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Finster

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Everything posted by Finster

  1. I'm on team "the water situation is ridiculous". Okay, I get the desire for "scarcity". At the same time, the game "realism" is degraded even further as I cannot so much as take a sip from a lake nor put water in a bucket. Furthermore, it makes farming a pointless task. Cool, I guess let me make 1000 meat and potato meals because I don't have water to cook the other recipes. The reason 7 Days to Die is my most played game in the steam library is the procedurally generated maps for infinite worlds, the fully destructible world and general survival gameplay. Friends and I just want to get on a game, get to building and killing zombies. When game elements lack sense or become burdensome due to developer whims, I play it less. My daughter used to play the game a lot and now doesn't find as much enjoyment. She's mostly on project zomboid now. Instead of limits, the game should be expanding crafting elements and capabilities. I do like the new POIs and the remodeling of some of the classics from several years ago, e.g. the underground cave. I like the updates to the workbench, forges, and spinning cement mixers. But for the love of jeebus, don't make things artificially "difficult" by breaking elements and making gameplay nonsensical.
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