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Puschpa

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Posts posted by Puschpa

  1. The issue with the teleporting happens since a longer time. I think it is not a problem with the command execution itself, but because the chunk gets not loaded fast enough when the player suddenly appears in it, and yes, relogging helps, but is it annoying at all.

  2. Same issue here, it worked once after I freshly applied the new version of Allocs Server Fiexs, but went crazy after. Each time now I switch to the LOG tab it throws error messages into the server log, they stop as soon as I switch back from the LOG to the MAP tab:

    2015-08-13T14:50:55 393.788 ERR Error in ApiHandler.HandleRequest(): Handler getlog threw an exception:
    
    
    
    2015-08-13T14:50:55 393.788 EXC Object reference not set to an instance of an object
    
    
    
    NullReferenceException: Object reference not set to an instance of an object
    
     at AllocsFixes.NetConnections.Servers.Web.API.GetLog.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0 
    
    
    
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0 
    
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    
    UnityEngine.Debug:LogException(Exception)
    
    Logger:masterLogException(Exception)
    
    Logger:Exception(Exception)
    
    Log:Exception(Exception)
    
    AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler:HandleRequest(HttpListenerRequest, HttpListenerResponse, WebConnection, Int32)
    
    AllocsFixes.NetConnections.Servers.Web.Web:HandleRequest(IAsyncResult)
    
    System.Net.ListenerAsyncResult:InvokeCallback(Object)
    
    
    
    (Filename:  Line: -1)
    
    
    
    2015-08-13T14:50:56 394.400 INF Executing command 'lp' by Telnet from 221.121.159.30:49959
    
    
    
    2015-08-13T14:50:57 395.794 ERR GetRange: invalid end 49 (listOffset: 869, count: 100)
    
    
    
    2015-08-13T14:50:57 395.794 ERR Error in ApiHandler.HandleRequest(): Handler getlog threw an exception:
    
    
    
    2015-08-13T14:50:57 395.794 EXC Object reference not set to an instance of an object
    
    
    
    NullReferenceException: Object reference not set to an instance of an object
    
     at AllocsFixes.NetConnections.Servers.Web.API.GetLog.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0 
    
    
    
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0 
    
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    
    UnityEngine.Debug:LogException(Exception)
    
    Logger:masterLogException(Exception)
    
    Logger:Exception(Exception)
    
    Log:Exception(Exception)
    
    AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler:HandleRequest(HttpListenerRequest, HttpListenerResponse, WebConnection, Int32)
    
    AllocsFixes.NetConnections.Servers.Web.Web:HandleRequest(IAsyncResult)
    
    System.Net.ListenerAsyncResult:InvokeCallback(Object)
    
    
    
    (Filename:  Line: -1)
    
    
    
    2015-08-13T14:50:57 395.973 INF Executing command 'lp' by Telnet from 185.23.227.126:54281
    
    
    
    2015-08-13T14:50:57 396.023 INF Executing command 'gt' by Telnet from 185.23.227.126:54281
    
    
    
    2015-08-13T14:50:58 396.427 INF Executing command 'lp' by Telnet from 221.121.159.30:49959
    
    
    
    2015-08-13T14:50:59 397.801 ERR GetRange: invalid end 49 (listOffset: 875, count: 100)
    
    
    
    2015-08-13T14:50:59 397.801 ERR Error in ApiHandler.HandleRequest(): Handler getlog threw an exception:
    
    
    
    2015-08-13T14:50:59 397.801 EXC Object reference not set to an instance of an object
    
    
    
    NullReferenceException: Object reference not set to an instance of an object
    
     at AllocsFixes.NetConnections.Servers.Web.API.GetLog.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0 
    
    
    
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0 
    
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    
    UnityEngine.Debug:LogException(Exception)
    
    Logger:masterLogException(Exception)
    
    Logger:Exception(Exception)
    
    Log:Exception(Exception)
    
    AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler:HandleRequest(HttpListenerRequest, HttpListenerResponse, WebConnection, Int32)
    
    AllocsFixes.NetConnections.Servers.Web.Web:HandleRequest(IAsyncResult)
    
    System.Net.ListenerAsyncResult:InvokeCallback(Object)
    
    
    
    (Filename:  Line: -1)
    
    
    
    2015-08-13T14:51:00 398.423 INF Executing command 'lp' by Telnet from 221.121.159.30:49959
    
    
    
    2015-08-13T14:51:00 398.928 INF Time: 6.50m FPS: 87.50 Heap: 657.1MB Max: 736.0MB Chunks: 1004 CGO: 124 Ply: 2 Zom: 10 Ent: 26 (50) Items: 20
    
    
    
    2015-08-13T14:51:01 399.383 INF Executing command 'lp' by Telnet from 221.121.159.30:49959
    
    
    
    2015-08-13T14:51:01 399.813 ERR GetRange: invalid end 49 (listOffset: 881, count: 100)
    
    
    
    2015-08-13T14:51:01 399.814 ERR Error in ApiHandler.HandleRequest(): Handler getlog threw an exception:
    
    
    
    2015-08-13T14:51:01 399.814 EXC Object reference not set to an instance of an object
    
    
    
    NullReferenceException: Object reference not set to an instance of an object
    
     at AllocsFixes.NetConnections.Servers.Web.API.GetLog.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0 
    
    
    
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0 
    
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    
    UnityEngine.Debug:LogException(Exception)
    
    Logger:masterLogException(Exception)
    
    Logger:Exception(Exception)
    
    Log:Exception(Exception)
    
    AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler:HandleRequest(HttpListenerRequest, HttpListenerResponse, WebConnection, Int32)
    
    AllocsFixes.NetConnections.Servers.Web.Web:HandleRequest(IAsyncResult)
    
    System.Net.ListenerAsyncResult:InvokeCallback(Object)
    
    
    
    (Filename:  Line: -1)

    ... and so on...

