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Fox_25

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  1. I know, but i simply forgot. And the error was fully revealed yesterday when I was trying to fix some shovels.
  2. Thanks for hotfix, this issue was really annoying.
  3. Okay, i try more 4 time gen. map and everything is like on my picture, but Your map looks better, many thanks!
  4. Hi, have someone tip for seeds? I try 4 times on v20.6.06(test) 15K map and 2 times on v20.6.07, but city distribution is still weird, like on picture. No city on green biome and if is more snow biome, there was always a big city on it. I would like to try more seeds, but generating 15k maps take 40-60 minutes.
  5. @n2n1 Okay, i try lower difficulty and slowly tempo. On Torments is around city almost same dangerous as center city and feelingly is zombie „distribution“ same as in State of Decay. After clean part of around city or center city, just a few minutes and many zombie is back and some zombies is spawned instantly. On one side, this is funny, is apocalypse, not tea party with nice masks. On other side, this is frustrating because is like almost never ending zombie wave. Around city is lightly free, but still is too much and it's enough to drag more and more zombies out of center the city or hordes from forest. This is for day 2+, or is this random, i don't have idea. And of-course, all around part of city is not same, maybe is different locations affected by zombie poi.
  6. Hi, i try v20.6.01a and i have almost 650 kills in 4 days(night skipped via faster time), is this normal on torments difficulty? Harder fight is ok, or is this diff. for later game? First day to find city, and then play hide and seek, but hide and seek not work too much.
  7. In vanilla game(19.6) is FPS good, before entrance to hot. ostrich is slightly over 60fps, in previous version RH is same FPS, in new version RH is FPS on this place under 25, thats all.
  8. On new version RH i have big FPS drops on some prefabs, hotel ostrich on old version, almost 60fps, on new version 25 fps and it is the same for different map sizes. kiri_kirjava https://ravenhearst7d2d.fandom.com/wiki/Storage Probably is it not bug, use „temporary“ storage.
  9. This have „small“ problem, with 8K map is not enough 28GB ram with 10GB virt. memory, after 30-60 mins. playing game crash because ram is full.
  10. Hi, i have "small" problem, some textures is lowress(trees, axes, cars, etc.), if i turn off streaming textures is everything ok, but FPS is unplayable. Vanilla game with 16K nitrogen map(with compopack, streaming textures off) works fine without fps dropouts with max details. Fps drops is also in forest, outside cities. I try remove other mods(war3zuk), but not works. Also not work minimum detail with half textures. Game version is A19.4(b7), with latest war3zuk.
  11. Hi, i report small problem with 0.501 version, on generating 16K maps with compopack 8gig not enough, after set in bat file Xmx16G works ok.
  12. Okay, thanks for answer, and is any seeds for more cities on 14K map? I try in previous version some seed, but max is 3 big city with many empty space.
  13. Map is incompatible too, right?
  14. Problem is with implementing skip/speed time, right? I was roughly look on SDX and for me is this thing as alien from other space, far, far away to small editing xml.... Between patches, i make a lot of small changes that can`t be tracked... for this reason, i never publish detailed changelogs. Not needed detailed changelog, it would take a lot of time and work. But I guess I should still report bugs, right?
  15. Good, if exist easy repair, is this bug acceptable, its better than start a new game, because i can finally build forge and workbench Manual editing of biomes is better, i tried change dist. biomes too and very unpredictable is a weak word. And please, add sleep to the game if is possible, this feature really missing to me.
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