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Erik Louden

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Posts posted by Erik Louden

  1. Are those files then where game wants them to be regarding log file?

    I have three files in that UMATextures folder: TraderCaitlin_0_d.png, TraderCaitlin_0_n.png, TraderCaitlin_0_s.png

     

    Tho it might be something else, maybe bug in vanilla or something, I haven't got that error yet.

     

    No there is no such folder and file in the data folder after installing 16.0, 16.1, 16.2 or 16.3.

     

    The issue was not there till I installed true survival.

     

    @Spider

    The game is installed and I can play (there are no crashes).

    The only issue I've run across so far is I got null reference spamming in the console when I entered a trader's compound.

     

    It is not just me, someone else's had the same null ref error (a few pages back when I first brought it up).

  2. @ Spider can you fix this one too?

     

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

     

    d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

    d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

    d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

    WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader

    WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.

    2017-09-05T19:17:37 44.913 INF WorldStaticData.Init() needed 11.044s

    DirectoryNotFoundException: Could not find a part of the path "Z:\SteamLibrary\steamapps\common\7_Days_To_Die\True_Survival\True_Survival_A16.2\Data\UMATextures\TraderCaitlin_0_d.png".

    at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0

    at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0

    at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)

    at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0

    at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0

    at UMA.ArchetypeTextureCache.SaveToFile (System.String archetypeName, Boolean archetypeIsPlayer, Int32 atlasIndex, UnityEngine.Texture2D diff, UnityEngine.Texture2D spec, UnityEngine.Texture2D nrm) [0x00000] in <filename unknown>:0

    at UMA.ArchetypeTextureCache.AddTexturesToCache (System.String archetypeName, Boolean archetypeIsPlayer, UnityEngine.Texture[] textures, Int32 atlasIndex) [0x00000] in <filename unknown>:0

    at UMA.TextureProcessPROCoroutine+<workerMethod>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0

    at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0

    Rethrow as Exception: Exception in WorkerCoroutine: UMA.TextureProcessPROCoroutine

    at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0

    at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0

    at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) [0x00000] in <filename unknown>:0

    at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () [0x00000] in <filename unknown>:0

    at UMA.UMAGeneratorBuiltin.Update () [0x00000] in <filename unknown>:0

     

    (Filename: Line: -1)

     

    2017-09-05T19:17:38 45.572 INF [steamworks.NET] Login ok.

    2017-09-05T19:17:38 45.742 INF AchievementManager: Received stats and achievements from Steam

  3. Got an infinite repeating NRE in the console while cleaning out some screamers immediately following my day 7 bloodmoon.

     

    "INF Spawning screamer horde zombie from animalZombieDog"

     

    Yeah I've gotten that too, attach a log for spider to look at.

  4. hi guys..

     

    quick question.. how do i make the iron reinforced club.. it have the (hammer) icon before it.

     

    cheers

    Canadus

     

    You need an anvil on the ground (not in the forge) to make that and other items.

  5. @Erik Louden-

    Step up man! Mod should be played on Difficulty Level "3". That's what it is developed and balanced on.

     

    Well If I can't fend off running soldiers on scavenger why would I go to a higher level?

     

    I'm running scavenger till I get better and have more understanding of the game.

  6. No. You need to do your "Learning to build with Brick" Quest. All building styles but Log Cabins are unlocked by quest. Log Cabin is the only free building block everyone starts with, its made by placing a Large Log and using the stoneaxe and narrow logs to upgrade it to Log Cabin.

     

    All of the Building Block Styles Quest Chains are the same format

    Step 1- Get the Tool.

    Step 2- Using the tool destroy that type of block and collect the materials

    Step 3 -Build the Frames for that style block

    Step 4 -Upgrade the frames for that style block

     

    After completing each step you will unlock some recipes by using the quest reward.

     

    This way there is no staged progression. No do this before you can do that. The player can chose whatever path they want, they just have to do the work.

     

     

    Also all swinging actions xp from tools, weapons and punching levels Upper Body. Leveling this will make you hit things harder.

     

    Good info - if that was on the first page I missed it.

     

    The quests though - gather 1000? I don't think I gathered that much on weeks of game play.

  7. You can skip the launcher entirely and just overwrite the files with the ones you download from the link in my pervious post.

     

    Then launch straight from the 7DaysToDie.exe in that folder (not the vanilla folder).

  8. 1) Launch launcher

    2) Click on the Advanced button on the upper right part of the launcher

    3) Click on True Survival

    4) If True Survival A16.2 is installed (green check mark next to it) then click (select) it and click Delete Mod

    5) Click on True Survival A16.2 if it asks where to create the game from DO NOT CHOOSE STEAM, install from the vanilla version on your drive

    6) After mod is installed: make sure Use EAC is UNCHECKED

    7) Refresh Mods Automatically and Update Registry are checked marked

    8) Click Play Mod

  9. @MrSamuelAdam

    Delete the mod from the launcher than install while vanilla is 16.2 and see if that fixes it.

