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danielspoa

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Posts posted by danielspoa

  1. 2 hours ago, nielm269 said:

    cut the arms and legs off a striper zombie and keep it in my base......ย  for um weapon testing

    Im playing D2 while I wait and had to think of what to do with her leg... ๐Ÿ„

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    ย 

    Devs I reinstalled the game recently and reminded of one issue with big modded Pois: game loading the "distant" version of the Poi when Im inside it, creating those air blocks with a placeholder texture.

    While I know modded content is not supported, I wonder if changing the way custom Pois are rendered from afar had a side effect on this. Does anyone know? ๐Ÿ˜

  2. 4 minutes ago, TSBX said:

    Don't worry guys, the QA team is working tirelessly to find more MF bugs. :)

    technically you are not wrong ๐Ÿ˜

    I dont remember the usual time gap between the announcement and the streamer weekend actually happening, like.. 2 weeks?
    the announcement of the exact date I mean

    *before someone asks, they didnt announce a date yet. Im just curious as for how long I can be sure its not happening ๐Ÿ˜

  3. Thats for sure. Impossible to appeal to everyone, they are doing great on whats possible. My only complaint ever was removing something that we couldnt implement back - and that wasnt a performance issue -.

    ย 

    About traders I do think it gives too much to the player without major consequences, I personally edited a lot of stuff on my server. Maybe gonna release it as a mod once A20 is around. Thats part of whats easily modifiable so I dont think its a real issue for the devs to work on. There's no right or wrong there.

  4. melee weapons are not amazing for their damage, but the utility they bring with stun/knock down is great. Many players stick to melee weapons to the late stages of the game. Spear lacks some way of controlling enemies and thats why it sucks so hard compared to all other options.

    Sledgehammers + heavy armor are the biggest offenders, people never die.

    edit: they also scale very well with the chance to dismember/ explode heads.

  5. 9 hours ago, Jugginator said:

    @danielspoa honestly I'm not even sure on the cause of it besides running on HDD *usually* and, for whatever reason, Nitrogen has more consistent imposter issues (why? I really don't know lol but it sticks longer). Perhaps... try lowering textures to half (or full if < full), max (or lower to min if maxed) your view distance, turn occlusion on or off. Shooting in the dark kinda.

    ย 

    If you do have some time to steam tomorrow (and I do too, not sure) shoot me a DM it sounds like you can consistently reproduce it. I can't to save my life since upgrading to my new system with an M.2 SSD. I have plans on running on a HDD on the same computer to see if that makes a glaring difference.

    I use a SSD, but I do play on a nitrogen map, thats true. Nitrogen + compopack, this happens to me only in big POIs, two specifically.
    I can stream at any point, share screen on discord or whatever. Its consistent.

    I play with full textures but most other config at a low setting.

  6. guys, Im pretty much desperated at this point. There are some huge and beautiful pois Im yet to explore.

    what is driving me crazy is how everyone says "pois" helped, yet I cant even use it. Everytime I use it I get "distant pois not active". And if I use it again, I get the exact same message.
    Theres no on/off, true/false, 1/0. Its just always inactive and although it says that the phantom blocks are there.

    I can even stream if needed, just looking for guidance working around this

  7. hey.. Im using the chicken coop, love it!
    I got an error recently tho which made some of them go invisible:

    Block on position -1881, 41, 388 with name 'FRK_Coop_Full' should be a parent but is not!
    

    any idea on this?
    thank you :)

  8. I would use for my dedi server, which means making those changes available for download to its players. I do upload resources but not the xml tho, so my mods are never functional outside my server.

    I wouldnt distribute them as part of any other modlet either.

  9. 5 hours ago, xyth said:

    Not presently, we didnt know that might be an issue.ย ย 

    I dont know how much of an issue it is. Im worried for performance and for losing that aspect of survival if u have a bunch of mercenaries around (I dont know how many u can have, I just tested if u could get more than one :P)

    My idea was to limit to 1 per player, specially for dedi server. Whats ur opinion on it? :)

  10. 15 hours ago, MaxitOp4 said:

    I'm starting to wonder if he's holding off, 19.2 experimental has a new map mechanic to improve performance.
    TFP is adjusting the Microsplat, and i wonder if it's going to break things further like their new reader they brought when Stable dropped.
    When that reader came in, Nitrogen started to act up and the maps started to come out with more flaws than normal.
    Perhaps TFP is making more map mechanic changes and Damo's just waiting to knock 'em all out at once?

    he disappeared before any mention to this, didnt he?
    I just hope everything is well.

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