Erik Louden
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Posts posted by Erik Louden
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Stop eating raw yucca. It's the "warning" buff to tell you that you're going to make yourself sick.
You can also try debuff warningYuccaBuff in the console. If it comes straight back, then you haven't waited long enough before eating more yucca. If it DOESN'T come back, then I need to have a look at the code but it seemed fine in testing.
I stopped eating it as soon as I got the warning buff (a few days ago)
Used debuff warningYuccaBuff and it wemnt away and did not come back.
Also, banana bread says it can be made in the campfire with a poy but when i search for it in the campfire list it says it needs a lead car battery.
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I've had icky guts for a few days now and have taken all kinds of different medicines to no effect, how do I get rid of it?
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Some weirdness with shadow flickering, had to turn shadows off.
The captain of the trader was opaque and when I got close her vanished altogether.
Also the bee getting hit/dying sounds are super load, any way to lower them?
So far 1.7 is great
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ON IT!
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Steel must be a hell of a lot better than purple iron cause it did nearly a 100 points with 1 hit and as for running away...
[video=youtube_share;MUeWucdRfeE]https://youtu.be/MUeWucdRfeE
This has been my experience the 3 or 4 times I've run into it.
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Never found the book for the MB. Really that is the only way to take on that thing?
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Ok well, I guess I'll have to deal with it.
So any tips on what to do to survive more than 2 hits?
Purple iron is the best armor I can get ATM.
Actually NM, I'm starting over with 1.7 and will be a newbie again.
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Cool stuff,
Again this is my, fav mod but there are a few things that I'm not too keen on:
1) I battled another radiated vulture again, after 20mins and 100 rounds of blunderbuss shot I gave up and ran away.
2) Zombie Behemoth killed me in 2 hits at level 110 with purple iron armor. worse yet I was like a ninja and the only warning I had was when I got hit from behind. If it's going to be that strong you might as well make it roar before attaking so maybe I get a shot off before I get killed.
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Worked on a clean install so all is well.
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Yeah, I wanted to put it on imgur but it was down.
All those files need to be in your 7 Days to Die/Mods/SDX/Resources folder. The Model '#AppleTree?AppleTreeGrowing error is because it can't find AppleTree.unity3d.
Hmm I copied the folder into the 7dtd one several times, when i get home I check to see if its missing.
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That is too small to read.
The resources files in the zip I got from Discord are the following:
AdvForge.unity3d
AppleTree.unity3d
AR15.unity3d
BananaTree.unity3d
BanditFemale.unity3d
CarrotPlant.unity3d
CoconutTree.unity3d
combatAxe.unity3d
CShotgun.unity3d
FloorPillow.unity3d
Hornet.unity3d
Lathe.unity3d
Lockpick.unity3d
MetalWorkbench.unity3d
MortarandPestle.unity3d
OilPump.unity3d
OrangeTree.unity3d
P225.unity3d
Radio.unity3d
ResearchDesk.unity3d
stoneHammer.unity3d
stoneSpear.unity3d
SupplyCrateHeat.unity3d
TailorStation.unity3d
TomatoPlant.unity3d
TraderCaitlin.unity3d
Wheat.unity3d
WRifle.unity3d
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Hey KhaineGB,
I must be doing something wrong.
So I copied DF-SDX-Client.zip, unzipped it and pasted the folders into my 7dtd 1.6.2 game and launch it from the 7DaysToDie.exe.
It starts to load up and goes through till it gets to "Loading Items" and stalls there, looking at the console it says:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
SDX: Could not find bundle named 'AppleTree'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
2018-04-26T20:10:38 45.283 ERR Loading and parsing 'blocks.xml' (Model '#AppleTree?AppleTreeGrowing' not found on block with id 443)
2018-04-26T20:10:38 45.283 ERR Loading of blocks aborted due to errors!
2018-04-26T20:10:38 45.284 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0
at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0
2018-04-26T20:10:38 45.471 ERR Loading and parsing items xml file (Unknown block name 'FishLoot' in use_action 'MakeFertile'!/ at ItemActionMakeFertile.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )
2018-04-26T20:10:38 45.472 ERR Loading of items aborted due to errors!
2018-04-26T20:10:38 45.472 ERR at ItemActionMakeFertile.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0
Exception: Block with name 'steelBarsCentered' not found in block id 558
at Block.LateInit () [0x00000] in <filename unknown>:0
at Block.LateInitAll () [0x00000] in <filename unknown>:0
at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0
at WorldStaticData+NN.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2018-04-26T20:11:35 102.792 INF OnApplicationQuit
Any thoughts on how to get around this?
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Oh man, Where would they most likely be?
I'm still looking for a sowing kit.
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Ah ok.
I typed CNC in the recipe list and nothing came up.
Also, I cannot make bowls in the advanced forge so I keep the old one around just for that purpose, is this intentional?
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Trying to make weapon parts and it says that a lead car battery is required but there is only space for the torch and calipers, what am I missing?
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Srry dbl post
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So I've been playing A LOT of DF 1.6.1 and here is some feedback.
First off this is my fav mod and I played a lot of them.
Behemoth:
Runs faster than me and kills me with one hit at level 95. How am I supposed to fight this thing.
Pistol Bandits:
Spawn behind me and kill me before I can react to the machinegun rate of fire. Not really fun or cool.
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Very interesting, been thinking of starting a new game, when will the rest of us get to try out 1.7?
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Post this on Mod Launcher site for Sphereii to review. Also Make sure your EAC .. is UNCHECK .. game will not run with EAC checked.
AND check your post from 2 days ago #2109 .. I told you the same thing.
Must of missed it, EAC is not checked.
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I thought I was done with Alpha 16....
Steam report on 7DTD:
108.4 hours past 2 weeks
This is all Darkness Falls, thanks for a really awesome mod!
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Installed this mod (from mod launcher) for the first time today but running into this error:
[ATTACH=CONFIG]24305[/ATTACH]
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Questions:
1) How os the rainwater butt supposed to work? It always says half full and then eventually disappears.
2) Radiated vulture is immortal or something. I put 30 round into it a close range using a blunderbuss and it was unfazed, I eventually ran because I didn't want to use up all my ammo. Regular vultures go fown in one hit and tanky zombies 2-3.
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Titanium spears, please?
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Darkness Falls: They mostly come out at night...
in Mods
Posted · Edited by Erik Louden (see edit history)
Has anyone found a sewing kit?
I've search dozens of houses and have never found one.