  3. Ah, ok, not in the official part :)

    Should still work the same way though.

     

    Oh ok, but in what *.js file I had to copy these lines now? Because there are now one separate for each function, and the index.js only contains 3 lines and looks completely different now - and I have no clue regarding js files tbh oO

  4. ---snip---

    Hm, when did the map have an auto-refresh? Really can't remember about that, at least the A11 revs (and I think also A10) only had the manual reload-tiles button.

    Of course auto-refresh could be added but this will also add additional overhead on the server for retransmitting the tiles over and over again.---snip---

     

    The automation of the reload tiles function was done by adding this to the index.js file after line 512

    		var reloadTilesEvent = function() {
    	tileTime = new Date().getTime();
    	tileLayer.redraw();
    	tileLayerMiniMap.redraw();
    	window.setTimeout(reloadTilesEvent, 120000);
    }
    
    window.setTimeout(reloadTilesEvent, 120000);

    - the reload time could be set to any value, we used the 2 minutes reload for our server. Someone posted this some months ago here in the forum, and it was a useful find.

  5. It's nice to have the map refreshed, but atm it reloads the whole page, so each option has to be checked again everytime (player online, claims etc.). A solution that only automates the "reload tiles" function, like before (as mentioned by SylenThunder) would be much better :)

  6. Hey Alloc,

     

    I finally got around to redoing my map and getting the time added. I really wanted to yet again say thanks for providing that js file so I could get it knocked out! Can't wait to see what else you end up adding to this amazing map.

     

    In case you're wondering, or if someone else wants the map edits, they look like this (I like transparent stuff, onno I'm weird?)

     

    Map:

    http://i.imgur.com/m2j9hOM.jpg

     

    Inventory:

    http://i.imgur.com/0mqtAgS.png

     

    This map looks really nice! I would like to have this edits for my map too :)

  7. I managed to see the rendered map going through mod folder and opening the index.html, but it only shows the basic map, no online/offline players or land claims. I have access to the hosting machine itself, so I do not use a webpanel (I think?). I tried both my telnet and control panel ports after my IP and no success. Am I missing a step? I can access the map and render it, just missing the ability to see the players.

     

    Try it with your Control Panel Port +2, so if your Control Panel Port is 22550 (only an example), use 22552.

  8. So I might be one of the only few who didn't do this right, but I have been searching everywhere before asking, and I can't find a straightforward answer anywhere. I got my files installed correctly (indicated by the green dot next to "alloc's fixes" on the SM), but I can't seem to get mapping to work? Are there some other steps I need to take to be able to get the map to show everything that's been done?

     

    I saw somewhere about entering a code to render the map, but I can't seem to find it anymore. The map would really help for our events. Thanks in advance for the help!

     

    Is the port necessary for the map to work opened on your server side? It's always webpanel port +2. You could try to see the map in your browser by entering http://YourServersIP:webpanelport+2/static/index.html (f.e.http://XX.XXX.XXX.X:XXX52/static/index.html)

  9. Can anyone confirm if the latest alloc fixes from A11.4 work with A11.5?

     

    Seems not to work. I reapplied Allocs Fixes for 11.4, and after server restart the server itself was back to 11.4, so I had to remove the fixes. I hope Alloc will bring out new fixes soon, to get FRT and Webmod working properly.

  10. Hi,

    I want to run this Mod on my rented Nitrado Server, but when I put the Mod Datas on the server, he wont start. (It's my first gameserver ever, so I don't know much about how to install mods)

    What am I doing wrong?

    I send the sharedassets1 to the 7daystodie.data folder and overwrite the existing Data Folder with the Mod-Data Folder. Then the server won't start :(

     

    You may NOT overwrite the sharedassets files on the server. If a mod comes with modified sharedassets, those go into your CLIENT, and only there.

  11. We also have issues with our server map, which has grown over several months now. I use my Browser and Webmod to access the map. but it is at a point now, that makes is nearly impossible to move from the center to show outer regions, or zoom in/out without the map becoming unresponsive, or losing connection and have to reload.

     

    It is not an issue of the server itself, since my other 2 "younger" servers with smaller maps and fewer map informations have no issues to load fast and properly. It also might not be an issue of the maps size - ours is not too big, but probably overloaded with informations from all the players that have ever been on this map since it has started.

  12. Regarding the mapping feature, I was not able to get it to work, because the port is closed by my server hoster. So I wrote a ticket just before the holidays and received an answer now. They cannot (or don't want to) open the port required for the webserver to allow Allocs mapping...

    Seems to be time to look for another hoster.

  13. Sounds like something is blocking access. Are you running with a hosting provider? If so they probably block access to that port with a firewall. You can ask them if they open it for you (but I know that at least one already said no to another user but I think a lot of them are quite helpful ;) ).

     

    Yes, my server is hosted by a provider (Nitrado), so yeah, they have probably blocked the access to this port. I could try and ask them via the hotline or ticket, but the support there seems a bit clueless sometimes...

  14. I cannot get the map to show on a webpage. Alloc's Server Fixes and webserver last versions are in place - I use them with FRTs Server Manager 3.4.5.0. "Started webserver on 29452" is listed in the Web panel and the output_log.txt too. But when I try to connect via Waterfox to "MyServersIP:29452 I can't...I get a connection timeout. What I'm doing wrong? Map files are also in place, made a rendermap yesterday and the map folder is in the saves folder.

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