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Hated

Fun Pimps Staff
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Posts posted by Hated

  1. Hello Everyone!

    This weekend we have a small patch for you fixing the NRE for "celebrate" kills.

    We also have a fix for falling turrets in here.

    This patch is expected to go stable on Monday. 

    You can look forward to a meatier patch again with A20.3!

     

    A20.2 b2 Changelog

     

    Fixed

    • Null Ref when killing enemies with celebrate on
    • Turrets falling through blocks
    • CallGameEvent would not work on servers for clients
  2. Today we are releasing A20.1 b6 as stable.

    We have updates and fixes to POIs, a fix for the drone dupe, a fix to make achievements work again, balance changes and much more.

    Savegames should be compatible with A20 b238.

     

    We hope everyone enjoys A20.1 b6!

    Have a good day!

     

    A20.1 b6 changelog:

     

    Added 

    • Show Stability makes a clearly different green for max and darkens colors every 1m of world space 


    Changed 

    • AI destroy area is canceled when damaged by an entity 
    • Updates to downtown_strip_05 based on player feedback (e.g. texture issues, sleeper adjustment, etc.) 
    • Updated to house_modern_18 based on YT player feedback. (made path more obvious, added torches, added triggers so sleepers aren't left behind, etc.) 
    • Updates to remnant_skyscraper_01 based on feedback. 
    • Updated house_construction_01 and house_construction_02 with new art props 
    • Updated remnant_business_0205, updated with new art and shapes 
    • Updated store_book_01, store_clothing_01, store_electronics_02, store_grocery_01, store_gun_02, added new art and new shapes 
    • House_modern_23 (TIER4)  Changes made based on feedback 
    • Updated restore power and sleeper configuration for countrytown_business_04 based on player feedback. 
    • Warehouse_04: added floor trims inside warehouses, fixed mispainted textures in bathrooms and kitchen's floor, replaced shelfs to prevent Z-fighting. 
    • Remnant_waste_01: replaced sinks for sink shape inside ice cream store. Improved destroyed ceiling 
    • Updated downtown_strip_10 based on player feedback. 
    • Downtown_filler_27 (TIER3, search, clear)  removed door frame simulating door that was permanently closed to avoid confusion 
    • House_modern_23: changes made after level designers meeting feedback 
    • Reworked all couch harvests to give some of the main resources on the destroy event instead in the middle of the harvest 
    • Slightly increased the probability of books found in book piles and crackabook shelves 
    • Downtown_filler_23. Replaced bank upper windows for bulletproof. Replaced old fuse boxes. Fixed trigger not properly linked to door. 
    • Updated loot probability and quality templates to better align with the new loot stage system 
    • Added and updated loot probabilities with a ProbT2Cap template to prevent empty loot containers and/or missing loot items at high loot stage where ProbT3 is not available 
    • Mailboxes now have a higher chance to spawn archery, spear, and needle and thread books early game 
    • Reworked tiered chest loot to better reflect POI difficulty 
    • Reduced the amount of aloe cream found in backpacks 
    • Increased the chance to find acid in sinks and chemical sets 
    • Added another low chance to find vehicle wheels in PassNGas crates 
    • Warehouse_04:  final loot room sleepers volumes rearranged to hold at least two feral. Replaced fake scrap metal rollup doors for steel ones. Fixed mispainted texture in perimetral wall 
    • Reorganized the furniture helpers to prevent unwanted block rotations hiding adjacent block faces due to mixed block types/properties 
    • Moved cabinets, cupboards, and bookshelves to a new player crafted helper block (same recipe as before) 
    • Moved the storage crate and writable storage crate to their own recipes (same recipe as before) 
    • Moved the old chair out of the furniture helper and gave it its own new recipe 
    • Added produce baskets, pallets, and empty clothes shelves to furniture helper 
    • Updated preview thumbnail JPGs for part_loot_t1 through t5. 
    • Penetrator Perk now references the Lever Action rifle instead of the Marksman rifle 
    • Updated Localization for furniture helper blocks 
    • Drone description no longer references the ability to fight 
    • Reduced ammo loot counts by ~15 to 30% 
    • Reduced amount of ammo found in yellow zombie loot bags from large to medium group 
    • Reduced amount of ammo found in blue zombie loot bags from 2 large rolls to 1 
    • Updated colliders and xml on all arrow slits to work like iron bars 
    • Yes Arlene, it's time to take the Christmas tree down! Removed Christmas themed items from loot. 
    • Improved AI destroy area trigger percents/distances, stun handling and capped spread to allies 
    • TerrDestroyedWoodDebris now harvests 1,2 wood instead of 3 to be better aligned with the cost of frame shape blocks 
    • Mmetal_weak to Mmetal on stoves to match other appliance HP pools 
    • Increased the max HP from 5 to 100 on lootable backpacks, duffle bags, sports bags, and purses to help prevent premature loot loss 
    • Added quick exit keyrack to POI oldwest_business_13. 
    • Large_park_01  moved kiosk 1 block to the back, added extra floor under it 
    • Farm_04 made changes so it's no longer easy to reach and kill final sleepers before triggering. Fixed mispainted textures. Changed quick exit for roll up door. 
    • Farm_08 locked front door. Added light pointing at the quest's entrance. 
    • Removed restore power quest from lot_downtown_filler_01 
    • Clean up and rename junk drone console commands to jd for local player data and jd clear for clearing. 
    • House_old_tudor_06 to new RWG standards. 
    • House_old_bungalow_08 for new RWG country residential.


