Jump to content

Aldranon

Members
  • Posts

    3,303
  • Joined

  • Last visited

  • Days Won

    16

Posts posted by Aldranon

  1. I would say some streamers are very skilled at their favorite games.

    Last time I heard, a Youtube streamer can get somewhere between $1-$6 per 1000 views.  That's very little money for the time they spend trying to entertain/inform plus editing (most do some editing).

     

    But thats not the point, is it.  You want to play and it annoys you that a weekend is "wasted".  I get it,  I think everyone gets it.

  2. I would say the few survivors remaining (as 7D2D looks like some "double tap" disasters happened) would have found various levels of NIJ armor in various police stations.  The super duper NIJ level 4 is heavy and most people would not want to haul that heavy of armor around.  But the lighter ones would be common IMO.

     

    But many of the ones that are still alive would have NIJ armor or a very good off grid location.  I'm not sure what the military armor is called, but I'm sure its good too and would be used as well.

  3. 28 minutes ago, Diragor said:

    I wish zombies would just go beserk on loop bases..When the AI realizes that it can't reach you and always loops it should start hitting the blocks. Thats what Night of the Dead does and it's a good idea for 7dtd too :)

    ^

    THIS is a great idea!

    Maybe double the chance of berserk after a game hour passes.  Or at midnight, all zombies go straight for the player, destroying all blocks in the way.

    Call it "Midnight Madness"  :D  (until 2am),

     

    Then, have all the super strong zombies for that level come at the "Witching Hour" (3am-4am).  Maybe signal that time with a "Screamers call".

     

    Of course people who really like to cheese things might not like it so much.  But I think many would like an increase in challenge.

  4. Thanksgiving weekend would be great for the streamers, they would get some large numbers of viewer I'm sure.

    The weekend before Christmas would be a good marketing ploy.

     

    However, now would be good for me, just PM me with a testers key and nobody will ever know!  Well, just a few would know, from my squeals of laughter and joy!  :)

  5. Didn't Prime die over 2 times as well in that playthrough?

     

    Just speaking for myself, success through dying is not a meta I prescribe to.  I stopped watching after his second death.

    Now I don't know what he focused on, but it sure seemed pretty bad.  The "Death bonus" is very strong however...

     

    For my first go at A20 I will put most points on Strength.  If that's too easy then I will change things up a bit.

  6. 25 minutes ago, Gazz said:

    That only enforces more gamey behaviour like placing your horde base far away from your living base.

    I don't see why you would want that.

    Who would ever do that??

    Real men/women don't need no sissy walls.   It just slows down on the kill'n that needs to be done!

     

    My horde base is a six-pack of beer and something that causes them zombies to stop a mov'n!

  7. 2 hours ago, meganoth said:

     

    I have it on good authority (a shaman in Papua New Guinea) that November 26 will be the day.

     

    On the other hand MechanicalLens has found out via a friend of a friend sitting in the Vatican that it will be November 19, but he wants to keep it a secret and tries to distract with talk about "nasty rumors".

     

    There is a rumor that the G7 states have intervened and demand TFP to not publish before Dezember. I have no information whether TFP will comply to this.

     

    A well respected medium tried an ouija board and actually came up with November 12, but reading of a goose liver revealed the ghost to be a prankster.

     

     

     

    #This just in!!!#

    The CCP has informed the United Nations they will invade the Fun Pimps as they say the Zombie wasteland is their rightful wasteland!  They will reconsider if TFP release A20 as soon as possible, and not one day after!

    #That is all#

  8. 1 hour ago, Outlaw_187 said:

    I've been contemplating my 1st go at A20 as well. My comfortable go to is usually strength, especially early game, but I'd like to switch it up some. 

     

    Maybe with the addition of the pipe weapons, may make it easier to start in intellect or agility 1st?

     

    Then again, It'll feel as if I'm cheating on my lover to go outside my comfort zone.....ah decisions....

     

    Yup, I feel the hype train coming!  :)

    I like the Strength/everything else in about a 70%/30% split.  Then a "Forget this" elixir, once I can get max INT for steel and a motorcycle if I don't already have one.  I play that for awhile if I have two sledge turrets, because too much fun if they are place just right!

