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Khalagar

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Posts posted by Khalagar

  1. 10 minutes ago, MechanicalLens said:

     

    Your message would have been fine if you had left it at that. Perhaps you should focus on making your own messages less cluttered.

     

    I didn't leave it at that, because that isn't my over all intention.

     

    I see why Roland thought it should be done, but I don't agree that it's best. An opinion I am 100% allowed to have, who are you to say what I can or can't say / feel? Especially so after downvoting my post after crying about others doing it to you just a day or two ago lol

  2. Best I can tell, my message was terminated anyway lol. It's not in the main thread or this one. I'm undecided on the multi thread approach, I get why it was done, but it basically just killed both threads as there's basically no discussion in either one now, just once off comments that get moved to this thread where essentially nobody actually reads or replies.

     

    The main thread is a bit less cluttered, but the devs aren't replying either way, so there's no discussion and instead just pages of dev questions with no answers  or other players commentary / opinion / ideas on those questions

  3. Yep, junk turrets are a miners best friend. I either put them on top covering the entrance to the mine with covering firing angles, or put them down in the mine itself ready to blow away and zombies that stumble in and drop down. Honestly, playing with Junk Turrets watching your back is so much harder lol

  4. 12 hours ago, Blake_ said:

    It depends on where you mine. If you mine far away and in random spots then you can avoid a constant screamer parade for a few minutes. If you mine in a workstation area or in a previously heated place without the proper "cooling" time then it's very possible to have peak heat and get constant lady attention from minute 1. Happens to me near my base, yet on a Tier 3 POI with guns (and above) and far away mining I would get just one or two fangirls in that half hour.

     

    Ah this could be it.  I have different ores flagged around the local area, and just drive out once every week or two and mine for about 10 minutes then leave for another week or two. The heat map probably cools between sessions.

     

    I always put my junk turrets watching my back ready to kill anything that falls into my mine entrance but I usually see a max of like 1 screamer per mining session. It's usually just a random zombie or two that wander by and fall in  more than screamers.

     

    With the chainsaw thing, I've got a tree farm right next to the base so I bet it's a hot zone, so as soon as I fire it up I get swarmed

  5. 6 hours ago, MechanicalLens said:

     

    Screamers are mostly attracted to augers, but those are more situational than forges. Seriously, just use an auger with the Art of Mining book series complete and you'll get a screamer once every 20-30 seconds on average. -_-

     

    I had tons of screamers in A18 when I used an auger, but I dunno, in A19 I run my auger right at surface level for 10 minutes (until my rock candy runs out) and rarely ever have more than 1 total screamer. Now chainsaws, THOSE attract screamers and hordes like mad for some reason, maybe auger is bugged in A19

  6. 28 minutes ago, letstoke69 said:

    ok so i was just wondering, but maybe if there was a way to use cloth in early game to help soundproof houses. to help reduce nosies you make inside to help keep them from finding you as easily. like for crafting at night. 

     

    There is not, that would definitely be a 7 Days 2 Die feature for the sequel as it would require like, all kinds of new mechanics and engines. Sound barely makes a difference in current version, you can fire guns and run an auger all day and you'll only get a roaming horde every once in a while. Screamers are mostly attracted to forges as best I can tell, just normal crafting and moving about in your house shouldn't cause any issues

     

    I kind of miss the old system where they were super srs bsns about finding the player and would track you if you had meat and stuff on you. The first time I played the game was extremely memorable, because I was holed up in a prefab terrified to make any noise, as zombies tore their way in to get to my campfire with food coking on it. 

     

     

  7. 2 hours ago, Promethean Winchester said:

    the opinions that truly matter, like mine

     

    I don't agree with your a lot of your rant, but I'm surprised people didn't know you were joking with this line. I say stuff like this all the time as a tongue in cheek joke . . . . uh oh, do people actually think I'm being serious when I walk into a room of friends and announce that the main character has arrived? Lol

  8. 17 hours ago, sillls said:

    Do you plan to make this game VR compatible? 

     

    They answered this on dev streams before, and the answer is basically "It would be a lot of work, require completely rethinking essentially every aspect of the game, and would probably be minimal reward for the work. So maybe"

     

    I would love a VR version, but I don't see it being very high priority or honestly even being all that playable in VR. The Forest VR is cool but makes me so motion sick I can't really test it, and VR doesn't really fit this type of game that well. Just so many mechanics and controls and UI elements would have to be totally reworked to work

  9. Main thing I hope for the pipe weapons that devs have been suspiciously silent on, is a stone age Junk Turret type weapon. They have confirmed a pipe baton, but that's not a good solution as that's only for a melee weapon.

     

    I still like my idea of a Blowpipe weapon, as a ranged early game int option! Could use junk turret ammo and scale somehow with Junk turret perk points

  10. 11 hours ago, LilMissNorti said:

     

    Radiators, candlesticks, doorknobs and taps when fed into a forge directly give MORE brass than their scrapped equivalent. Whilst I am one for optimising my inventory and bag space when playing brass is such a important resource to NOT remove these items from the game or reduce them all to 'scrap'.

