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saminal

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Posts posted by saminal

  1. 3 hours ago, Mahnogard said:

    Yay! Working Stuff! Thank you!! 💖

     

    I mean, I really love what TFP have done with the campfires in A21 but I still don't want one in my kitchen. 🤣 🔥 I've actually resisted starting a base in my current save and have just been spending the night in random POIs instead because kitchens matter. I can build a usable home now with a working stove, and then start working towards the real meat of the game. No, not Blood Moon, decorating my home. Is it even worth surviving the apocalypse if you don't have a nice kitchen to come home to?


    Good news, your lovely home can now have lovely doors! Building Stuff is available for download :)

  2. 4 hours ago, AtlasP said:

    Absolutely love the concept of "Sam's Working Stuff" which I have used for ages.

     

    Is it possible to get a version that removes the sink functionality? (Prefer our community server to stay a little closer to vanilla mechanics, just with the usual QOL/UI improvements and additional deco choices.)

     

    Yeah definitely, I appreciate that. Here you go: https://minhaskamal.github.io/DownGit/#/home?url=https://github.com/saminal1/samsmods-a21/tree/main/SWorkingStuffNoSinks

    9 hours ago, Zeinath said:

    Fyi, Sedan's don't appear to be leaving the little repsawn plants. Thought it was a one off, but had a blue, white, and red each not leave one. All others seem to be leaving the respawn plants without issue.

     

    I've tested this this morning and the sedans are definitely downgrading to respawner plants on my game. Do you have any other mods loaded that might be conflicting?

  3. 35 minutes ago, Zeinath said:

    Fyi, Sedan's don't appear to be leaving the little repsawn plants. Thought it was a one off, but had a blue, white, and red each not leave one. All others seem to be leaving the respawn plants without issue.

     

    Also, I'm kind of surprised about all the people asking for birds nest and trash bag respawn mods... considering there's a chunk reset setting in vanilla now that literally respawns everything, even destroyed buildings when the player hasn't been around for X amount of time.

     

    I'll check out the sedan thing tomorrow, thanks for the heads up.

     

    Re: the birds nests - on public servers, the birds nests around the spawnpoints will be taken and never come back, as the spawnpoints will always have people around within the last X amount of time. New players will join the server and have a 2km walk to find a feather for their starter quests.

     

  4. 5 hours ago, Blackmadman said:

    A respawn mod for all the stuff that disappears would be great, not just the bird nests.

    I can do you a quick mod that just stops everything being destroyed when it's empty, if that's good enough?

     

    Done: https://minhaskamal.github.io/DownGit/#/home?url=https://github.com/saminal1/samsmods-a21/tree/main/SPersistentTrash

     

    It's a very blanket change, so it affects food piles and backpacks and everything.

  5. 43 minutes ago, Mahnogard said:

    Every time we go in on a new experimental, I have a chance to clean house and learn which mods I really, really don't want to play without. Apparently, my core gameplay relies on deco and storage. 😁Thanks for the updates!

     

    Lovely to hear! Thank you so much for letting me know :)

  6. 11 hours ago, TopAce6 said:

    birds nest and cars are the 2 big offenders on servers, i cant really think of anything else ATM that id need to have respawn.

     

    5 hours ago, wolverine576 said:

    Respawning Nests and working sinks, and tillable land for planting crops, i hate farm plots 😀

    Also give back empty jar when drinking.

    Didnt see a link for nest respawning, but saw one in your samsmods-a21-main download for SEmptyNesting

     

    I've added the link for Sam's Empty Nesting now - hadn't tested it properly last night but it works just fine, hooray!

     

    I don't want to go back to empty jars at this point. If I play more and think of a decent argument for putting them back in I might, but at the moment I think it's fine the way it is. We'll just have working sinks that output murky water, and fancier ones that output clean water but need a few water filters to build, something like that.

     

    I do have a 'terrain' farm plot block that can be placed like soil, I'll separate that out if I end up making another farming mod of some description. I haven't even tried farming yet in A21, need to get a feel for how it works before I decide whether I change anything about it.

  7. 1 hour ago, Jumper said:

    If I remember right, you also had a mod that gave us working gadgets like ovens and sinks. Is this going to be in the works soon as well?

     

    You remember right. I hope I'll be able to do something similar in A21, but the changes to the campfire and the introduction of the dew collector have raised some questions. I'd like to make a working sink that works similarly to the dew collector, if I can make that work without code. The other question is how to unlock the added stuff within the new crafting skill mechanic.