    Fixed 

    • Remnant_downtown_12, mispainted textures 
    • Terrain density covers satchel in warehouse_04 
    • Missing paint behind curtains in house_old_ranch_01. 
    • Missing paint in gas_station_07. 
    • In body_shop_01, loot room sleepers on rooftop spawn within players view 
    • Terrain water blocks can be broken and sent flying in block shape by the splash damage from Rocket HE rounds. 
    • Distant and/or low resolution reflections/lighting on arrows are pink 
    • Inaccessible cabinets in house_old_ranch_06. 
    • In POI oldwest_business_12 sleeper stuck between 2 bookshelves. 
    • In POI house_old_victorian_05 nightstand and bed clipping into window ledges. 
    • House_old_modular_06 z fighting on exterior. 
    • Diner_03 density issue on roof. 
    • Diner_03 bathrooms need stall art update (restaurant booths, commercial sink, mirror, easy exit, etc.) 
    • House_old_modular_08 Z-fighting on exterior windows 
    • POI canyon_gift_shop has extra blocks. 
    • Survivor_site_09 Z-fighting on watch tower. 
    • Fastfood_04 terrain hole under car. 
    • Treasure maps calculate location from 0,0 
    • Confuse does not affect vehicle controls. 
    • Active drones can duplicate 
    • Drone manager duplication 
    • Drone can fall under bedrock and get stuck 
    • JunkDrone stay command sync error with clients that could cause multiple drones. 
    • Removed the "and fight" from the Robotic Drone's information localization 
    • JunkDrone case where teleporting away was not creating a nav object for the unloaded chunk. 
    • Handled a case where picking up the junk drone was not fully cleaned up from the player data. 
    • NRE caused by highlighted text in inventory search field 
    • UI button hover scale effect only playing once per button per game session 
    • Playtest and give feedback on countrytown_business_13 The Dead Rooster 
    • HUDStatBar not working with "statcurrent" for "ActiveItem" when holding a paintbrush 
    • Playtest and give feedback on countrytown_business_06 Ruby's 
    • Downtown_filler_30 (TIER3, clear, search): sleepers showing through ceiling and birdnest clipping through awning 
    • Workbench not crafting multiples of items correctly if output slots full and placed directly into player inventory. 
    • Workbench duplication bug 
    • Can not shoot through bunkBedFrame 
    • Pathing incorrect ladder height check if open to sky 
    • SMG and Desert Eagle  holosight location update. 
    • Adjusted collision to close out gap between the door and the frames of all cellar doors and shutters that allowed player interaction behind them 
    • Inconsistent resources and scaling on military armor recipes 
    • AK47 and Pump Shotgun  holosight location update. 
    • Tactical AR  holosight scope offset for dot alignment. 
    • Holosight dot position updates for Iron Crossbow and Compound Crossbow 
    • Holosight dot position updates for Lever Action Rifle and AutoShotgun 
    • Structural Integrity is not recalculating when block pillar is recreated 
    • Fixed  Slightly tweaked Scope Camera offsets and dot placement for Reflex scope on pipeShotgun 
    • Playtest and give feedback on countrytown_business_13 The Dead Rooster 
    • Missing textures and sleeper volume issues in downtown_filler_13 based on player feedback. 
    • Sniper Rifle holosight dot update. 
    • Attempting to generate a world with Seed: ActableCravings results in a KeyNotFoundException 
    • Scrolling too fast in part selector causes NREs 
    • Show Stability could show old colors 
    • Playtest and give feedback on commercial_strip_01 
    • Using Advanced Generation to generate a 4k world results in an Argument Out Of Range Exception 
    • Cellar door and shutter open/close issue 
    • Explosion of water fix would cause chunk regen to never resume 
    • ChangeBlocks handling of clusters with recursion 
    • Farm_07  mispainted texture in kitchen cabinet next to stove 
    • Achievements aren't working 
    • Fixed  not tied to build :   Cut Gamestage Achievements in half 
    • Switching between Steam offline mode and online within one savegame results in different player profiles/saves 
    • Restore power host melee desync 
    • Fixed  Z-fighting on exterior windows at house_old_bungalow_11. 
    • In POI motel_01 sleepers in final room do not spawn until after player is inside room 
    • Door unlocked in house_old_victorian_01 
    • House_mansard_06 unstable cellar door 
    • Z-fighting and missing paint at POI bank_01 
    • Exit sign in courthouse_med_01 is too low. 
    • Floating TV's in bank_01. 
    • Bank_01 Z-fighting 
    • Action_time_shift index out of range. 
    • Using Twitch teleports while in a workstation UI does not close the UI. 
    • Added missing IndexName property for chandelierLight to work with restore power quests 
    • Origin shift could cause objects to fall through world 
    • Vehicles and drones are using repair kits without showing the minus inventory icon on the HUD
    • Path node otherheight bad in cabin_11 
    • Arrow slit AI exploit ("Zombie Forcefield". Other shapes/rotations can/will allow setups like this, but they are not nearly as convenient) 
    • Falling ragdoll ground hits did not do damage or AI handling 
    • Imposter issues on rwg_tile_downtown_t 
    • Updated missing paint on attic ceiling corners in house_burnt_01 
    • Updated missing paint on attic ceiling corners in house_old_bungalow_06 
    • Having a full inventory and equipping a tool or weapon deletes currently selected hotbar item 
    • Player bedroll and vehicle locations are displayed in the console 
    • Deleted two utility poles in the trader tile to remove an exploit 
    • Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server 
    • Door near loot room was unlocked in POI oldwest_business_13. 
       
