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RippedWarrior

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  1. Found this thread while researching the issue, as multiple players have reported this bug in the last few days on a dedicated server
  2. What I am asking is whether the bear knuckles that you craft from the quest reward, could also be used if the the player does the quest a second time. So, kill a bear while holding iron knuckles OR Grylls Bear Knuckles
  3. Hi, I came searching for this very issue. This vending machine duplication glitch seems only happen on dedicated server, and it seems related to the way items de-select after making a purchase. I was wondering if anyone have found a way to stop this duplication glitch from happening (short of removing trader vending machines)
  4. > would it possible to make it so Bear Knuckles and Bear Claws (the respective rewards) count for this as well? Any thoughts on this?
  5. For the Bear Grylls quests, which require killing bear with Iron Knuckles or Steel Claws, would it possible to make it so Bear Knuckles and Bear Claws (the respective rewards) count for this as well? Also, 10k xp for crafting Declaration of Citizenship is easily exploited. Thanks!
  6. The version I'm using <Version value="1.0.1.0"/> has 2 lootgroups that no longer exist, this is likely the problem <quest id="+Reward of Deschain's Revolver"> <property name="name_key" value="questreward_toc_desch_name"/> <property name="subtitle_key" value="questreward_toc_desch_subtitle"/> <property name="description_key" value="questreward_toc_desch_description"/> <property name="icon" value="ui_game_symbol_map_trader"/> <property name="repeatable" value="false"/> <property name="category_key" value="quest"/> <property name="difficulty" value="easy"/> <property name="offer_key" value="questreward_toc_desch_offer"/> <property name="statement_key" value="questreward_toc_desch_statement"/> <property name="response_key" value="questrewarddialog_toc_desch"/> <property name="group_name_key" value="quest_toc_desch_group"/> <property name="shareable" value="false"/> <property name="completiontype" value="TurnIn"/> <property name="reward_choices_count" value="3"/> <objective type="ReturnToNPC"> <property name="phase" value="2"/> <property name="nav_object" value="return_to_trader"/> </objective> <objective type="InteractWithNPC"> <property name="phase" value="3"/> <property name="nav_object" value="return_to_trader"/> </objective> <reward type="SkillPoints" value="1"/> <reward type="Exp" value="1500"/> <reward type="LootItem" id="groupQuestcasinoCoinT2" value="1"/> <reward type="Item" id="questitem_toc_citizencard_name" value="1"/> <reward type="Item" id="questitem_citizen_completion_ticket" value="1"/> <reward type="LootItem" id="groupWhiteRiverTOCDeschain" value="1" isfixed="true"/> <reward type="LootItem" id="groupWhiteRiverTOCDeschainAmmo" value="1" isfixed="true"/> <reward type="LootItem" id="groupTreasureMaps" ischosen="true" isfixed="true" value="1"/> <reward type="LootItem" id="groupQuestT3RangedMods" ischosen="true" value="1"/> <reward type="LootItem" id="groupQuestT2HeavyArmorBonus" ischosen="true" value="1"/> <reward type="LootItem" id="groupQuestT2LightArmorBonus" ischosen="true" value="1"/> </quest>
  7. Answer is here I think, it has do with the combined mod - WhiteRiverToC-combined https://community.7daystodie.com/topic/12269-white-river-tools-of-citizenship-quests-12-multiple-languages/?do=findComment&comment=573045
  8. Bug report: Equipping a burning shaft mod on Bunyans Fire Ax causes a console error and duplicates the burning shaft mod in player inventory. Tested in MP, SP and new world with Toc Mods only. 2024-10-01T09:17:55 460.116 INF Time: 7.36m FPS: 59.55 Heap: 2231.0MB Max: 2231.0MB Chunks: 225 CGO: 131 Ply: 1 Zom: 1 Ent: 4 (4) Items: 1 CO: 1 RSS: 4494.8MB 2024-10-01T09:18:06 470.521 WRN [EOS] [LogEOS - Warning] Failed to connect to the backend. ServiceName=[SDKConfig], OperationName=[GetPlatformConfigRoute], Url=[<Redacted>] 2024-10-01T09:18:06 470.620 WRN [EOS] [LogEOS - Warning] SDK Config Platform Update Request Failed, Result Code: EOS_NoConnection, Retrying after 14.432081 seconds 2024-10-01T09:18:07 471.412 ERR [XUi] Error while updating window group 'backpack': 2024-10-01T09:18:07 471.413 EXC Object reference not set to an instance of an object at MinEventActionAddPart.Execute (MinEventParams _params) [0x00196] in <6d1a8548522e46dc83d70764cc5f4032>:0 at MinEffectGroup.