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nickuk01

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  1. Hey HJ just a short feedback after playing v1.0 for few weeks. Loving it. The new models are great everything seems to be working fine. Nights are terrifying! Only small issue come across which you may well be aware of is that sometimes the new zombie models will freak out after death (dismembered or not) and fly around bouncing everywhere until they disappear/despawn. Guessing may be a physics issue. Does not happen all time but had it quite a few times. Scared the @%$# out of me first time lol. Anyways loving your work - awesome apocalyptical overhaul - thank you again. I hope you continue to support it as cant imagine 7d2d without it now.
  2. Are rabbits and chickens still in mod? Only been playing for day ingame time but not seen one yet - seemed more common in last version. May just been unlucky otherwise
  3. Hi HJ just downloaded and gun appeared this time in starter pack so hopefully that bug resolved. great work on the new models by the way. Only seen the starter zombie but looks awesome and just like the film. Yours is one of my fav overhauls. Hope your mod gets the recognition it deserves. Thank you for your work.
  4. I know you like your mod to be hard but when crafted my starter bundle choosing pipe SMG (as used in original mod) I got ammo and a short pipe only! Think you missed out the actual gun lol
  5. Hey HJ really stoked you got v1 out. Already downloaded. Can I ask if you were able to fix the city multiplier issue from old version as that seemed to cause spawns in the wild?
  6. Hey HJ, am looking to start new session on legends but just wondered with 1.0 stable round the corner if you have any potential ETA for your mod 1.0 or if I shd just go with v21 at moment
  7. Using spear with the burning shaft mod to set them on fire
  8. Have come across strange phenomenon using this mod - if set zombie on fire (using spear with burning shaft mod for example) sometimes when the zombie dies it makes weird noise like a wight zombie and comes back to full life so have to kill it again. Also similar to this when kill a crawler with fire (not always but often) it suddenly becomes a normal boe zombie which have to kill... anyone else come across this?
  9. I really like the learn by use principle. Problem for me though as a stealthy silent archer type is that although my skills go up by use of the bow which is fine, I still have crappy tier 1 bow because cannot put any points into anything that will increase chances of getting skill magazines for archery. Therefore cannot increase chances of improving my bow weapon - still at level 1 after 3 weeks in game play even though it is my main weapon
  10. I disagree strongly - this is based on legend and the dev has the zombies looking similar to the film. I like it so much better that way. Note with v1.0 dev intends to use different models. Trust dev completely but hope does not detract from the original vision for this mod
  11. Hi HJ, could I ask in the mod main menu, does changing degree of infested (to super or ultra infested) mean there are alot more Z's to contend with in POI or you get same number but much tougher Z's like ferals etc? BTW loving your mod.
  12. No problem hope you find fix or I guess update notes to leave that setting alone. BTW your mod is so good when it works how it should.. the nights are truly terrifying!
  13. Hey HJ so by way of update reinstalled and left out the bloodmoon server mod files that were packaged (as don't think I personally need them playing solo only). Plus I turn bloodmoon off. I don't know if or why that would be the cause of the issue I was experiencing with wild spawns but so far the mod has been behaving as it should be... no wild Z at all! EDIT: after testing above started new game and Z appeared in wild again. The only thing I changed in game settings was the city multiplier. I changed to "1" and I remember when first tried mod and got Z spawning in wild I had also changed the city setting that time to "2". I have since restarted game leaving that setting at 0 and have not had any Z spawn in wild so far. I wonder if that is the cause of the fault?
  14. Hi HJ I did have but only QOL ones that not affect spawning. Just to make sure I ran your mod vanilla and was the same with wild spawns happening. I just watched Youtube streamer who showcased your mod 4 weeks ago and he has same issue with daytime spawns happening. So does not seem to be just me having same issue? Not sure why though
  15. If the headshot only feature is active from options menu, do Z still take normal damage from fire, electricity & explosives etc? EDIT: think the answer is no as used spike trap and Z took no damage. Also after starting game I am coming across Z in the wild. Is that usual at start (they just don't respawn after death) or should there be none outside at all? After playing for while coming across loads of Z in wild and outside in town? Playing with some mods but only QOL and UI. Nothing to change spawns. Stripped out all mods just in case and started fresh game with just legend modpack. Getting wild spawns from the off?
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