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About VENOM2019

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  • Birthday 04/04/1998

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  • Biography
    I like to play computer games, and I play 7 days to die most part of the day
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    Gaming, Modding
  1. what do you mean by 3rd option??? can you send a screenshot about your blocks? I mean how did you managed to to that with tags. I really want to make a block that I can pick up and another block to store items in it. and I'm making a yt series on yt. Please help!
  2. now i see the block but cant interact with it. I mean cant pick it up.
  3. which tag I need for a simple block, and to an interactable block? because I use T_Mesh_B and I can't see the model that I made for it. I use tag at 'GameObject' thing. you know, when you create empty gameobject where you can put the prefab you made. I want to make placeable duke coins, and I can't see the model. can someone write down the correct order with the tags? I mean where do i have to put T_Mesh_B and which layer should I use.
  4. Now I managed to make blocks and items, but with blocks I can't make chest like blocks(I can't interact with them, Can't damage them, can't open them) and this is really annoying thing because in A17 it was easy to do, but in a19 its crappy.
  5. Hello! Im using the 2019.4.13f1 unity to make some items, but the game tells me that I made it with wrong version. I get this error... can sy help me with this? PLS.
  6. Hi, how do I enter here with xpath: "<effect_group name="gunJunkTurret"> <passive_effect name="MaxRange" operation="base_set" value="15"/> <passive_effect name="DamageFalloffRange" operation="base_set" value="10"/> <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2"/> <!-- random effective rng --> <passive_effect name="BlockRange" operation="base_set" value="3"/> <passive_effect name="EntityDamage" operation="base_set" value="11.8"/> <passive_effect name="EntityDamage" operation="perc_add" value="-.15
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