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00037] in <6d1a8548522e46dc83d70764cc5f4032>:0 at MinEffectController.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x0001c] in <6d1a8548522e46dc83d70764cc5f4032>:0 at ItemValue.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x0001a] in <6d1a8548522e46dc83d70764cc5f4032>:0 at ItemValue.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00092] in <6d1a8548522e46dc83d70764cc5f4032>:0 at Inventory.updateHoldingItem () [0x00199] in <6d1a8548522e46dc83d70764cc5f4032>:0 at Inventory.SetItem (System.Int32 _idx, ItemValue _itemValue, System.Int32 _count, System.Boolean _notifyListeners) [0x00152] in <6d1a8548522e46dc83d70764cc5f4032>:0 at Inventory.SetSlots (ItemStack[] _slots, System.Boolean _allowSettingDummySlot) [0x00004] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiM_PlayerInventory.SetToolbeltItemStacks (ItemStack[] _itemStacks) [0x00000] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiC_Toolbelt.UpdateBackend (ItemStack[] stackList) [0x00006] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiC_ItemStackGrid.HandleSlotChangedEvent (System.Int32 slotNumber, ItemStack stack) [0x0001d] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiC_ItemStack.HandleSlotChangeEvent () [0x0002d] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiC_ItemStack.set_ItemStack (ItemStack value) [0x0003f] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiC_ItemStack.ForceSetItemStack (ItemStack _stack) [0x00043] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiM_AssembleItem.RefreshAssembleItem () [0x00085] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiM_AssembleItem.AddPartToItem (ItemStack partStack, ItemStack& resultStack) [0x0038e] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiC_ItemStack.HandleMoveToPreferredLocation () [0x00275] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiC_ItemStack.Update (System.Single _dt) [0x0021b] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiController.Update (System.Single _dt) [0x00084] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiC_Backpack.Update (System.Single _dt) [0x00000] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiController.Update (System.Single _dt) [0x00084] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiController.Update (System.Single _dt) [0x00084] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiController.Update (System.Single _dt) [0x00084] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00159] in <6d1a8548522e46dc83d70764cc5f4032>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) XUi:OnUpdateDeltaTime(Single) XUiUpdater:Update() XUiUpdateHelper:LateUpdate()
  9. I can answer about everdeen arrows not showing up for bambi bow. I was able to fix it by swapping the red for green below OLD: <conditional> <if cond="mod_loaded('WhiteRiverToC_Bambis_Bow')"> <append xpath="/items/item[@name='item_toc_bambi_name']/property[@class='Action0']/property[@name='Magazine_items']/@value">,item_toc_earrows_name</append> <append xpath="/items/item[@name='eliteitem_toc_bambi_name']/property[@class='Action0']/property[@name='Magazine_items']/@value">,item_toc_earrows_name</append> --&gt; <append xpath="/items/item[@name='gunBowT1IronCrossbow']/property[@class='Action0']/property[@name='Magazine_items']/@value">,item_toc_ebolts_name</append> <append xpath="/items/item[@name='gunBowT3CompoundCrossbow']/property[@class='Action0']/property[@name='Magazine_items']/@value">,item_toc_ebolts_name</append> </if> </conditional> NEW: <conditional> <if cond="mod_loaded('WhiteRiverToolsofCitizenship')"> <append xpath="/items/item[@name='item_toc_bambi_name']/property[@class='Action0']/property[@name='Magazine_items']/@value">,item_toc_earrows_name,ammoArrowGreekFire</append> <append xpath="/items/item[@name='eliteitem_toc_bambi_name']/property[@class='Action0']/property[@name='Magazine_items']/@value">,item_toc_earrows_name,ammoArrowGreekFire</append> --&gt; <append xpath="/items/item[@name='gunBowT1IronCrossbow']/property[@class='Action0']/property[@name='Magazine_items']/@value">,item_toc_ebolts_name</append> <append xpath="/items/item[@name='gunBowT3CompoundCrossbow']/property[@class='Action0']/property[@name='Magazine_items']/@value">,item_toc_ebolts_name</append> </if> </conditional> EDIT: I just noticed in the Github link above, they are all separate mods. The mod I am using is just one mod, which is why the code above worked.