  3. Today we have b6 available for you.

    We have a fix for the newly introduced crashes that were reported and much more.

     

    Here's what changed since b5:

     

    A20.1 b6 Changelog

     

    Added 

    • AI destroy area is canceled when damaged by an entity 

    Changed 

    • Updated colliders and xml on all arrow slits to work like iron bars 
    • Yes Arlene, it's time to take the Christmas tree down! Removed Christmas themed items from loot. 
    • Updated bombshelter_02 based on feedback.
    • Improved AI destroy area trigger percents/distances, stun handling and capped spread to allies 
    • TerrDestroyedWoodDebris now harvests 1,2 wood instead of 3 to be better aligned with the cost of frame shape blocks 
    • Mmetal_weak to Mmetal on stoves to match other appliance HP pools 
    • Increased the max HP from 5 to 100 on lootable backpacks, duffle bags, sports bags, and purses to help prevent premature loot loss 
    • Disabled graphics jobs 
    • Added quick exit keyrack to POI oldwest_business_13. 

    Fixed 

    • Using action_teleport_landclaim with no landclaims down causes null reference spam. 
    • Arrow slit AI exploit ("Zombie Forcefield". Other shapes/rotations can/will allow setups like this, but they are not nearly as convenient) 
    • Falling ragdoll ground hits did not do damage or AI handling 
    • Imposter issues on rwg_tile_downtown_t 
    • Missing textures, Added food helper piles to kitchens, adjusted sleeper volumes based on player feedback in downtown_filler_12. 
    • Lot_industrial_14 sand pile made of sandstone. 
    • In POI house_old_bungalow_09 bed frame clipping through window trim. 
    • Origin shifting before the player spawns 
    • Gameevent teleport can now teleport relative to player facing. 
    • Only Usable property for twitch actions can now be set to VIPs. 
    • Updated missing paint on attic ceiling corners in house_burnt_01 
    • Updated missing paint on attic ceiling corners in house_old_bungalow_06 
    • Having a full inventory and equipping a tool or weapon deletes currently selected hotbar item 
    • Player bedroll and vehicle locations are displayed in the console 
    • Deleted two utility poles in the trader tile to remove an exploit 
    • Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server 
    • Door near loot room was unlocked in POI oldwest_business_13. 
  4. Today we deployed A20.1 b5 to EXP for you all to enjoy!

    Savegames should be compatible, but as always we recommend a fresh start.

    We have updated a few POIs that will only show up in a newly created world with A20.1 b5

     

    To participate:

    1. right click on the game in steam 

    2. click on properties

    3. click the "betas" tab

    4. the drop down menu will have latest_experimental available   ← you want THAT

    5. select that and wait for the game to download.

     

     

    The changelog:

    A20.1 b5

     

    Added 

    • Show Stability makes a clearly different green for max and darkens colors every 1m of world space 

     

