Jump to content

Pichii

Members
  • Posts

    365
  • Joined

  • Last visited

Everything posted by Pichii

  1. Bump. If you use the Auger underground by 16 block, heatmap locks as well. No zombies ever spawn till you are topside and use aug. Even checked the server logs and NO zombies spawned in 2 IRL hours of digging with an auger at full blast. Perhaps it might be easier to replicate the lock by going underground? I also have the issue with screamers performing full scream but not summoning swarms (and the oposite, where animation DOESNT trigger but hordes come anyway.) May simply be broken animation for screamer/scream.... Could be both heatmap issue and screamers.
  2. Bump. If you use the Auger underground by 16 block, heatmap locks as well. No zombies ever spawn till you are topside and use aug. Even checked the server logs and NO zombies spawned in 2 IRL hours of digging with an auger at full blast. Perhaps it might be easier to replicate the lock by going underground? I also have the issue with screamers performing full scream but not summoning swarms (and the oposite, where animation DOESNT trigger but hordes come anyway.) May simply be broken animation for screamer/scream.... Could be both heatmap issue and screamers.
  3. I think I may have a guess as to process to reproduce finally; 1. Launch steam. 2. Allow PC to enter sleep mode with Drives off. 3.Wake from sleep. 4.Run Dedi-server. 5.Wait to experience timeout. My current suspicion is that sleep mode is causing the auth failure through steam. Currently in process of confirming theory but reproducing this bug with intent proves difficult. 5. Connect to server and wait for timeout*
  4. I think I may have a guess as to process to reproduce finally; 1. Launch steam. 2. Allow PC to enter sleep mode with Drives off. 3.Wake from sleep. 4.Run Dedi-server. 5.Wait to experience timeout. My current suspicion is that sleep mode is causing the auth failure through steam. Currently in process of confirming theory but reproducing this bug with intent proves difficult. 5. Connect to server and wait for timeout*
  5. Bumping this; same issue. Mine started with Epic auth but is now down to litenetlib performing (seemingly) erroneous disconnects due to EoS (Easy anticheat service) forced-DCs. Forums for steam show workarounds indicating reinstalls of steam bootstrapper files- Ive done so and this problem persists and is unique to 7d2d and not my other games that also use EAC.
  6. New Error (Dedi-server log) 2022-05-17T15:26:36 6500.038 INF [Steamworks.NET] Authentication callback. ID: 76561198238878000, owner: 76561198238878000, result: k_EAuthSessionResponseAuthTicketCanceled 2022-05-17T15:26:36 6500.038 INF [Steamworks.NET] Kick player for invalid login: 76561198238878000 ShuFlngPu 2022-05-17T15:26:36 6500.038 INF [Auth] PlatformAuth authorization failed: EntityID=171, PltfmId='Steam_76561198238878000', CrossId='EOS_00027746b32743e2afed6afcd11f1d32', OwnerID='Steam_76561198238878000', PlayerName='ShuFlngPu' 2022-05-17T15:26:36 6500.038 INF Kicking player (Platform auth failed: AuthTicketCanceled): EntityID=171, PltfmId='Steam_76561198238878000', CrossId='EOS_00027746b32743e2afed6afcd11f1d32', OwnerID='Steam_76561198238878000', PlayerName='ShuFlngPu' 2022-05-17T15:26:36 6500.546 INF DynamicMusic: 171 successfully removed from Bloodmoon state cache 2022-05-17T15:26:36 6500.546 INF Player disconnected: EntityID=171, PltfmId='Steam_76561198238878000', CrossId='EOS_00027746b32743e2afed6afcd11f1d32', OwnerID='Steam_76561198238878000', PlayerName='ShuFlngPu' 2022-05-17T15:26:36 6500.546 INF GMSG: Player 'ShuFlngPu' left the game 2022-05-17T15:26:36 6500.546 INF Exited thread NCS_Writer_0_0 2022-05-17T15:26:36 6500.546 INF Exited thread NCS_Reader_0_1 2022-05-17T15:26:36 6500.546 INF Exited thread NCS_Reader_0_0 2022-05-17T15:26:36 6500.546 INF Exited thread NCS_Writer_0_1 2022-05-17T15:26:36 6500.595 INF NET: LiteNetLib: Client disconnect from: 73.221.215.24:62765 (DisconnectPeerCalled) Note; This player is a registered admin on the server. Nobody else is being disconnected while admin is.