  8. 3 minutes ago, TopAce6 said:

    birds nest and cars are the 2 big offenders on servers, i cant really think of anything else ATM that id need to have respawn.
    question with the vehicle respawn, some cars i don't want to respawn to keep some roads clear, can the respawner block be broken if i choose to do so?

     

    yes it can. watch this space for Birds Nest Respawning.

  9. 28 minutes ago, TopAce6 said:

    respawning birds nest is must ahve for a server please do so.

    i assume most of these mods work well on a dedicated server right? save game compatible?

     

     

    They're all designed for dedicated server, server-side only 👍 almost everything is tested on an ongoing save too. I've been pleasantly surprised that even the Car Respawner seems to work fine loaded onto an existing save. The only thing I'd be cautious about is the modlets that touch progression or quests, but I haven't really done any of those in A21 yet. I'll try to remember to flag those as such when I publish them.

    Is there anything else you think would be beneficial to have respawning? I might make it a Respawning Stuff mod rather than a Respawning Birds Nests one if there are any other suggestions.

  10. Update!

    Sam's Car and Truck Respawner

    I've added in the minivans, SUVs, fire trucks, and police cars. I think that's everything now. If you find anything remaining that doesn't respawn please let me know.

     

    Fix!

    Sam's Sustainable Forestry

    I've fixed a problem with the assets used for the Saplings (the seed replacements). Overlooked in my initial compatibility update; now up to date with the new asset references A21 uses.

     

    Available if anyone wants it, let me know!
    Respawning Birds Nests

    I've written a very small modlet into my main server mod which will respawn birds nests after a delay, rather than having them disappear for good. I'll make it into its own mod if people would like that.

  11. 6 hours ago, Zeinath said:

    Would love to see your Steel Electric Fence Post modlet updated. :D

     

    Hate playing without it, as the vanilla fence posts are too dang flimsy, lol! Was going to pop it in my A21 game and see if it works, but it unlock with skills, instead of with the new book system, so was unsure if that would really muck things up, so I didn't.

     

    Yeah, that one's on the to-do list. I had the same thought, rather than just unlocking it with the regular fence post schematic to make it a later unlock in the electrical traps crafting skill. I'll get there this weekend hopefully :) 

     

    5 hours ago, Jumper said:

    So I DL'd about half a dozen of these for my Ping Perfect server, and none of them will upload for me for some reason, I'm adding them the same way I added KHA21 mods yesterday but they keep failing :(

     

     

    Does PingPerfect support FTP access? I always find it's easier uploading and updating mods via FTP than through the browser.

  12. 49 minutes ago, 1211656594 said:

    Sam's Stack Tweaks
    it not working...?

     

    I'm going to need more detail.

    Is it not loading the mod, giving you an error, or does it look like it's loaded the mod but the stacks are still at vanilla values?

    Have you got any other mods loaded?

    Is this a dedicated server or just single-player?

     

    12 hours ago, DanielHazmat said:

    Hi Sami. 
    can you make aditional modlet 
    respawn boulders ? 
    Thank you !

    Edit. 
    And Respawn Trees ?

     

    I'm not looking at doing respawning boulders right now, it's not something I'd use on my own servers and I need to prioritise those mods first. The new region reset stuff built into the game should take care of this sort of thing though.

     

    Respawning trees - that's the Sustainable Forestry mod, which is right there in that first post.

  13. Hey all, I'm just getting started updating my mods for Alpha 21! I've got a lot to get through, a family that keeps me busy, plus a full time job, so it'll be a work in progress over the next few weeks. I'll update the thread as I update the modlets!

     

    All my mods are server-side friendly and designed to tweak the game or provide little extras without changing the meta of the current alpha.

     

    Sam's Building Stuff - Updated 02/08/23

    Download

     

    Adds Wood Bars > Iron Bars > Steel Bars.

    Adds a Steel version of the Iron Spikes - more durability and more damage

    Adds Shape blocks and recipes for most of the new doors available in A21. Commercial Doors, Elevator Doors, Jail Bars and Doors, Closet Doors - they're all in there.

     

    NEW - Adds powered versions of the Chain Link Fence Doors, Jail Door, Bulletproof Sliding Door, Trailer Doors and Steel Shutters!
    NEW - Adds climbable rope which can be used in place of ladders.

     

    Sam's Deco Stuff - Updated 24/07/23

    Download

     

    Adds crafting recipes for a number of decorative blocks. For people who like to play creative mode, but who still want to put in the hard work to gather resources and craft items themselves.

