I have some suggestions for the Intellect Weapons.
1. Instead of adding a T2 and T3 Stun / Plasma Baton, there could be a Taser T1 (1 shot) and Taser T2 (2 shots) - these belong also to the Electrolutioner Perk and can also stun special / radiated Zombies.,
2. Support Weapons
(These could replace the Turrets, since they are a bit unrealistic operating without gas and gunpowder, or be additionally)
T1: Pipe Pistol (craftable in the early-game), just 1 shot, but can use 9mm, 7,62mm and .44 ammunition
T2: Flamethrower (instead as Fortitude weapon)
T3: G