  7. New Error (Dedi-server log) 2022-05-17T15:26:36 6500.038 INF [Steamworks.NET] Authentication callback. ID: 76561198238878000, owner: 76561198238878000, result: k_EAuthSessionResponseAuthTicketCanceled 2022-05-17T15:26:36 6500.038 INF [Steamworks.NET] Kick player for invalid login: 76561198238878000 ShuFlngPu 2022-05-17T15:26:36 6500.038 INF [Auth] PlatformAuth authorization failed: EntityID=171, PltfmId='Steam_76561198238878000', CrossId='EOS_00027746b32743e2afed6afcd11f1d32', OwnerID='Steam_76561198238878000', PlayerName='ShuFlngPu' 2022-05-17T15:26:36 6500.038 INF Kicking player (Platform auth failed: AuthTicketCanceled): EntityID=171, PltfmId='Steam_76561198238878000', CrossId='EOS_00027746b32743e2afed6afcd11f1d32', OwnerID='Steam_76561198238878000', PlayerName='ShuFlngPu' 2022-05-17T15:26:36 6500.546 INF DynamicMusic: 171 successfully removed from Bloodmoon state cache 2022-05-17T15:26:36 6500.546 INF Player disconnected: EntityID=171, PltfmId='Steam_76561198238878000', CrossId='EOS_00027746b32743e2afed6afcd11f1d32', OwnerID='Steam_76561198238878000', PlayerName='ShuFlngPu' 2022-05-17T15:26:36 6500.546 INF GMSG: Player 'ShuFlngPu' left the game 2022-05-17T15:26:36 6500.546 INF Exited thread NCS_Writer_0_0 2022-05-17T15:26:36 6500.546 INF Exited thread NCS_Reader_0_1 2022-05-17T15:26:36 6500.546 INF Exited thread NCS_Reader_0_0 2022-05-17T15:26:36 6500.546 INF Exited thread NCS_Writer_0_1 2022-05-17T15:26:36 6500.595 INF NET: LiteNetLib: Client disconnect from: 73.221.215.24:62765 (DisconnectPeerCalled) Note; This player is a registered admin on the server. Nobody else is being disconnected while admin is.
  8. Additional information; I disabled Dynamic Music via client side on dedi-host machine and the epic errors have ceased. Uncertain if related or not but I have not had this bug since the afternoon of 5-16-2022. Further, all the players on my server had dynamic off.
  9. Additional information; I disabled Dynamic Music via client side on dedi-host machine and the epic errors have ceased. Uncertain if related or not but I have not had this bug since the afternoon of 5-16-2022. Further, all the players on my server had dynamic off.