  10. Bear Grylls seems to work for me in singleplayer but not on dedicated servers. Players are getting no rally point.
  11. The error is in this block from quests.xml <quest id="+Reward of Deschain's Revolver"> <property name="name_key" value="questreward_toc_desch_name"/> <property name="subtitle_key" value="questreward_toc_desch_subtitle"/> <property name="description_key" value="questreward_toc_desch_description"/> <property name="icon" value="ui_game_symbol_map_trader"/> <property name="repeatable" value="false"/> <property name="category_key" value="quest"/> <property name="difficulty" value="easy"/> <property name="offer_key" value="questreward_toc_desch_offer"/> <property name="statement_key" value="questreward_toc_desch_statement"/> <property name="response_key" value="questrewarddialog_toc_desch"/> <property name="group_name_key" value="quest_toc_desch_group"/> <property name="shareable" value="false"/> <property name="completiontype" value="TurnIn"/> <property name="reward_choices_count" value="3"/> <objective type="ReturnToNPC"> <property name="phase" value="2"/> <property name="nav_object" value="return_to_trader"/> </objective> <objective type="InteractWithNPC"> <property name="phase" value="3"/> <property name="nav_object" value="return_to_trader"/> </objective> <reward type="SkillPoints" value="1"/> <reward type="Exp" value="1500"/> <reward type="LootItem" id="groupQuestcasinoCoinT2" value="1"/> <reward type="Item" id="questitem_toc_citizencard_name" value="1"/> <reward type="Item" id="questitem_citizen_completion_ticket" value="1"/> <reward type="LootItem" id="groupWhiteRiverTOCDeschain" value="1" isfixed="true"/> <reward type="LootItem" id="groupWhiteRiverTOCDeschainAmmo" value="1" isfixed="true"/> <reward type="LootItem" id="groupTreasureMaps" ischosen="true" isfixed="true" value="1"/> <reward type="LootItem" id="groupQuestT3RangedMods" ischosen="true" value="1"/> <reward type="LootItem" id="groupQuestT2HeavyArmorBonus" ischosen="true" value="1"/> <reward type="LootItem" id="groupQuestT2LightArmorBonus" ischosen="true" value="1"/> </quest> The two loot items I have highlighted red do not exist in the games, those need to be removed or replaced with something else.
  12. Hi there, I notice that Kuva's blue armor is displaying a number of stats with 0% Cheers
  13. Tooth and Tissue is a PVE server that was put together for a group of grumpy old men who love to play 7 Days to Die. We have room for more players for anyone who wants to chill and play a challenging game. We enjoy lots of loot, lots of killing and lots of challenge! And someone has their back out at any given time. The server is heavily modded with plenty of server-side mods and custom xml. Including: Lootable zombies City resets, car, tree, birdsnest, and stump respawns Custom zombies, weapons, vehicles, items Larger backpack and storage containers ServerTools and CSMM Endgame items and progression Anyone who is respectful is welcome to join us. Details are: Name: Tooth and Tissue Region: North America East IP: 54.39.131.132:28006 60-minute days PVE - no raiding No drop on death Custom difficulty level Full list of mod credits is on our Discord. Good luck Survivors!
  14. I have discovered the issue, it appears I deleted some vanilla TFP mods, sorry to waste your time
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