag protection. However I still needed to get the basic clan member stuff done and truthfully I am not happy with it at the moment and will probably rewrite it to use some kind of database vs the sloppy xmls I have at the moment. I already planned to add clan chat, join request, clan list and a few other things.
Home - The /home command works other then it teleports you underground. I think maybe adding a variable that add +1 - +3 to the height. your choice, would fix this issue.
This is a issue with the game and will be fixed in alpha 13
create custom trigger messages - Something is wrong here because, i put 3 messages and with a trigger and only the first worked the rest never did.
At the moment this is working as intended as C# dictionaries can only have one key. I have yet to come up with a work around for this
Auto messages - I would also like to see a settable time for each individual commands that we make.
This should be possible
Admin speak to all - i think it would be nice to have the admins name next to the message he send through the server. This help other admins know the source of the message.
Good point, will add the name
commands - i would like to say with the /commands and /help - i think you should use a @ instead of the slash because other managers use the slashes and having /commands and /help that cant be modified is kinda a turn off, because my manager uses them.
I should be able to add them to the config so that they can be changed
0 -
Updated to version 2.1
****CHANGE LOG****
v2.1
Added /clancommands to /help so players can see what commands are available to them
Added /clanleave so players can leave the clan
Added chat command /pm or /w for players to pm other players
Added clan tag strings and admin chat command strings to the phrases xml (Must delete the xml.)
Changed /day7 Animal counts are now correct and added more infos to the output
Fixed xml error in clansdata.xml
Cleaned up the phrases xml (Must delete the xml.)
Clan members can be removed while offline using a steamid
Removed a unused string from InvalidItems
0 -
Did you figure it out homer?
0 -
As I said you can't use " , use " as a "
0 -
you need to use "
should look like this
<Command Command="rules" Response="pm "[00FF00]{2} [FFFFFF]Test message"" /> <!-- not working at all (with 2 quotation marks) --> <Command Command="rules" Response="pm "[00FF00]{2} [FFFFFF]Test message"" /> <!-- working but see only first word in sentence --> <Command Command="rules" Response="say "[00FF00]{2} [FFFFFF]Test message"" /> <!-- working but its "say" so visible for all -->
0 -
uploaded a new version 2.0
****CHANGE LOG****
v2.0
Added Clan tag protection
Added Admin chat commands /mute /unmute @admins @all
Added AlwaysShowResponse to the config for /gimme
Changed day7 to not show the animal count at the moment
Fixed a log error
Fixed phrases not writing the id correctly
0 -
it is a binary file
https://msdn.microsoft.com/en-us/library/cb4x6esf.aspx
Easiest way is to delete AllocsPersistentData.bin while the server is not running.
However you will lose the saved players.
0 -
I will try to get it in the next version
0 -
There is nothing i can do as it is how the game loads mods. If they wont change to the correct build for dedicated servers then change host because this is something they should do.
0 -
no its not starting the dedicated server.
notice "start 7daystodieserver"
talk to your host and have them install the dedicated server build
start 7daystodieserver -logfile 7DaysToDieServer_Data\output_log%LOGTIMESTAMP%.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
0
Server Tools
in Tools
Posted
this should be doable