Erik Louden
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Posts posted by Erik Louden
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Ah, no worries - not interested in MP.
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This is server only for now, correct?
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"Added Flashlight & Vibrator"
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Is that with the duration="xx" portion?
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That is if you want the Linux version.
:
Oh, wanted the PC version.
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Trying to get 16.2, would it be:
download_depot 251570 251578 7471919719367957705
?
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Hah, spawned in the wastelands and was dead in 45 seconds, very DF.
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Awesome can't wait to check it out!
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So playing A17e for quite a number of hours I find that I really miss leveling on use.
I also like the rpg system of A17e too so I'm wondering if they can be combined.
My thought is that levels of a skill are also progression gates for leveling the skill.
So if mining level 1 adds 10% to the amount of resources collected instead of automatically jumping to 10% for mining it allows you to progress to 10% in mining, as you mine you level up to the 10% gate that Mining level 1 allows.
I also think there should be a little bonus for reaching the max gate from each level.
So if there are 5 levels for a total of +50% resources, you would get a small bonus at 10,20,30,40 and a special bonus at 50.
Level and/or Master attribute gates still apply.
This could be applied to almost, if not all, the skills (gun,tools, armor,etc)
Thoughts?
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Wow! That was quick!
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Awesome!
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So in debug only.
"It MAY get disabled so it works normally. "
Not sure what this means.
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How do you enable DB mode?
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Ah, well that sucks.
Looked kinda cool.
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7 Days to Die Experimental Alpha 17 Streamer Event starts 11/16.
7 Days to Die Experimental Alpha 17 release date 11/19
Are you still a True Survivor! It's time to find out!!!
The True Survival Mod will start A17 development when the Experimental build is released!
Join in here-
Oh hell ya!
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Awesome!
Are you going to re-enable the target bar (shown in early MM vids)?
If not, would you be kind enough to tell me how to?
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Better than death in EQ1 where you could lose hours of XP grinding and levels on death.
"or have a buff that stops you gaining XP until X amount of time."
I prefer the lose XP if that option is possible, if not, can you stop just a certain percentage of gain? I wouldn't want to zero out all XP gain.
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KhaineGB,
Another question, is it possible to add XP debt for dying?
So if you die you get a percentage of debt that needs to be paid off before you can level again (Everquest 2 has this).
I want dying to hurt both physically (vanilla Q17 has this) and XP wise.
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KhaineGB,
Will your A17 mod increase the number of walkers that are outside of buildings?
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Started a new game and spawn inside a town, so that's new.
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Well if you can make the bodies stay for days then that is ok. Just can't stand things poofing in front of me of if I go around the corner after killing a zed then go right back and their poofed.
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@KhaineGB
Will you be able to make dead zombies stay around and not go poof in a few seconds?
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Will that be in A17?
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JaxTeller718 Presents Action Skills For A20
in Mods
Posted · Edited by Erik Louden (see edit history)
Not working for me, skill look the same.