  10. Whenever this bug happens, dedi-host on client side gets DC from server with litenetlib disconnect due to timeout. It ONLY affects host's client connection to dedicated server. Nobody and nothing else is affected. Logs to follow in pastebin. From logs: 2022-05-09T12:36:30 1386.414 WRN [EOS] [LogEOSMessaging - Warning] Lost connection to Stomp on 'wss://api.epicgames.dev/notifications/v1/30b9e9e5f58b4f4e82930b3bef76d9e1/connect' (Peer did not specify a reason for initiating the closing) - will attempt to reconnect after 4.5 seconds. LocalUserId=[000...d32] (Client log Paste -client-) https://pastebin.com/WhJTmn23 (Connection log Paste -Dedi-) https://pastebin.com/xLiithbs (Output log -Dedi-) https://pastebin.com/5CQZJPSr (Launch Log) 2022-05-13 16:55:01 Orig CWD: S:\SteamLibrary\steamapps\common\7 Days To Die Orig process CWD: S:\SteamLibrary\steamapps\common\7 Days To Die argv[0]: S:\SteamLibrary\steamapps\common\7 Days To Die\7dLauncher.exe App.ExeName: S:\SteamLibrary\steamapps\common\7 Days To Die\7dLauncher.exe GetModuleFileName: S:\SteamLibrary\steamapps\common\7 Days To Die\7dLauncher.exe S:\SteamLibrary\steamapps\common\7 Days To Die\7dLauncher.exe -from-steam S:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -noeac -logfile C:\Users\pichi\AppData\Roaming\7DaysToDie\logs\output_log_client__2022-05-13__16-55-01.txt Launched the game executable (EAC files did not have anything in there that was listed for posting :x ) (Map Info) <?xml version="1.0" encoding="UTF-8"?> <MapInfo> <property name="Scale" value="1" /> <property name="HeightMapSize" value="10240,10240" /> <property name="Modes" value="Survival,SurvivalSP,SurvivalMP,Creative" /> <property name="FixedWaterLevel" value="false" /> <property name="RandomGeneratedWorld" value="true" /> <property name="GameVersion" value="Alpha.20.4.38" /> <property name="GenerationSeed" value="PathNotFound" /> </MapInfo> OS Name Microsoft Windows 10 Pro Version 10.0.19044 Build 19044 Other OS Description Not Available OS Manufacturer Microsoft Corporation System Name MURPHY System Manufacturer To Be Filled By O.E.M. System Model X570 Taichi System Type x64-based PC System SKU To Be Filled By O.E.M. Processor AMD Ryzen 5 5600X 6-Core Processor, 3600 Mhz, 6 Core(s), 12 Logical Processor(s) BIOS Version/Date American Megatrends Inc. P4.80, 2/16/2022 SMBIOS Version 3.2 Embedded Controller Version 255.255 BIOS Mode UEFI BaseBoard Manufacturer ASRock BaseBoard Product X570 Taichi BaseBoard Version Platform Role Desktop Secure Boot State Off PCR7 Configuration Elevation Required to View Windows Directory C:\Windows System Directory C:\Windows\system32 Boot Device \Device\HarddiskVolume3 Locale United States Hardware Abstraction Layer Version = "10.0.19041.1566" User Name MURPHY\pichi Time Zone Pacific Daylight Time Installed Physical Memory (RAM) 48.0 GB Total Physical Memory 47.9 GB Available Physical Memory 39.7 GB Total Virtual Memory 54.9 GB Available Virtual Memory 42.3 GB Page File Space 7.00 GB Page File C:\pagefile.sys Kernel DMA Protection Off Virtualization-based security Not enabled Device Encryption Support Elevation Required to View Hyper-V - VM Monitor Mode Extensions Yes Hyper-V - Second Level Address Translation Extensions Yes Hyper-V - Virtualization Enabled in Firmware Yes Hyper-V - Data Execution Protection Yes 7d2d EXP 20.5 B2 Latest_Experimental Status: New
  11. Just trying to point out how crazy it is youre holding free help to the professional industry standard when almost certainly the vast majority of this help doesnt have the training for what you are now requiring. You NEED forms to fill out or even better; an automated bug reporting system.