    Changed 

    • Updates to downtown_strip_05 based on player feedback (e.g. texture issues, sleeper adjustment, etc.)
    • Updated to house_modern_18 made path more obvious, added torches, added triggers so sleepers aren't left behind, etc.
    • Updates to remnant_skyscraper_01 based on QA feedback. 
    • Updated house_construction_01 and house_construction_02 with new art props 
    • Updated remnant_business_0205, updated with new art and shapes 
    • Updated store_book_01, store_clothing_01, store_electronics_02, store_grocery_01, store_gun_02, added new art and new shapes 
    • House_modern_23 Changes made based on feedback 
    • Updated restore power and sleeper configuration for countrytown_business_04 based on player feedback. 
    • Warehouse_04: added floor trims inside warehouses, fixed mispainted textures in bathrooms and kitchen's floor, replaced shelfs to prevent z-fighting. 
    • Remnant_waste_01 replaced sinks for sink shape inside ice cream store. Improved destroyed ceiling 
    • Updated downtown_strip_10 based on player feedback. 
    • Downtown_filler_27 removed door frame simulating door that was permanently closed to avoid confusion 
    • House_modern_23: changes made after level designers meeting feedback 
    • Reworked all couch harvests to give some of the main resources on the destroy event instead in the middle of the harvest 
    • Slightly increased the probability of books found in book piles and crackabook shelves 
    • Enabled graphics jobs 
    • Downtown_filler_23. Replaced bank upper windows for bulletproof. Replaced old fuse boxes. Fixed trigger not properly linked to door. 
    • Updated loot probability and quality templates to better align with the new loot stage system 
    • Added and updated loot probabilities with a ProbT2Cap template to prevent empty loot containers and/or missing loot items at high loot stage where ProbT3 is not available 
    • Mailboxes now have a higher chance to spawn archery, spear, and needle and thread books early game 
    • Reworked tiered chest loot to better reflect POI difficulty 
    • Reduced the amount of aloe cream found in backpacks 
    • Increased the chance to find acid in sinks and chemical sets 
    • Added another low chance to find vehicle wheels in Pass-N-Gas crates 
    • Warehouse_04:  final loot room sleepers volumes rearranged to hold at least two feral. Replaced fake scrap metal rollup doors for steel ones. Fixed mispainted texture in perimeter wall )
    • Reorganized the furniture helpers to prevent unwanted block rotations hiding adjacent block faces due to mixed block types/properties 
    • Moved cabinets, cupboards, and bookshelves to a new player crafted helper block (same recipe as before) 
    • Moved the storage crate and writable storage crate to their own recipes (same recipe as before) 
    • Moved the old chair out of the furniture helper and gave it its own new recipe 
    • Added produce baskets, pallets, and empty clothes shelves to furniture helper 
    • Updated preview thumbnail JPGs for part_loot_t1 through t5. 
    • Updated  house_old_tudor_06 to new RWG standards. 
    • Updated  house_old_bungalow_08 for new RWG country residential.
    • Updated large_park_01  moved kiosk 1 block to the back, added extra floor under it 
    • Farm_04 made changes so it's no longer easy to reach and kill final sleepers before triggering. Fixed mispainted textures. Changed quick exit for roll up door. 
    • Farm_08 locked front door. Added light pointing at the quest's entrance. 
    • Removed restore power quest from lot_downtown_filler_01 
    • Cut Game Stage Achievements in half 
    • Penetrator Perk now references the Lever Action rifle instead of the Marksman rifle 
    • Updated Localization for furniture helper blocks 
    • Drone description no longer references the ability to fight
    • Reduced ammo loot counts by ~15 to 30% 
    • Reduced amount of ammo found in yellow zombie loot bags from large to medium group 
    • Reduced amount of ammo found in blue zombie loot bags from 2 large rolls to 1