    Most of the items are available through shapes menus. Some are directly craftable. Includes burning embers, firewood and a wood burning stove.

     

    NEW - added several newer blocks to the item variants, such as the Bear Statue, IV stand, Microphones. Added deco versions of containers that aren't used for storage, and therefore don't get destroyed when they are interacted with.

     

    Sam's Storage Stuff

    Download

     

    Adds lockable storage containers - desks, lockers, fridges, cupboards and cabinets etc. These can be locked in the same way that chests and boxes can, with a passcode for sharing with other players. If they are broken, they become unlocked and unlockable - they need to be destroyed and replaced to make them lockable again.

     

    Search 'storage' in the crafting menu to find these containers.

     

    Sam's Working Stuff

    Download

    Download - No Sinks

     

    One of my most popular mods. I've tweaked it a little to fit into A21.

    Added: Working Wall Oven, Working Stove, Working Gas Grill, Working Charcoal Grill.

    These work the same as the campfire, but with lower heat map values. Unlocked at various stages of Home Cooking magazine reading.

    Added: Working Kitchen Sink, Working Filter Sink

    These work like the Dew Collector, but much faster. The Kitchen Sink doesn't require water filters to build, and outputs Murky Water. The Filter Sink uses two filters to craft, but outputs clean water. The slots are filled one every 10 in-game minutes.

    Added: Working Lamps and Lights

    A shape block that allows a variety of working version of usually POI-only lights. There are some other blocks which have been introduced in A21 that aren't included yet - I'll get these in soon.

     

    Sam's Sustainable Forestry

    Download

     

    One for the public servers out there. Almost completely removes tree seeds from the game, instead causing trees to respawn on their own after being cut down (after a few days). There's a small chance to get a tree seed but it will grow a random tree rather than planting 30 oak seeds and getting 30 identical oak trees.

     

    Sam's Car and Truck Respawner

    Download

     

    Cars, trucks, busses and other vehicles leave behind a respawner block after wrenching. After a delay, the vehicle will respawn. This uses appropriate groups of vehicles, so an army truck will respawn into an army truck, while a Mo Power truck might respawn as a Working Stiff truck or an Ambulance.

     

    Updated 24/07 - German localization thanks to @LootGoblin

     

    Sam's Empty Nesting

    Download

     

    After looting, birds nests downgrade to an empty nest, which will respawn into a lootable nest after a few days. Handy for public servers where new players won't be able to find a feather within 500km of a spawnpoint.

     

    Sam's Karmah Remains

    Download

     

    Players leave behind a corpse block after death. Great for long-running horde bases!

     

    Sam's Long Loot Bags

    Download

     

    Real quick modlet that doubles the length of time loot bags stay in the world before despawning. Useful for horde nights.

     

    Sam's Stack Tweaks
    Download

     

    Real quick modlet that increases several stack sizes for common items. Not one of those "30000 of everything" mods.

     

    Sam's No Admin Items

    Download - https://minhaskamal.github.io/DownGit/#/home?url=https://github.com/saminal1/samsmods-a21/tree/main/SNoAdminItems

     

    Quick modlet to remove all the admin/dev items, in order to prevent them falling into the wrong hands.

  14. On 12/8/2022 at 1:56 PM, Grue said:

    I just found your mod, it looks really nice.

     

    I like the wireless, but one thing I wanted to mention though, you can offset were the wire connects to make it look better using "WireOffset" (values are x,y,z) and might require some trial and error to get right.

    <property name="WireOffset" value="0,.5,0"/>

     

    Thanks, I wasn't aware of that -  I'll give that a go if I end up remaking it for A21

     

    1 hour ago, Grue said:

    Also, the way you handle adding the new blocks to take water from is a little bit imprecise, by removing the whole entry for "emptyWaterJar" and replacing it with your own it creates conflicts with other mods that for example changes the stack size for those jars.

     

    There are a couple more surgical ways to handle it, for example you could use an "insertAfter" to place your additions  to the bottom of the " property class="Action1" " section that you are modifying.

    This is by design actually, to give it a better chance of working if there are other mods on. My early versions did use insertAfter and only added the few necessary lines, but I had a few complaints from users that it wasn't working at all. It turned out to be because other mods were adding Focused_blockname_x lines of their own, causing duplicates which made it impossible to fill a jar from any source.

     

    Just due to the nature of having those explicitly named properties, there's no way to neatly add them without falling into one trap or the other. If they didn't need the number in the name, I'd definitely just be using an insertAfter.

