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danielspoa

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Posts posted by danielspoa

  1. 19 hours ago, xyth said:

    On the weapons and the ammo there are these properties:

     

                    <passive_effect name="SpreadDegreesVertical" operation="base_set" value="x.x"/> 
                    <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="x.x"/> 

     

    [..] They are pretty accurate as is right now so increasing the values might help.

    it worked! And I agree, they look super accurate hence why I wanted to change it :D

    my other question is on their approach, even after getting in range they keep running towards you like they want to get in the exact same block you are. Is it possible to make them stop when in max range to just attack? thats requires dmt correct?

    with durgah there, it definitely improved our game! Im using creature/human/zombie packs 😎

  2. sir
    1 - I took the screenshot I promised. For whatever reason this doesn't show up 100% of the time https://imgur.com/a/RMHivYo
    2 - the 19.1 version worked perfectly on its own
    3 - on dedi server it gives me an error when loading an existing profile. Is there any way to install sphere now without resetting characters?

    thank you :)

  3. when in a party u get a message above ur belt stating you gained X shared experience
    I will record it once one of my friends wake up

    also thanks for the update :)
    I tried changing it myself but no luck so far

  4. hi sphere, seems the 19.1e requires a changes to compile. Unless Im my doing something stupid which is totally possible.
    do u consider updating for the experimental or gonna wait for stable versions?

    specially interested in: hide xp popup, random size, anti nerdpole

    ps. a small suggestion for the future, what do u think of hiding the xp popups from parties as well? (u gained X shared experience blablabla)

    Thank you!!!!

  5. guys, Im giving it a try and I have a few questions. Basically Im LOVING the "outside", going to the city is cool as f. But entering two houses I noticed no zombies inside, and a clean way to a safe. Is there a way to keep the sleepers working or - even better - have a few zombies walking in the house replacing the sleepers?

    My other two questions are:
    1 - how does it interact with wandering hordes and screamers? are those removed?
    2 - I saw it doesn't keep the gamestage in mind when spawning the zombies, as said by preference. Is it hard to make gamestage affect it? Im just starting with harmony and all this coding stuff , quite a noob still

    thank you :)

  6. in love with your work as usual, I wanted to do something different for this alpha:
    - can I gen maps with more snow on low heights? (like A16 :P)
    bonus: can we get a desert (N) / snow (S) for us plebs on the other half of the world?

    Thank you 😁

  7. @sphereii Its working :DDDD
    This final problem was DMT using the backup assembly instead of the clean one (for the server dll) to mod it, and this backup was an old one from when it wasn't working. Cleaned the backup and got a clean dedi again. Everything work now, already tested on the rented server too.

    I have no words to thank you for all the help, and there were at leasts 3 issues with my setup (outdated DMT, client being detected as server, and this backup dll).
    If u know how to delete all these previous posts please tell me, would prefer to have it clean for you.

    Again, thank you! and thank you for the mod itself, ofc :D

  8. 1 minute ago, sphereii said:

    It looks like you uploaded the Client Assembly-CSharp.dll to the server. The server has its own unique DLL.

    from here F:\Jogos\steamapps\common\7 Days to Die Dedicated Server\7DaysToDieServer_Data\Managed

    I copied ur message from before, thats why its written with the normal path. I just meant the four dlls there :)
     

    dmt03.png

  9. 9 minutes ago, sphereii said:

    Yes. In my original post, I forgot that you need to copy the DMT.dll from the Managed folder.

    ok. Copied the DLLs from the Dedi build:

    7DaysToDie_Data\Managed\Assembly-CSharp.dll

    7DaysToDie_Data\Managed\Mods.dll

    7DaysToDie_Data\Managed\0-Harmony.dll

    7DaysToDie_Data\Managed\DMT.dll

    copied the mod from the dedi build.

    but first I tried a local navezgane game in my client, zero issues once I created a new world! :D


    on dedi its throwing exceptions, I have no idea if its on the mod or on the DMT compilation. I feel like its almost there, so close yet so far 😧

    Harmony appears on the log right at the initilization of the server. It loads some stuff and then throws erros for multiple xml files from the config.
    (most of the log is issues with compopack, ignore that :P)

    Should I just post on the DMT thread? probable an issue with how I compile stuff?

     

    output_log.txt

  10. 13 minutes ago, sphereii said:

    It looks like DMT is getting confused about which files are the dedicated files. 

     

    DMT looks for either startdedicated.bat or 7DaysToDieServer.exe to determine if its a client. Does your "7 Days To Die" folder have either of those? 

    ok, deleted it and then deleted the serverdata folder (was empty anyway). Now it detects as client and works.

    so I have ur mod in both versions, do I need to copy the DLLs to the server with the mod?
    because Im trying it right now

  11. exactly, thats what I tried. It doesn't compile the normal one.

    Im thinking about making a quick video of the process here so you can see where I messed up. I legit feel bad Im taking a lot of ur time and trying to solve this over multiple messages

     

    this is following the client->server order. If I put the server first it compiles, then fails at the client (it seems to compile separately)

    dmterror3.thumb.png.3ab86689187e3ef26d568343213b8d8a.png

  12. thats where Im getting the error unfortunately :(

    when I add the client location it fails that one, it still looks for a server assembly in the client location too.

     

    "Nope: Não foi possível localizar uma parte do caminho 'F:\Jogos\steamapps\common\7 Days To Die\7DaysToDieServer_Data\Managed\Assembly-CSharp.dll'.

    process exited with error code -11234"

    It couldn't find the file. If I try both locations it compiles the server and then fails the client


    EDIT: the client has that DLL in 7DaysToDie_Data. The other (server) data folder is empty

  13. I can't compile with the client version of the assembly. I tried copying the dedi version of the mod to my client and this error pops up in any world I try to play (including a local navezgane)

    I have to be doing something wrong, else I wouldn't be the only lost with issues 😛

    edit: Oh, and about the server files, I can copy the result mod but I can't copy the managed dlls, when I do the server throws a bunch of exceptions

  14. compiled using a dedi server build of a19. No errors. Copied to my server (rented server) the mod and the managed dlls, started it, a lot of exceptions.
    verified files on the server and restarted it, fine. But joining the game gives me this
    can u confirm which files I need to copy to the server?

    sdxerror.png.865ac98687508822355f88b453817c33.png

     

    EDIT: its giving the same error in any local game I try to play. Something with the local mod then

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