    Fixed 

    • Remnant_downtown_12, mispainted textures 
    • Terrain density covers satchel in warehouse_04 
    • Missing paint behind curtains in house_old_ranch_01. 
    • Missing paint in gas_station_07. 
    • In body_shop_01, loot room sleepers on rooftop spawn within players view 
    • Terrain water blocks can be broken and sent flying in block shape by the splash damage from Rocket HE rounds. 
    • Distant and/or low resolution reflections/lighting on arrows are pink 
    • Inaccessible cabinets in house_old_ranch_06. 
    • In POI oldwest_business_12 sleeper stuck between 2 bookshelves. 
    • In POI house_old_victorian_05 nightstand and bed clipping into window ledges. 
    • House_old_modular_06 z fighting on exterior. 
    • Diner_03 density issue on roof. 
    • Diner_03 bathrooms need stall art update (restaurant booths, commercial sink, mirror, easy exit, etc.) 
    • House_old_modular_08 z-fighting on exterior windows 
    • POI canyon_gift_shop has extra blocks. 
    • Survivor_site_09 z-fighting on watch tower. 
    • Fastfood_04 terrain hole under car. 
    • Treasure maps calculate location from 0,0 
    • Confuse does not affect vehicle controls. 
    • Drone can fall under bedrock and get stuck 
    • Junk Drone stay command sync error with clients that could cause multiple drones. 
    • Remove the "and fight" from the Robotic Drone's information localization 
    • Junk Drone case where teleporting away was not creating a nav object for the unloaded chunk. 
    • Handled a case where picking up the junk drone was not fully cleaned up from the player data. 
    • NRE caused by highlighted text in inventory search field 
    • UI button hover scale effect only playing once per button per game session 
    • Playtest and give feedback on countrytown_business_13 The Dead Rooster 
    • HUDStatBar not working with "statcurrent" for "ActiveItem" when holding a paintbrush 
    • Playtest and give feedback on countrytown_business_06 Ruby's 
    • Downtown_filler_30 (TIER3, clear, search): sleepers showing through ceiling and birdnest clipping through awning 
    • Workbench not crafting multiples of items correctly if output slots full and placed directly into player inventory. 
    • Workbench duplication bug 
    • Can not shoot through bunkBedFrame 
    • Pathing incorrect ladder height check if open to sky 
    • SMG and Desert Eagle  holosight location update. 
    • Adjusted collision to close out gap between the door and the frames of all cellar doors and shutters that allowed player interaction behind them 
    • Inconsistent resources and scaling on military armor recipes 
    • AK47 and Pump Shotgun  holosight location update. 
    • Tactical AR  holosight scope offset for dot alignment. 
    • Holosight dot position updates for Iron Crossbow and Compound Crossbow 
    • Holosight dot position updates for Lever Action Rifle and AutoShotgun 
    • Structural Integrity is not recalculating when block pillar is recreated 
    • Slightly tweaked Scope Camera offsets and dot placement for Reflex scope on pipeShotgun 
    • Playtest and give feedback on countrytown_business_13 The Dead Rooster 
    • Missing textures and sleeper volume issues in downtown_filler_13 based on player feedback. 
    • Sniper Rifle  holosight dot update. 
    • Attempting to generate a world with Seed: ActableCravings results in a KeyNotFoundException 
    • Scrolling too fast in part selector causes NREs 
    • Show Stability could show old colors 
    • Playtest and give feedback on commercial_strip_01 
    • Using Advanced Generation to generate a 4k world results in an Argument Out Of Range Exception 
    • Cellar door and shutter open/close issue 
    • Explosion of water fix would cause chunk regen to never resume 
    • ChangeBlocks handling of clusters with recursion 
    • Farm_07  mispainted texture in kitchen cabinet next to stove 
    • Achievements aren't working 
    • Switching between Steam offline mode and online within one save game results in different player profiles/saves 
    • Restore power host melee desync 
    • Z-fighting on exterior windows at house_old_bungalow_11. 
    • In POI motel_01 sleepers in final room do not spawn until after player is inside room 
    • Door unlocked in house_old_victorian_01 
    • House_mansard_06 unstable cellar door 
    • Z-fighting and missing paint at POI bank_01 
    • Exit sign in courthouse_med_01 is too low. 
    • Floating TV's in bank_01. 
    • Bank_01 z-fighting 
    • Action_time_shift index out of range. 
    • Using Twitch teleports while in a workstation UI does not close the UI. 
    • Added missing IndexName property for chandelierLight to work with restore power quests 
    • Origin shift could cause objects to fall through world 
    • Vehicles and drones are using repair kits without showing the minus inventory icon on the HUD
    • Path node otherheight bad in cabin_11 

     

  5. Hello survivos!

     

    We are happy to release our Alpha 20.0 b238 stable version to all of you in time for the holidays!

    Alpha 20's release brings a truckload of new features with it, if you have not seen them yet, check them out here.

    If you have been playing during experimental, but dropped out at some point, you can read up here on what you missed in between builds.

     

    If you want to participate in bug reporting, consult the known issues list before posting, please.

     

    After Christmas break we will start deprecating 19.x betas on Steam. We do not like to do this, but due to Steam's limitations, we do not have further beta slots available. Please use this time to make sure your save games and/or mods run fine in Alpha 19.6 b8 since that build will be the only version of Alpha 19.

     

    We are keeping the public TFP3 server (steam://connect/185.209.179.61:25008) open for people to play on over the holidays to see if we can reproduce chunk or region problems.

     

    TFP wish all of you a Merry Christmas and a Happy New Year!

     

    processed-b7f1d3d0-7a4d-4b33-802e-f66904410679_Yh28a8WJ.jpeg.93a63d74ac428b6c7f1641d920ba479b.jpeg

  6. Changelog A20 b238

     

    Changed 

    • AI destroy area works on full paths
    • Wrehouse_02: reduced street light intensity
    • Warehouse_05: replaced poles with parking blocks, reduced street light intensity 
    • Pass on fixing POI densities

     
    Fixed 

    • AI path grid has missing ladder nodes from origin shift
    • Docks_02 has an SI issue with the bridge sign area.
    • Cleaned densities on terrain for house_old_ranch_10 
    • Added key to front door on house_old_ranch_10 
  7. Changelog A20 b234-b237

     

    Added 

    • Shape MaterialHitpointMultiplier scales a blocks upgrade, repair and harvest values
    • Block LODCullMin to override culling minimum (2% default).
    • part_trader_tile_filler_03

     
    Changed 

    • Adjusted AI destroy area values
    • Switched the capsule collider to a box collider and adjusted the size to prevent floating arrows on large ammo piles
    • Set landmines to .1% min cull
    • Block shapes with 25% and 50% HP are now back to 100%
    • Suppressors attached to pipe pistols now suppress 
    • Suppressors attached to .44 magnums now suppress, a little
    • Reduced sleeper count in volume in rwg_tile_countrytown_intersection
    • Updated part_trader_tile_filler_01, removed player sleeping bags and replaced them with the POI versions

