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killerbunny264

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Everything posted by killerbunny264

  1. Hello , I removed a lot of laggy Poi's To make the game run better
  2. all the bugs you mentioned have been Fixed
  3. yah , that's okay , it doesn't effect the game
  4. zombies can climb on each other and jump probably wrong installation , make sure Pre-sync after installing the mod
  5. Apocalypse Now Mod For A19.5 is out for mod launcher
  6. The New version For A19.5 will be out this Sunday this week I been sick with Covid So That's Why the mod Got delayed a bit
  7. Apocalypse Mod version 2.0 will be Delayed for 2 weeks The cause is that I Replaced the items.xml File With another items.xml file from The mods folder By accident the good thing I Have an old backup
  8. i will release the new version this week , it took more time than it supposed to
  9. Currently I'm working on a bigger update , Adding a lot of stuff . 1) more Zombies types -Tough Zombies ( a bit stronger than feral Zombies) -Tough radiated Zombies ( a bit stronger than the regular radiated Zombies) - exploding bears and more hostile animals 2) titanium blocks/bars And titanium tools and melee weapons 3) custom food /drinks 4) action Skills are back 5) more ranged guns and new steel ammo 6) new healing items 7) fixed few bugs and balancing the mod
  10. Thanks for reporting this error , I know how to fix it
  11. i will try to see what is the issue and fix it are you getting these errors after finishing a quest and receiving the reward ?
  12. Hey Luman , I might be compatible with A19.3
  13. This bug will be fixed in the next major update
  14. Apocalypse Now V1.3 is out the list of changes Legendary and Mutated zombies shows up too early in some Poi's like Hospital , Fixed . added custom background and Logo steel blocks were not upgradeable to stainless steel , Fixed . buff almost all guns wandering hordes were too strong from early game , Fixed . added bears and demolitions to wandering horde reduced the amount of special ammo you get from loot (Valmars Expanded Ammo Types modlet) reduced weak radiated zombies spawn rate at night reduced hostile animals spawn rate at Day / Night weak rad zombies start to show up in poi's at 15 Gamestage reduced the Amount of Books you get from Loot / Trader this update doesn't require a restart
  15. Yes , I changed him from crawler to walker
  16. It's might be a bug , thank you for telling me about it Relway
  17. Hey good morning/evening I will release next update in 3 days Some of the changes 1) increase the spwan rate for the Zombies , the spwan rate was 2 at day/night The New update 4 at day 5 at night 2)made. Wandering horde much bigger 3) nerf mutated and bosses Zombies a bit 4) treasure loot was OP , you get from tier 6 weapon . Fixed New update is out V1.1 The list of changes .. changed Zombie bosses name to legendary Zombies .. change giant Zombies name to Mutated Zombies ..nerf the amount of meat and resources you get from animals .. change all candy price from 250 to 500 .. made all candy recipe more expensive .. changed the Zombies spwan rate From 2 at day/night to 4 at day 5 at night ..made the roaming horde much bigger .. treasure loot was too op You get from it tier 6 weapon ,fixed .. there were chance for mutated screamer and legendary screamer to spwan when heat map reach 100% , fixed ..all the food that added from the modlets (war3zuk custom food +Valmars Reuseable Cooking Bowls) now unlocked by master chef perk .. nerfed all the can food in the game
  18. Hey good morning/evening I will release next update in 3 days Some of the changes 1) increase the spwan rate for the Zombies , the spwan rate was 2 at day/night The New update 4 at day 5 at night 2)made. Wandering horde much bigger 3) nerf mutated and bosses Zombies a bit 4) treasure loot was OP , you get from it tier 6 weapon . Fixed
  19. What about Hordenights and the screamers horde ? What do you think about them ?
  20. i made the zombie spwan number at day is (2) and at night is (3) ? do you want it higher ? i can make it higher for you ok 999 what is your max_level is your server in my mod max_level is "280"
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