  12. Keep adding more and more and more steps to filling out bug reports to the point im just gona politely bow out after some years. I dont want to keep having to adapt to a poor information collection system. Use Google Doc and have us fill out a bug report FORM that is in a format to your liking that we can just all fill in. At this point I feel like we should all get paid with the amount of work the Pimps are requiring FREE help to do. Cant we at least meet halfway? Use googledocs and supply a form to fill out. You get less bug reports that are 'useless' and all bug reports fit the format you want. Less wasted time for everyone. Phones can use Open Office to view/edit Google Docs, same as PCs and has a free licence. Please, I beg. This bug report system sucks and ive mentioned it before but for some reason, yall keep on keepin on with a system that doesnt do its job very well; See "Unfinished bug report" section for proof... PS: Not having a PC when doing development work is like not having a car for a pizza delivery job. Wut is this? xD Supply that man a better phone for work purposes. Its a tax write off too! lol
  13. So, heres my idea; A storage box that can send sorted items to boxes. You put the items into Sorting box. The sorting box connects with pipes (like already exist in the game) and go into Recepoticle A, B, C (ect) Allow the boxes to be set by XML defs such as "Weapon" "Armor" "Medical" "Resource" (If remodeling a pipe is unpractical, can just use modified electrical wire? to send items?) Box simply checks recepticle A,B,C for tags and sends item with said XML tag into the tagged box. Ill kill 1,000 zombies if this gets added as a vanilla feature, as an offering. Happy Hunting ;)
  14. I noticed in A20 that bicycles had a buffed inventory and the trader even offered you one as a quest reward for seeking new trade routes. I was just going to suggest- instead of free why not fix the only reason nobody builds one of these bad boys unless they are new to the game? Wheels. There is no reason I would even think about building a bicycle when I could wait a few more days and just build a minibike. Wheels and acid are the main bottleknecks for your mobile empire and thus, there is never a reason to build one. So, my suggestion is with these pipe weapons rework, make a bicycle tire that isnt a regular motor vehicle tire. (Its not that way in real life too ya kno, the two are very different.) new graphic (Please make it cheesily square or just bent as all heck. :D) Materials: 10 duct tape, 1000 iron, 25 polymers. (Its raw iron and we gota bend it like a bender bot, were gona waste alot.) This cost will keep them expensive but affordable once you get a base up and, offers a vehicle early if youre a 'live out your backpack' type fellow as well as adding mobility utility early enough and at a reasonable enough cost I may actually consider making one and paying the cost.
  15. Even more information: I took out the truck-trailer and put in cobble blocks and the bug still persisted. After the zombies took out the deformed chunks of cement, it became clear that the zombies are actually just over-prioritizing the 1wide gap between the roof and the top of the wood/cobble ramp. Due to standing just over the 1wide combined with the choke point, the zombies would, 3/5 times choose to path the 1wide gap with a crawl instead of jumping up to where I was. Hatches still seem to be under-prioritized for the zombies however, very drastically.
  16. Even more information: I took out the truck-trailer and put in cobble blocks and the bug still persisted. After the zombies took out the deformed chunks of cement, it became clear that the zombies are actually just over-prioritizing the 1wide gap between the roof and the top of the wood/cobble ramp. Due to standing just over the 1wide combined with the choke point, the zombies would, 3/5 times choose to path the 1wide gap with a crawl instead of jumping up to where I was. Hatches still seem to be under-prioritized for the zombies however, very drastically.
  17. additional info: Game Version: A20 (Latest EXP) Platform: (PC OS/Version: (Windows CPU Model: 5600x System Memory:48GB GPU Model and VRAM: GTX 1070black Screen Resolution: 25xx by 1440 Video Settings: High->Custom (lowered shadows quality and distance) Game mode: Single-> Friends only active, none connected. Did you wipe old saves? (Yes Did you start a new game? (Yes Did you validate your files? (Yes Are you using any mods? No) EAC off? Gamesparks Off
  18. additional info: Game Version: A20 (Latest EXP) Platform: (PC OS/Version: (Windows CPU Model: 5600x System Memory:48GB GPU Model and VRAM: GTX 1070black Screen Resolution: 25xx by 1440 Video Settings: High->Custom (lowered shadows quality and distance) Game mode: Single-> Friends only active, none connected. Did you wipe old saves? (Yes Did you start a new game? (Yes Did you validate your files? (Yes Are you using any mods? No) EAC off? Gamesparks Off
  19. By standing at the top where the hatches are and opening/closing them, I am able to simply turn the AI pathing on and off at will. The zombies will only attack super structure below if hatch is shut. On blood moon, the zbomies will crawl the 1wide 3/5 times instead of path up, even with hatch open.