    Fixed 

    • Car block can throw error when exploded
    • AI not attacking when blocked above a ladder
    • Regression in vehicle headlight toggling with a controller
    • Reduced AI trying to crouch when pushed into walls
    • AI uncrouching when someone above them which could push them through colliders
    • NRE ItemActionEntrySell HandleRemoveAmmo with a junk sledge when selling
    • Rwg_tile_gateway_cap with new part_trader_tile_filler_03
    • Terrain and road bumps in Navezgane.
    • Drone locks out owner, if anyone opens keypad window
    • Holding E to take the drone and then spamming E will cause an XUI error
    • On servers and MP sessions, drone repeats cut-out VO when shutdown
    • Robotic Drone only allows the first mod to be added via Shift + Click
  8. !Help Wanted!

    We are looking for a chunk error bug. We have opened one of our testservers to the public, hoping for lots of traffic, forcing this bug to show its face.

    It is currently a 32 slot server, available for anyone to play on for a while, please remember we officially support 8 players in MP.

    This server will NOT be available as a long term alternative to play on through the release of A20.

    We might have to restart the server or world during that process.

    185.209.179.61:25008

     

     

    Changelog b232&b233

     

    Added 

    • Coffin/Casket open & close sounds. 

     
    Changed 

    • Clamped item stack counts to 65535 when saved 
    • "DecorateChunkOverlapping biome null" warning to show chunk
    • Improved path node penalty clamp and added log 
    • Updated metal hit metal and metal destroy sounds
    • Dynamic mesh default to land claim only 

     
    Fixed 

    • Several pipe weapons have random stats. No primitive items should have any. 
    • animalZombieDog sticky projectiles offset from model
    • Block preview displays wrong rotation for cupboards 
    • Fixed missing texture in house_modern_05
    • Explosions still destroy water and drop the block
    • Damaging volume enemy from outside a sleeper attack volume did not wake the volume
    • Sticky Crossbow Bolts are floating
    • Sticky Arrows are penetrating too far through zombies
  9. Changelog b219-b231

     

     

    Added 

    • City_center_01 tier 4 "Olgiddy & Brother" ad agency POI. 
    • Held candle light visibility 
    • VoteRequirements for buff and progression. 
    • Random pitch support to sounds played at a position (like impacts) or in head 
    • LighLODHeld flickerRadius which does algorithmic motion (added to candle) 

    Changed 

    • Removed infinite blocks/paint from cheat mode 
    • Added missing random loot counts to some raw food crafting ingredients 
    • Iron Bars now upgrade to concrete 
    • Increased player's held light visibility when world darker 
    • Lowered the max texture quality VRAM requirement to 3 GB 
    • Living off the Land level 2 now has a 50% chance to harvest 1 additional crop 
    • Updated the verbiage referencing the land claim block in the game mode tool tip 
    • Slightly lowered the stamina use of the pipe baton 
    • Improved wording on LandClaimExpiryTime and BedrollExpiryTime comments in serverconfig.xml 
    • Increased sound clip randomness and don't repeat the same clip 
    • In A19 items got increased scrapping speed when scrapping to iron. Updated all other scrap actions to the same speed. 
    • Rare or progression relevant items can not be scrapped or smelted. This includes crafted workstations, vehicles and their assembled parts, workstation tools like an anvil or beaker and sewing kits. 
    • Reduced the magazine size of the pipe machine gun 
    • Lowered the Max Durability of all ranged pipe weapons 
    • Most pole and smaller sized shape HP values reduced by 75% 
    • Most plate and similar sized shape HP values reduced by 50% 
    • Added missing light opacity property to "most" block shapes that have holes or do not fill more than 50% of the voxel space to allow indoor or underground farming 
    • Commercial_strip_02 tier 2 questable.
    • .44 magnum rounds are now found earlier in loot progression 
    • Reworked the loot found in caskets and coffins 
    • Updated LiteNetLib to 0.9.5.2, includes some disconnection fixes 
    • House_modern_05 updated 
    • Additional changes to store_autoparts_01

