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LackLustaFilaBusta

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  1. I personally like the new mag system for the most part, apart from sometimes looting a better version of something I can make. I think the skill system needs a rework though as far as things go. Having to dump so many points into various attributes to get access to certain perks that you more or less need feels bad or trying to play with 2 weapons that aren't the same attribute. A lot of perks can also be combined to make the player experience more enjoyable.
  2. It's not the fact that's its still in alpha its that every alpha they push back stuff they promised would be coming in order to reorganize the same couple of systems over and over again. They waste so much time making balances that they eventually end up redoing anyway in the next alpha.
  3. Yeah stealth is iffy in poi buildings but in city settings I like it cause I can take out targets easily without getting attention from anything else.
  4. I mean I think both stealth perks need to be combined having them split is an insult to stealth players especially if they ended up in 2 different branches. Weapon skills need to just be a learn by doing thing because it makes more sense that way and would provide a better gameplay experience vs I put 10 points into this attribute and now im great with clubs.
  5. I mean they should just roll treasure hunter and lucky looter into 1 perk to make treasure hunter not feel like a skill point waste
  6. Exactly there are so many skills that can be compacted to improve qol for the player. They should also move them to a attributeless tree if they stick with the whole attribute system that way we have more access to them without having to dump so many skill points into attributes we dont want.
  7. Honestly it feels like so many skills need a full rework at this point. A large majority of these "General stat skills" could be combined to make life easier and so it doesn't feel like a huge investment of your skill points to go for something like Lotl when you need points for so many other things as well. For example Hidden Strike and From the Shadows should just be one skill considering if you are going for stealth you are gonna want both. Or even Animal Tracker and The Huntsmen should be one skill since they work together thematically.
  8. I feel like they could easily make a great skill system, they have all the pieces to make a good system if they'd actually integrate them together. Learn by doing for weapons and harvesting and learn by reading for crafting with some perks that dont fit either category using skill points would create a decent system that gives everyone something they like, but instead they want to rework the poor skill system we have now that limits the player greatly.
  9. I get that the fun pimps want to make "their game" but they released an early access game to get our feedback and our funding, but that seems to be worth nothing these days. We playtest the experimentals for bugs, we funded their dream but when it comes to our honest feedback they consider our opinions the minority and continually push back most new content in favor of reworking the same progression and skill systems.
  10. And I'm sure that they could have found a way to make it work by now if they didn't sideline it to continually rework systems that they have no idea on how they want to work. I mean its alpha after alpha they delay stuff that was supposed to be added in it just so they can rework the same couple of things.
  11. They have to actually get around to adding them first lol, I'm sure alpha 22 will be yet another skill system rework instead
  12. Honestly feels like the devs get in their own heads too much and feel the need to keep changing the same things over and over and that usually ends up being the bulk of each alpha.
  13. Kinda sad to think this game will have spent 10 years in Early Access come december.
  14. I think a mix of learn by doing and mag system could resolve a lot of the problems. Learn by reading can control the crafting aspect while learn by doing can control effectiveness of weapon/harvesting skills. Then just have a single skill page to spend points on perks that don't fall in line with either system like iron gut or advanced engineering.
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