  20. Yeah, pretty much. Not sure what was going on, my friends PC was having some major issues. We diagnosed it to an issue with his windows configs and gamesparks. He rips that... spyware stuff from his pc thats required for the new windows update? Apparently what he does and gamesparks seem... Incompatable. Had him disable gamesparks and havnt had an issue. His 7d2d steam file was 70gb. I know its not A20 thats having the problems, its his jank configs. ❤️ thank you for the assist tho. Here is his log btw; in case it needs become an actual bug ticket: PS: I put "=======" at the start and end of the mod load for ease of reference. Mono path[0] = 'G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'G:/Steam Games/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: VRAM: 11127 MB Driver: 27.21.14.6627 Begin MonoManager ReloadAssembly - Completed reload, in 0.090 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.460700 ms 2021-12-07T19:08:25 0.013 INF [Platform] Init 2021-12-07T19:08:25 0.047 INF [Platform] Using native platform: Steam 2021-12-07T19:08:25 0.048 INF [Platform] Using cross platform: EOS 2021-12-07T19:08:25 0.049 INF [Platform] Using server platform: Steam 2021-12-07T19:08:25 0.049 INF [Platform] Initializing Steam 2021-12-07T19:08:25 0.051 INF Starting PlayerInputManager... Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 2021-12-07T19:08:25 0.199 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2021-12-07T19:08:25 0.293 INF [Steamworks.NET] SteamAPI_Init() ok 2021-12-07T19:08:25 0.301 INF Not running in Big Picture Mode, no on-screen keyboard available 2021-12-07T19:08:25 0.301 INF [Platform] Initializing EOS 2021-12-07T19:08:25 0.317 INF [EOS] Initialize: Success 2021-12-07T19:08:26 0.430 INF Localization language: english 2021-12-07T19:08:26 0.446 INF Texture quality is set to 0 2021-12-07T19:08:26 0.446 INF Precaching... 2021-12-07T19:08:26 0.447 INF Precaching file: 7DaysToDie_Data/resources.assets 2021-12-07T19:08:26 0.502 INF [EAC] Not loading, not started from launcher 2021-12-07T19:08:26 0.831 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2021-12-07T19:08:26 0.841 INF Precaching file: Data/Bundles/blocktextureatlases 2021-12-07T19:08:26 0.988 INF Precaching file: Data/Bundles/terraintextures 2021-12-07T19:08:26 1.158 INF Precaching done 2021-12-07T19:08:27 1.868 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.627200 ms 2021-12-07T19:08:27 1.916 INF [GSM] Disabled... 2021-12-07T19:08:27 1.922 INF Awake IsFocused: True 2021-12-07T19:08:27 1.922 INF Awake 2021-12-07T19:08:27 1.931 INF Version: Alpha 20 (b218) Compatibility Version: Alpha 20, Build: Windows 64 Bit 2021-12-07T19:08:27 1.931 INF System information: 2021-12-07T19:08:27 1.932 INF OS: Windows 10 (10.0.19044) 64bit 2021-12-07T19:08:27 1.932 INF CPU: AMD Ryzen 9 5900X 12-Core Processor (cores: 24) 2021-12-07T19:08:27 1.932 INF RAM: 32694 MB 2021-12-07T19:08:27 1.932 INF GPU: NVIDIA GeForce GTX 1080 Ti (11127 MB) 2021-12-07T19:08:27 1.932 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2021-12-07T19:08:27 1.932 INF Last played version: Alpha 20 2021-12-07T19:08:27 1.932 INF Local UTC offset: -7 hours 2021-12-07T19:08:27 1.934 INF Command line arguments: G:\Steam Games\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -logfile