     

     

    @Spider:

    Log file regarding the exception I get after the game loads into the main screen:

     

     

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

     

    d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

    d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

    d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

    WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader

    WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.

    2017-09-04T13:11:09 15.663 INF WorldStaticData.Init() needed 8.589s

    DirectoryNotFoundException: Could not find a part of the path "Z:\SteamLibrary\steamapps\common\7 Days To Die\Data\UMATextures\TraderCaitlin_0_d.png".

    at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0

    at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0

    at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)

    at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0

    at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0

    at UMA.ArchetypeTextureCache.SaveToFile (System.String archetypeName, Boolean archetypeIsPlayer, Int32 atlasIndex, UnityEngine.Texture2D diff, UnityEngine.Texture2D spec, UnityEngine.Texture2D nrm) [0x00000] in <filename unknown>:0

    at UMA.ArchetypeTextureCache.AddTexturesToCache (System.String archetypeName, Boolean archetypeIsPlayer, UnityEngine.Texture[] textures, Int32 atlasIndex) [0x00000] in <filename unknown>:0

    at UMA.TextureProcessPROCoroutine+<workerMethod>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0

    at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0

    Rethrow as Exception: Exception in WorkerCoroutine: UMA.TextureProcessPROCoroutine

    at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0

    at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0

    at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) [0x00000] in <filename unknown>:0

    at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () [0x00000] in <filename unknown>:0

    at UMA.UMAGeneratorBuiltin.Update () [0x00000] in <filename unknown>:0

     

    (Filename: Line: -1)

     

    2017-09-04T13:11:10 16.406 INF [steamworks.NET] Login ok.

    2017-09-04T13:11:10 16.604 INF AchievementManager: Received stats and achievements from Steam

    2017-09-04T13:11:14 20.757 INF OnApplicationQuit

  10. Yeah, I got the same message yesterday.

     

    - - - Updated - - -

     

    Currently been trying to get this mod to work, ive tooken all the troubleshooting steps. But for the life i me i havent been able to get it to work, going on 3 days now. i keep getting a "HydraEasyAntiCheat.Server.EasyAntiCheat" Error and it is constant loads all the way then when i go to play it gets stuck at loading character. The message is constant throughout from loading the game to starting a game. Any help will be much appreciated.

     

    Sounds like you haven't rolled the vanilla version back to 16.2

  11. Found a trader and entered the compound right as a runner attacked and started pounding on the compound doors.

     

    Not sure if that has anything to do with the following errors that started spamming the console or not:

    [ATTACH=CONFIG]22533[/ATTACH]

     

    The error reads:

    "NullReferenceException Object reference not set to an instance of an object"

     

    EDIT

    I wonder if it has anything to do with this console error I get when i load the game:

    [ATTACH=CONFIG]22534[/ATTACH]

     

    I get the same error (console-spam) as soon as i enter the trader.

     

    Log says:

    NullReferenceException: Object reference not set to an instance of an object

    at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

    at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

    at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

    at GameManager.DA () [0x00000] in <filename unknown>:0

    at GameManager.Update () [0x00000] in <filename unknown>:0

     

     

    P.S. Thank you Spieder for the hard work on this mod - i don´t play vannila 7d2d anymore - its just a basics tutorial for your masterpiece

     

     

    For the exception that happens on game load, it's looking for "TraderCaitlin_0_d.png" in Data/UMAtextures. There is no such folder under the Data folder.

     

    I don't know if this is related or not to the exception we're getting when we enter a traders compound but there errors persist even if you leave the area.

     

    This pretty much breaks the game and the only solution for now is to start over.

  12. Found a trader and entered the compound right as a runner attacked and started pounding on the compound doors.

     

    Not sure if that has anything to do with the following errors that started spamming the console or not:

    Null_Ref.thumb.jpg.498ed25f9a397dcc4c12e9b1dd015d80.jpg

     

    The error reads:

    "NullReferenceException Object reference not set to an instance of an object"

     

    EDIT

    I wonder if it has anything to do with this console error I get when i load the game:

    trader.thumb.jpg.dbfb016b0c7acaa256e82065e5d80319.jpg

  13. Congrats guys!

     

    It's been a while, I used the mod launcher and I'm getting endless EAC spam in the console and it seems to be frozen on "Creating Player".

     

    What did I do wrong?

     

    Is it because I have 16.3 installed?

  14. Mod Play Testing going on till next week. Join and see how long you can survive.

     

    Never played MP - i'll give it a try when I get home from work.

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