Basically the release time on Monday depends on the results of the QA team testing any last minute fixes the devs submit for things they noticed while watching streams over the weekend.
If there is something nasty they really want to get fixed before Public Experimental but the first attempt didn't work then they might need a second or third build and the release can push later into the day.
They had two different builds on the internal Testing_Trunk branch this evening per steamdb for example.
Your math is incorrect for A20 farming
Player grown farm plot crop with no perks yield 2 produce per harvest
LotL1 doubles your harvest so 4 produce per farm plot harvested
LotL3 triples the harvest so 6 produce per farm plot harvested.
So 10 farm plots with LotL1 gives you 40 produce - 25 to make replacement seeds = net 15 produce
10 farm plots with LotL3 gives you 60 produce -25 for replacement seeds = net 35 produce
So farming with a one point investment is profitable and with LotL3 is a better return than A19's net 30 for 10 farm plots
MadMole, can you share any rough percentages you are seeing from A19 gamesparks telemetry on single player, vs hosted Co-op vs Dedicated Server multiplayer?
Can you tell PvE vs PvP?
Steel Knuckles have the same problem of not being able to hit the corpse block on all animal corpses even though they are specifically noted as being able to harvest. Making a note here for others searching for the bug
Tested in B127. SP and MP.
This was fixed in B117 "*Fixed: SDTD-12580 - Trader interface stays open when kicked from trader. (Lathan)"
Tested again in B126 and its fine. Needs to be moved to fixed