    Fixed 

    • Teleporting from the boss horde fails the event. 
    • Running from the boss hordes no longer rewards you a crate. 
    • Boss hordes should stay focused on the target player. 
    • Boss hordes could fail if someone leaves the party. 
    • If any of the boss horde despawns, despawn the rest. 
    • Incorrect wording in twitch settings for custom events. 
    • User created map waypoints do not display text 
    • Some new blocks like shutters have a stack count of 1 
    • Issue with UV's on scaffolding_plank_supported_center 
    • Brawling perks and books can be in effect while driving a vehicle since the player is technically using hands during that 
    • Advanced Generation RWG GC Memory Allocation Crash 
    • Player placed light sources did not increase visibility of player except on dedi 
    • Rain can be seen inside POIs 
    • Radiated and feral Mutant zombies don't have spit attack 
    • Zombie dogs missing flame effect 
    • #reverse now flips the velocity of the vehicle as well. 
    • Traders protection buffer area overlapping into POIs outside of the tile
    • Fixed remnant_oldwest_07 z fighting 
    • Drone mods of the same type stack. Cargo mods are allowed to stack. 
    • In current RWG Oldwest towns can spawn in water 
    • NRE when generating 2 worlds without closing the client 
    • Party member with shared quest for same restore power location causes current restore power quest to break. 
    • Issues in current RWG including Generated World name 
    • Removed recognizable credit card logos from ATM 
    • Custom POIs added via the "Mods" folder are not spawning in Random Gen 
    • Docks_03 in navezgane is almost full of water now.
    • Pregens Trader space adjustments and oldwest_corner fix 
    • KeyNotFoundException in advanced gen on 2nd consecutive generation 
    • Town tiles can overlap one another, including/cutting in half POI's 
    • Missing red tint on cntBuriedLootStashChestInsecure 
    • Wrong icon for wedgeNarrowTipLeftTrim2SidedRail 
    • 3rd person arrows are pink 
    • Vehicle headlight and personal flashlights had different actions, making it impossible to assign the same keyboard button when reassigning 
    • TerminalWindowEnabled setting not respected when starting a dedi server 
    • No flame on candle when equipped 
    • Zombie AI gets stuck attacking 1/2 block pillar 
    • EntityLootContainer "unloadEntity !dict" can cause NRE 
    • Flipped normal on cube_half_bottom_pole_1m_top collider allowed entities to fall into it 
    • Improved PathAbstractions performance during game sessions 
    • Timed charges arming audio 
    • Burning buff now plays burning sounds. 
    • Burning Shaft mod causes pink & different lighting effects 
    • Spears missing material when in midflight 
    • Multiple restore power quests at the same location cause a corrupted quest
    • Businessman zombie head flopping around during ragdoll
       
  10. Hello!

     

    We are happy to share Alpha 20 with all of you today.

     

    To participate:

    1. right click on the game in steam 

    2. click on properties

    3. click the "betas" tab

    4. the drop down menu will have latest_experimental available   ← you want THAT

    5. select that and wait for the game to download.

     

    We also suggest you clean your old data out before starting a new game:

    1) start the game from your library

    2) select show game launcher

    3) click in the tools tab

    4) click on clean game files and check all circles

    5) click clean

     

    We hope everyone enjoys it!

    Cheers!

     

     

    With the introduction of the shape menu and other block changes, user's custom POI's will need to be converted before they can be used in A20.

    Please follow the simple instructions here to get your buildings updated to work in A20.

     

    For bug report, please go here.

    Here are the known issues for A20.

     

    Mac crash workaround for ARM64, please use Rosetta to run the game, until a fix is available.

     

    Here is what changed to the version the streamers were playing:

    Changelog b214-b218

     

     

    Added 

    • gfx be console command 
    • gfx lodbias console command 
    • Chunks add LODGroup to window block entities when spawned
    • Block entity minimum cull for FPS boost

     
    Changed 

    • Fixed an issue that would allow drones and drone mods to be found too early 
    • Increased Medium and decreased Ultra Object Quality 

     
    Fixed 

    • UpdateLightOnAllMaterials running unneeded Update
    • Clients do not see zombies on fire unless facing them 
    • Mutated Feral and Radiation versions are spawned at the same gamestage as the standard
    • Molotov and Timed Charge now have proper use anims
    • Heavy FPS drop in city centers
    • Exception when trying to bind cursor up/down/right to any action in the controls UI section
    • Hammer of Sledge Turrets disappears when it touches the screen edge

      

     

     

  11. Hello Survivors!

    A19.6 b8 is now available on stable.


    While working on A20 we wanted to give our players the opportunity to play Twitch Integration in their game's language.

    Default English commands will continue to work, if they are available.

    This way we hope we can collect potential bugs with translations and fix them for A20.

     

     

    Expect some A20 news soon!:popcorn:

     

    Bug reports here, please!

     

    A19.6 Changelog

     

    Added

    •  Supported languages now are translated and supported for our Twitch Integration

     

    Fixed

    • Set cooldown to 0 causes actions to not populate.
    • Twitch login early timeout bug
    • Cooldown bar could get stuck if party members left while bar was mostly full
    • Queued Twitch Actions will auto refund after 60 seconds of not being able to be performed
    • Closing Twitch Options window too fast after connecting could cause an NRE
    • Re-ordered global cooldown settings to be lowest to highest
  12. Hello Survivors!

     

    With A19.6 we bring to you localized twitch commands!

    The twitch commands now adapt to the language used when you start game.

    Default English commands will continue to work, if they are available.

    With this patch we hope to find and fix any localization issues for twitch integration for when A20 releases.

