dmustanger
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Posts posted by dmustanger
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with the game being windows native we suggest switching over to windows. server tools is only tested and built for windows. you can revert to an older version if you like but when a17 comes out the older versions will no longer work
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make sure it has read and execute permissions
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can you try replacing the dill in "\7DaysToDieServer_Data\Mono\x86_64" with this one and let me know if it works
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I have not gone anywhere. Just have not had time to work on this recently. Once work slows down again I will add more features
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that is what i assumed and why I asked for you to post it.0
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Post a copy of your infoticker xml
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no problems on my server with it
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gimme does not support zombies atm
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updated to v4.1
v4.1
Fixed a NullReferenceException with NewSpawnTele
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2017-08-23T17:40:43 220.062 ERR [MODS] Error while executing PlayerSpawnedInWorld on mod "Server Tools"
2017-08-23T17:40:43 220.062 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at ServerTools.NewSpawnTele.TeleNewSpawn (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0
at ServerTools.API.PlayerSpawnedInWorld (.ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _pos) [0x00000] in <filename unknown>:0
at ModManager.PlayerSpawnedInWorld (.ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _pos) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ModManager:PlayerSpawnedInWorld(ClientInfo, RespawnType, Vector3i)
GameManager:PlayerSpawnedInWorld(ClientInfo, RespawnType, Vector3i)
NetPackagePlayerSpawnedInWorld:ProcessPackage(World, INetConnectionCallbacks)
ConnectionManager:IC(INetConnection, NetPackageDirection)
ConnectionManager:Update()
Rest of your tools works fine (the ones i have enabled)
can you try this one and report back please
[ATTACH]22386[/ATTACH]
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any errors in your logfile?
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Hi am a bit confused about the new spawn/teleport new player system i have it set to this:
<Tool Name="NewSpawnTele" Enable="True" NewSpawnTelePosition="5180.344,4.09375,4919.938" />
which the numbers were done with the /setspawn . I have deleted myself off the server (from save game/random gen/mapname/player and am not on the server admin list. when i join the server it does not spawn me at said location, i DO have tho the starting items you get when you join a server (water , chilli, torch, claimblock, first aid.
Anyone else have this problem ? or know what i did wrong thanks
Edit: could it be am trying to spawn player's underground in to a safe house ?
because you have been on the server before delete the servertools.bin and try
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Not yet but can be doable
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Just trying to suss this statement out. Are you saying new players to the server will tele to this point?
That way they can have a communal starting point?
Also note, delete your servertoolsconfig.xml otherwise the new feature options are not there.
Thanks for all the update and hard work. It is much appreciated.
with the new player spawn if you enable then go in game and type /setspawn when a new player joins they will auto tele to that point.
the new player must be level 1 and have no crafed items and the tele position must not be 0,0,0
i have no problems with the config not auto updating.
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Updated to v4.0
Added a jail system
Added console command mute (see ConsoleCommandExamples.txt for usage)
Added chat command /bloodmoon (only shows how many more days until bloodmoon) can also set it to auto show every x amount of mins with AutoShowBloodmoonDelay to disable set to 0
Added New spawn tele system (possible for new spawns to be auto teled to a point on the map)
Added a additional option for a gimme item to show a custom name in the chat (GimmeItems.xml will auto update to the new version when the server is started)
Moved mute data to Persistent data
Removed PermissionLevelForMute from ServerToolsConfig.xml, will now need to set the permission level in the serveradmin.xml (example: <permission cmd="mute" permission_level="0" />)
Fixed an error that would happen if a player removed a clan
Motd now displays every time a player spawns not just on join
NOTE: you will need to delete servertools.bin or errors will appear in the log
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the code for high ping kicker has not been changed in a very long time, as it is working proper. post the ping immunity file you are using along with any errors in the log file
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make sure you have his steam id entered correctly
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Updated to v3.10
v3.10
Updated gimme to a16.2
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I have a question ...if i may... Am trying to get custom command do spawn animals with a time delay with server tools , but am a little confused i want to spawn 4 animals like a stag, rabbit, chicken with a 45 min delay ...is it possible ?
And when you set the :
<Tool Name="AutoSaveWorld" Enable="true" DelayBetweenWorldSaves="15" /> why does it not save it as a folder with the time and date ? or if it does i cant seem to find that anywhere at all.
Thanks.
would not be possible to spawn animals this way atm
autosaveworld only runs the console command saveworld
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Possible to add 3 waypoints to this tool?
What type of waypoints
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How does the clan manager work? What affects the game?
At the moment it onlys gives a clan the ability to talk amongst themselves using /clan message
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Im not sure what you referencing me to, take me to the previous post. I have only been running my server since A16, only downloaded this mod 4 days ago and am getting it saying its version is 3.1 i have stopped the server deleted file then reloaded and still get 3.1. Also as stated Gimme not working, nor am i getting a MOTD config, or anything. im gonna try tonight removing all files and re-adding. Will post my findings.
Post the log file if it still does not work.
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use ftp to delete the file if that does not work stop the server then delete the file
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I have done that but it still looks a little bit off.[ATTACH=CONFIG]21874[/ATTACH]
Cops, bees and pigs have their syntaxes
delete the ServerToolsPhrases.xml while the server is not running and let the mod remake it
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I use FTP for updates, etc..I rent via BFS and use their Overseer Panel for minor adjustments..
I went straight to my overseer file manager and deleted the config file while server is running.. it loaded the same config file that was deleted.
<?xml version="1.0" encoding="UTF-8"?>
<ServerTools>
<Version>
<Version Version="3.7" />
</Version>
<Tools>
<Tool Name="AdminChatCommands" Enable="True" PermissionLevelForMute="0" />
<Tool Name="AdminNameColoring" Enable="True" Prefix="(ADMIN)" Color="[FF0000]" />
<Tool Name="AnnounceInvalidItemStack" Enable="False" />
<Tool Name="AutoSaveWorld" Enable="False" DelayBetweenWorldSaves="15" />
<Tool Name="BadWordFilter" Enable="False" />
<Tool Name="ChatFloodProtection" Enable="False" />
<Tool Name="ChatLogger" Enable="False" />
<Tool Name="ClanManager" Enable="False" />
<Tool Name="CustomCommands" Enable="False" ChatColor="[00FF00]" />
<Tool Name="Day7" Enable="False" />
<Tool Name="Gimme" Enable="False" DelayBetweenGimmeUses="60" AlwaysShowResponse="False" />
<Tool Name="HighPingKicker" Enable="False" Maxping="250" SamplesNeeded="0" />
<Tool Name="InfoTicker" Enable="False" DelayBetweenMessages="5" />
<Tool Name="InvalidItemKicker" Enable="False" Ban="True" />
<Tool Name="Killme" Enable="False" DelayBetweenKillmeUses="60" />
<Tool Name="Motd" Enable="True" Message="Welcome, {PlayerName}, to AWZS PvE Server. If this is your first time here, please read the rules on our steam group page at steamcommunity.com/groups/awscomm." />
<Tool Name="ReservedSlots" Enable="False" />
<Tool Name="SetHome" Enable="True" DelayBetweenSetHomeUses="5" />
<Tool Name="Watchlist" Enable="False" />
</Tools>
</ServerTools>
delete the file using ftp and see what it regenerates
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Server Tools
in Tools
Posted
Server tools version 12.* + is only for a17, v12.* will not work on a16