     

    I mean, they can just . . y'know, increase the amount of brass found to compensate?

     

    I agree that brass items are just clutter that needs to be optimized. It takes way too long to scrap and when your bag is full, you have to just leave it behind. It's gotten so bad that literally the meta tactic is to just smelt dukes for brass instead and ignore all brass items in loot unless you have enough space to haul them around. I'll usually carry a stack of radiators back, or a stack of doorknobs, but they are one of the first things to go when storage space gets tight.

     

    Especially since crafting bullets to begin with is really inefficient compared to just buying them or getting them from quest rewards / loot. Crafting and mining in A19 are fairly pointless as you will spend longer gathering the resources than it would take to just go find / buy more. Just use a melee weapon on isolated zombies and stop spraying and praying with an m60 and you'll have entire storage boxes full of stacks of bullets within days.

     

    I've always been a HEAVY mining and crafting focused character, but after hundreds of hours in A19 alone, I've basically completely stopped mining for anything. Between stamina woes pre-augur and lack of demand, I basically only mine for shale once per playthrough to get a lifetime supply of gas, and mine for iron once every week or two in game (if even that often) to get iron for my junk turrets and don't bother mining for anything else

  11. On 11/23/2020 at 10:12 AM, Darinth said:

    Is this exclusive to the drone or can the sledge and turret also have this attached? I've been hoping for the ability to hook a light up to the turret basically since I originally got it. They don't support the weapon flashlight mod.

     

    Ooooo the ability to have one of the big full sized floodlights on your junk turrets  / sledge would be freaking awesome!! Maybe as a perk reward / skill book so it's not too OP (as if light is really a problem anyway with head lamps and the display setting)

     

    Those big base lights already exist so stealing the code and strapping them to your turrets to create little mobile pockets of light in the dark would lead to some really, really cool "final battle against the hordes" moments at night

  12. 2 hours ago, hiemfire said:

    Don't face tank her in light armor, she hits like a semi-truck.

     

    . . . people fight her legit? I thought it was common knowledge you only snipe her from above the pit without dropping down until she's dead lol

     

    I'd be scared to take her in a brawl even at level 50+ with steel armor and auto shotties lol, at least on the difficulty I play at. Even cheesing her from above, she takes a LOT of bullets and molotovs

  13. 14 hours ago, Guppys Fur said:

     

    Out of the many people i met online only a fraction is really interested in PVP.

     

    Srsly, can we please not balance basically *anything* around PvP primarily? This game seems to solidly focus on PvE which is great. There are plenty of other survival games that are built more for PvP where it works better with the existing mechanics and engine. So many things in this game get janky when you add in a PvP angle and basically every change you would have to make to balance it would make PvE worse

     

    PvE primary focus with a "Make sure this doesn't glitch out in PvP" makes way more sense for this type of survival game imo.

  14. 1 hour ago, MechanicalLens said:

    If you can't find the basic coffee recipe early on, invest a point into Master Chef, maybe a point or two into Living off the Land, and grow your own coffee. Much better than sitting around for weeks hoping that elusive recipe will show up. Also, check vending machines daily; mark them on your map as well.

     

    Yeah, I do invest a point in master chef for coffee, I'm talking about blackstrap not just normal coffee. Normal Coffee isn't really enough for mining. Basically to mine early and mid game, you need fairly high to maxed out sex rex, good food, and black strap. Which is quite an investment for something that really isn't even important or very strong atm, as like you said, you basically never have to actually craft bullets.

     

    The only thing I even mine is shale and iron, and even that is only because I eat iron like mad for Junk Turrets and because you have to mine shale basically 1 time per playthrough to have infinite gas. Honestly though this time, I've not even gone shale mining, just wrenching cars has kept me at well over 10K gas without ever boiling down shale a single time and with me using a motorcycle + Auger

  15. Yep, basically just means it's less of a joke, but with my f key sticking on the word of.

     

    Stun Baton actually seems okayish even though it's definitely not min max efficient, but it's fun. If the candy was a perk instead I think it would be in a pretty decent place assuming you can find the fabled stun repulsor mod, but atm it requires an RNG chance mod / book + a time limited candy to compete with the other options.

     

    It requires a lot more work than a club, for less pay off, but it's better than Spear and Machete imo and I attribute most of the min max problem to club just being way stronger than everything else. If the candy was built into the perk and especially if it had 3 variants like everything else, it would be pretty appealing.

     

    One more thing that should be fixed while talking about it, is it's not worth anything. Like it's not even worth picking up a level 6 stun baton to sell and stun baton parts are worth basically nothing too. Not sure why it's valued so much lower than other stuff, I assume because it's priced as a T1 weapon? I just checked and a baseball bat and Junk Sledge are both worth more, so I think the Stun Baton is maybe priced against stone age stuff?  Just a point that's worth investigating if it gets some balancing TLC and if there won't be a higher tier version of the stun baton in A20+

     

     

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