     

    If you find grave mistakes, please do report them.

     

    A19.6 b7

     

    Added

    • Localization support for our supported languages

     

    Fixed

    • Set cooldown to 0 causes actions to not populate. 
    • Cooldown bar could get stuck if party members left while bar was mostly full. 
    • Queued Twitch Actions will auto refund after 60 seconds of not being able to be performed. 
    • Closing Twitch Options window too fast after connecting could cause an NRE. 
    • Re-ordered global cooldown settings to be lowest to highest
  13. Hello everyone!

    Today we are releasing A19.5 to the public.

    While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19.

     

     

    What it holds for you guys:

     

     

    You can report bugs here, but please read here first.

     

    A19.5

     

    Added 

    • First version of Twitch Integration.
    • Voxel mesh pooling 
    • Chunk decal and model dither fading 
    • Distant terrain decreases mesh detail when farther 
    • gfx dtmaxlod console command
    • Allow selection of steering mode on controllers by pressing DPad down 

     

    Changed 

    • FindTagInChilds does not make garbage 
    • Improved Show Stability colors 
    • Distant POIs to use a shared material 
    • Improved chunk LOD update 
    • Optimized chunk object handling and frame timings 
    • Optimized terrain mesh generation 
    • Optimized terrain control textures to not update with every mesh update 
    • Optimized distant terrain tile size 
    • Optimized VoxelMesh AddMesh 
    • Optimized distant terrain render order 

     

    Fixed 

    • Z fighting at barn_02 (window/loot container)
    • Dedi servers fail to update bedroll locations after pickup
    • Block previews have differences in shading at night 
    • Block preview for normal blocks leaking a mesh on each update 
    • ItemClassBlock CreateMesh having to destroy unneeded colliders 
    • Empty voxel meshes were being created 
    • Distant POI mesh and material leaks 
    • Distant POIs could load and leak extra invisible objects 
    • Chunk LOD update not using XZ center for distance 

     

  14. Good evening!

    We were busy fixing some more bugs for twitch integration.

    Hopefully you experienced none of them!

     

    Have a great day!

     

    A19.5 b56-b60

    • Invalid targets could cause loss of points if the streamer is in a party. 
    • Null Ref while using actions right after logging into twitch.
    • Twitch Action extends should exclude Command and Command_key.
    • Excluded Description key and Title key as well. 
    • Random NRE from turning on/off vision effects.


     

  15. Hello friends!

     

    Here is a new A19.5 EXP build to fix more thing on the Twitch Integration while we are still working full steam ahead on A20.

     

    A19.5 b51-b53

     

    Added 

    • Ignore Loot Abundance setting for Loot Containers. 

    Changed 

    • Login Twitch tooltip displays permission requirements for clients. 
    • Hardcore and Easy cooldown settings renamed to Shorter and Longer. 
    • Renamed Cooldown Presets to Global Cooldown. 
    • Reworded the tooltip for Global Cooldown. 

    Fixed 

    • Twitch Supply Crates should ignore Loot Abundance settings. 
    • Enrage Action should wake sleepers. 
    • Negative point commands should not add negative points to pimp pot. 
    • Pimp pot no longer allowed to be negative. 
    • Delayed notifications for twitch actions after game shutdown causes NRE. 
  16. Hello fellow survivors!

    Today you can play with A19.5!

     

    What it holds for you guys:

     

    How to opt in:

    This is how you access the A19.5 build:

    1. right click on the game in steam 

    2. click on properties

    3. click the "betas" tab

    4. the drop down menu will have latest_experimental available   ← you want THAT

    5. select that and wait for the game to download.

     

     

    A19.5 b1-b50

     

    Added 

    • First version of Twitch Integration.
    • Voxel mesh pooling 
    • Chunk decal and model dither fading 
    • Distant terrain decreases mesh detail when farther 
    • gfx dtmaxlod console command
    • Allow selection of steering mode on controllers by pressing DPad down 

     

    Changed 

    • FindTagInChilds does not make garbage 
    • Improved Show Stability colors 
    • Distant POIs to use a shared material 
    • Improved chunk LOD update 
    • Optimized chunk object handling and frame timings 
    • Optimized terrain mesh generation 
    • Optimized terrain control textures to not update with every mesh update 
    • Optimized distant terrain tile size 
    • Optimized VoxelMesh AddMesh 
    • Optimized distant terrain render order 

     

    Fixed 

    • Z fighting at barn_02 (window/loot container)
    • Dedi servers fail to update bedroll locations after pickup
    • Block previews have differences in shading at night 
    • Block preview for normal blocks leaking a mesh on each update 
    • ItemClassBlock CreateMesh having to destroy unneeded colliders 
    • Empty voxel meshes were being created 
    • Distant POI mesh and material leaks 
    • Distant POIs could load and leak extra invisible objects 
    • Chunk LOD update not using XZ center for distance 

     

     

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