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Astronomical

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Posts posted by Astronomical

  1. 14 hours ago, Guppycur said:

    Yeh I'm not real sure why he likes airports so much but I support the idea of a small wilderness airport.  Maybe an old private airport or a smugglers run, and it would fit.  Don't need goofy plane looking prefabs either, since those guys would have been the first to leave when the @%$# went down.  Hell even a small crash site nearby with just a few plane pieces could work.  

     

    Just a small strip, probably cratered from military action, a FBO with some hangars, and maybe a tower would be great.

  2. On 10/22/2022 at 11:39 PM, Roland said:

    Nice work everyone on the 7 Brutus Denied 5 puzzle. Here is a visual puzzle for another A21 feature that has nothing to do with Hunger Games.

     

    Can you solve my clue and figure out what is coming to the game?

     

    image.png.961d02dc94b5007a3086931d0919c8eb.png

     

    A zombie horde on day 15 armed with baby ruth, slick shoes, and boody traps?

  3. 1 hour ago, Roland said:


    Well I asked and you are 100% right and I was completely wrong. I have to say I am shocked. All of you 120 minute day players are going to have sloooooooooow collectors…lol.

     

    They'll still have the advantage of more time to loot though, but I guess that's a trade off so 120 days may not always be easier now.

  4. 7 hours ago, Code_Ovrld said:

    I don't want to start anything but Git is changing its stuff from Master to Main. Wondering if you guys could make an update that changes all of your base xml definitions to something neutral. not saying anything wrong with Master, just saying there are other words that imply inheritance 

     

    @Roland If you have some spare time is there any way we can have a barf emoji. Please?

  5. 15 hours ago, khzmusik said:

    @faatal (or anyone else with info): Regarding the bandits. Are there going to be female bandits? If so, are they getting their own vocal sounds, like female equivalents to the "malehate" sounds for the male bandits?

     

    Oh no don't bring that up! That's how you get bandits cancelled again! 😃

  6. 20 minutes ago, outhous said:

    Why would this be needed as an option/setting? You can just quit the game when you die? Why would/should TFP spend time working on an option that the player can easily accomplish already?

     

    Maybe for those weak willed individuals who suffer from impulse control and commitment difficulties?

     

    Oh not me of course I'm, uh ..asking for a friend? 😅

  7. 6 hours ago, Syphon583 said:

    This reminds me of the carpet in almost ANY hotel in the US. Horrendously busy and ugly, and I'm convinced that the only reason hotels choose hideous carpet patterns is to hide dirt and spills so they don't have to clean/replace the carpet as often.

     

    That's exactly why they do it.

     

    Also, what kind of hotels are you staying in? Are you sure they're charging by the night and not the hour? 🤔

  8. On 7/25/2022 at 9:07 AM, schwanz9000 said:

    Cans are gone too.

     

    On 7/25/2022 at 12:42 PM, BFT2020 said:

    Actually a little sad to hear those are gone.  I try to see how long I can go without having to create mines for materials based on either gathering materials through looting /scalvaging or just taking 1-2 layers off of the top (like the ore nodes on top or rocks, or digging two layers down in the ground).  Those cans were a nice source of scrap iron for me.

     

    I kind of agree with this. I also like to gather as much basic resources as possible from looting in the early game.

     

    Might it be better to convert empty cans into an unusable bonus resource item like door knobs for brass or fishing weights for lead?

  9. 1 hour ago, Guppycur said:

    This game hasn't been challenging from a survival aspect for many alphas.

     

    Yet you're opposed to the removal of glass jars? While certainly an odd choice from a realistic perspective, it definitely sounds like it will increase survival difficulty.

     

    Now you won't be able to fill up 125 glass jars at a lake or swimming pool, boil them, and not have to worry about thirst for the rest of the apocalypse.

  10. 5 minutes ago, Jost Amman said:

    I think the problem could be more related to MP games. They want to stop anyone from building a "gateway" base to the trader, limiting access to other players.

     

    Makes sense. Maybe then there should be a wider exclusion zone for building and a smaller indestructible zone.

     

    Although, even a wider zone won't solve this mp problem. It would just require more resources to build.

  11. 31 minutes ago, Khalagar said:

    I think it's to stop players building next to the trader and using the trader as a shield / building a walk way that goes up and over the trader's compound

     

    The trader zone is from max ceiling to bedrock. If shrunk to one block surrounding the trader walls this still wouldn't be an issue.

  12. 2 hours ago, Aldranon said:

    This might be a good compromise for me.  I could pretend the new character happened across the dead characters base.

     

    Lol I've rationalized deaths like this on a non perma-death play through by setting delete everything on death and not placing a bedroll. My "new" guy always just happens to find a really nice unoccupied survivor base every time! He also always seems equally as skilled as the last guy.. 🤔

  13. So far A20 is definitely as great as I'd hoped. RWG looks amazing, the new weapons are fun, and the level design team have really outdone themselves. I never thought we'd see such awesome towns and cities in this game! Even the grass looks fantastic! 🙂

     

    One problem I have encountered is that the indestructible zone surrounding traders needs to be shrunk. With the current, very cool way that A20 stacks POIs so closely together the trader zone can bleed over making a POI unlootable and even creating a situation where players can get stuck. For an example just hop into the pregen 10k map and check out the POI right next to the first trader the quest points you to.

  14. 8 minutes ago, Aldranon said:

    To make some additional money TFP could add:

     

    -a Tier 4 and 5 City Center package.

    -an extended quest line with an actual human settlement!  (Maybe 10-20 people)  (Once bandits are ready!)

    -A skins and cloths package (very cheap maybe $0.99)

    The list could be endless!

     

    Are you advocating paid DLC!!! 🤔

     

    153035529_pepperidgefarm.thumb.jpg.682e8671a2fd2dc134466175460f7b77.jpg

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