  15. Just now, TantraMan said:

    Are there any super tool mods. I played on a server that used a nailgun that could harvest trees,mine,dig, and salvage vehicles/electronics with LMB and then upgrade blocks for building with RMB...loved it. Do you have anything to that degree or aware of one?

    I've made one as a special request for a player on my servers which was a hammer that could destroy anything stone/concrete in a single hit. Nothing fancier than that though.

  16. On 5/8/2022 at 3:07 AM, WolfAvarice said:

    hello! just a quick question about the electric fence.
       do i need to use a certain fence when i put it together or can i use the iron bars as well?

     

    the Steel Electric Fence Posts, like the vanilla ones, work by electrifying the wire connecting two of them. you can connect a steel one to an original one, and it will still work, but the Iron one will break quicker.


    you can't use other blocks besides the electric fence post blocks - not sure if that's exactly what you're asking or if I've just misread that

     

    On 5/10/2022 at 5:15 AM, Truckerwil said:

    Hi there, I was wondering how long the longer loot bags would last, we play 120 min days and a lot of loot bags dissappear on horde nights.  Would they all stay?

     

    It doubles the vanilla time, so instead of 20 minutes they will stay for 40. If you've got a 30 minute horde night, this should be fine, as long as you do your collections quickly in the morning.

     

    If not, just edit the entityclasses.xml in the modlet, and where you see the number 2400, change it to 4800, for 80 minutes.

  17. On 4/5/2022 at 11:49 AM, Sugarfree said:

    So the Wood Burning Stove..............

    I absolutely love it - but my question is:
    Is it for decoration or does it create a "Heat Map" that attracts Screamers? I can't interact with it once placed and is always on, so I assume it's only for decoration?

    Thanks.

    This one's just for decoration, but I have had a request to add a working version (which you can cook on) to my Working Stuff mod, and when I add that one it'll have a heat effect.

  18. On 3/22/2022 at 7:58 AM, shadowguardian91 said:

    So i made an account just to ask this lol. Is it possible to  make the wood stove useable and cook off of it.

     

    Yes, I could add the wood stove as well. I do have a deco mod that adds it as a craftable item but it's not usable. I'll have a look at adding this when I have time.

  19. 3 minutes ago, tanman said:

    Quick question.  If take a vehicle right down and want to build there, will it still respawn?

    Yes, when you dismantle it you'll see a snowy shrub left behind. If you remove the block underneath the shrub, it'll fall and then you can build over it without worrying about the vehicle coming back.

  20. 4 minutes ago, KailJ said:

    Love the mod. Only problem I am having is that the working faucets (taps) do not work. They act like the vanilla game versions (decoration only). Suggestions?

    How are you trying to use them? You need to hold an empty jar, put the crosshairs on the tap itself, and right-click. Does that help?

  21. On 1/31/2022 at 5:02 AM, Replicators said:

    I am using the smx compatability one and it seems to work, but there is no output for working oven so you need to sit in the oven for it to go to inventory so we had to use campfires until this get's fixed.

     

    On 2/5/2022 at 7:36 PM, Durham said:

    Same for me. As there's not output all crafted items simply disappear with the SMX version if I don't sit tightly in front of the oven and it's interface.

     

    Can you try renaming my mod folder to ZZSWorkingStuff? Had a chat to Sirillion and he reckons the easiest solution is getting my modlet to load after his UI modlets do. Makes sense, too.

  22. On 2/11/2022 at 10:21 AM, Samfisch said:
    Unfortunately, the ghost trees still exist, regardless of whether I only have the mod on them or whether I also reduce the trees in the biome. it's always when you look in a certain direction. you can see it even if you only see the shadow of the tree on the ground. oh yes, and dead tree seeds only have 50 points, which can be destroyed more quickly by the bush seeds.

     

    Can you try disabling Occlusion from the Main Menu > Video Settings? Occlusion + Trees are a known issue in vanilla.

     

    Also, I'll update the hitpoints for the dead tree sapling when I get 5 minutes and give you a shout to download the updated version.

  23. 6 hours ago, Real_ASP_Sy said:

    Hi sorry to just drop in, but I have a quick question.  Can this mod be added to a server already active, or does it need to be applied to a fresh world?

    I have a lot of players that don't wanna lose their progress!

    TIA

     

    It can be added to an existing world without causing errors, but any car wrecks or trucks that already exist in the world will fail to respawn as they were generated before the extra code went in.

     

    Only wrecks and trucks that come from POI resets or manually placing them will respawn going forward.

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