G:\Steam Games\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-12-07__19-08-24.txt 2021-12-07T19:08:27 1.957 INF Occlusion: Awake 2021-12-07T19:08:27 1.962 INF ApplyAllOptions streaming budget 10014.3 MB 2021-12-07T19:08:27 1.962 INF ApplyAllOptions current screen 2560 x 1440, 59hz, window 2560 x 1440, mode FullScreenWindow 2021-12-07T19:08:27 1.963 INF Texture quality is set to 0 2021-12-07T19:08:27 1.963 INF ApplyTextureFilter 2, AF Enable 2021-12-07T19:08:27 1.964 INF ApplyTerrainOptions 3 ============ 2021-12-07T19:08:27 2.036 INF [MODS] Start loading 2021-12-07T19:08:27 2.039 INF [MODS] Initializing mod code 2021-12-07T19:08:27 2.039 INF [MODS] Loading done ============ 2021-12-07T19:08:27 2.045 INF Loading permissions file at 'C:\Users\Brandon\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2021-12-07T19:08:27 2.070 INF Loading permissions file done. 2021-12-07T19:08:27 2.114 INF GameSense server not found (no props file), disabling 2021-12-07T19:08:27 2.114 INF Awake done in 191 ms Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5400. Total: 8.124800 ms (FindLiveObjects: 0.166400 ms CreateObjectMapping: 0.080100 ms MarkObjects: 7.847600 ms DeleteObjects: 0.030600 ms) 2021-12-07T19:08:27 2.241 INF Updated culture for display texts 2021-12-07T19:08:28 2.562 INF [XUi] Parsing all window groups completed in 300 ms total. 2021-12-07T19:08:28 2.795 INF Reloading serveradmin.xml 2021-12-07T19:08:28 2.795 INF Loading permissions file at 'C:\Users\Brandon\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2021-12-07T19:08:28 2.795 INF Loading permissions file done. 2021-12-07T19:08:28 3.214 INF [XUi] Initialized all window groups completed in 346 ms total. 2021-12-07T19:08:28 3.261 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1]. 2021-12-07T19:08:29 3.622 INF LoadTextureArraysForQuality quality -1 to 0, reload False 2021-12-07T19:08:30 4.418 INF Loaded (local): rwgmixer 2021-12-07T19:08:30 4.492 INF Loaded (local): archetypes 2021-12-07T19:08:30 4.552 INF Loaded (local): color_mappings 2021-12-07T19:08:30 4.619 INF Loaded (local): loadingscreen 2021-12-07T19:08:30 4.636 INF WorldStaticData.Init() needed 1.000s 2021-12-07T19:08:30 4.655 INF [Steamworks.NET] Login ok. 2021-12-07T19:08:30 4.655 INF [EOS] Login 2021-12-07T19:08:30 5.355 INF [EOS] Login succeeded, PUID: 0002c47736bb44c4b53362e84201bcc8 (Log ends due to game hard crash) (Windows log reports "Windows shutdown due to an unexpected error."
  21. This also results in a crash so yeah. Big sad. lmk if anyone knows what is goin on. Rest of the log is same as mine, which is running without any problems. 🧷 Here ya go pal Also, did you want the FULL log? Cuz I did post the log. 2021-12-07T18:40:06 8.807 INF [MODS] Start loading2021-12-07T18:40:06 8.809 INF [MODS] Initializing mod code2021-12-07T18:40:06 8.809 INF [MODS] Loading done I can directly compare the two logs to know whats differnt from a clean log and this is the only difference so, if you cant make anything of it out of that, its likely a windows config problem and nothing yall will help with anyway. My support request is literally; is that mod folder sterilized? Is that working as intended? If it is, my support request is complete.
×
×
  • Create New...