  9. After watching the dev streams, there is a 100% chance that I will focus over half of my skill points on strength.  Madmole was doing well in Ep.1 and I know he focused strength.

     

    A20 seems to be a step up in difficulty (I don't know what difficulty level they used, however).

    Dying twice in a survival game (if the first time was a computer/program/interface thing) is always a delete save file and restart for me as believability is gone after that.

     

    So, strength for my first go at A20.

  10. With the map's borders you could allow for interconnecting maps in some future alpha or game.  Have some JIT process, so precreation of maps would not be required.   Of course having one "Mother-of-all-map" matrix already made for some huge city (like NYC for example) would make it so you could include the airport, accurately placed, as well.

     

    It would not be overwhelming difficult, but it would be another thing to code, test and debug.

     

    Also you could prompt the user with some non game breaking message like: : The highway ahead says 30 miles to the next town, do you want to go down that road?  (1000 Gas required).

     

    Something like that.

  11. 20 hours ago, BFT2020 said:

    That is strictly a personel choice.

     

    My last several playthroughs in Alpha19 (break until Alpha20 comes out to give me a chance to play games I neglected, like BattleTech) I did builds where my focus was either on Perception, Agility, or Intelligence.  And yes, I only play SP.

     

    Sure I could go Strength; and sure, it would allow me to do speed runs through POIs and make me OP to anything the hordes can throw at me....but where is the enjoyment in making the game easier for me?  I want to fight off wandering hordes with nothing but my knife; I want to have to take my time to clear out a POI using caution and cleverness, not just walk through it like a tank (or run though it).

     

    Well done, you're a true gamer in the best sense of the word.

     

    I do that sometimes, but the temptation is always there to go down the "Dark side"... or more accurately, the OP side.  :)

    39 minutes ago, Luke17 said:

    Permadeath is awesome, makes you play the game in a different way. But I feel its very easy to play self regulated Permadeath without the neeed for a built in option?

     

    I allow myself one fall from a gyrocopter, if I do it again (90% of my deaths) the game is done.  I don't use gyrocopters until late game (obviously) by then I'm a bit bored with my invincible setup anyways.

  12. 7 hours ago, Khalagar said:

    I agree with that, but it's mostly just the inconsistent design philosophy that I think makes it seem wonky, especially because . . . there's no reason for it to be wonky besides just "It is the way it is"

     

    Like, what exactly is lost by Int having a tier 0 blow pipe you can make out of a pipe, that shoots junk ammo? What detriment to the int class, other players, and game as a whole, is there for the Int to fall in line with the others and have a week 1 melee and ranged weapon combo that actually scales with their point investment?

     

    Strength is also where most of the "support" perks are, including the entire cooking and mining line, but . . . it also just has a functional weapon combo at all stages of the game

     

    And this is the key, even if you wanted to stay away from strength, you almost cant as a solo player.  The temptation of playing strength ("Just one more time.") is compelling.

     

    With strength at "full power", a tweaked auto-shotgun and lots of ammo...  (Lets add a tweaked set of heavy armor, because YEAH BABY!)

    Everyone knows what happens when you step into ANY POI (as of A19 anyways).

     

    They're all speed runs.  Admittedly, I LOL'd myself through many POI's and made timed runs through the tougher ones.   (Edit: Clearing runs that is)

  13. Each player stat category allows for a new game feel, as the way you play can be different, if focused on.  INT is not the easiest, but if played to it strengths, can be great fun (the sledge turrets are real monster killers if placed well).

     

    Strength is powerful, but can get boring if played all the time. 

     

    So with A20, I plan doing many builds, knowing they will not all be a "Super Rambo".   I'm ready to add 1000 hours to my play time... SOON!

  14. I would not doubt if they used a large, well known city that had an extensive subway/sewer system.  It would be only a partial voxal game (some blocked areas could be destroyed) to improve performance. There would be missions/endeavors the player would be given/self-motivated and a base with NPC's that rise and fall with your success or failures.

     

    Good candidates would be: New York, Moscow, London or Paris.  In that order. 

    You could have major DLC's for the other cities, Running between $20-$60.  Depending on the detail of each city.  Apocalyptical devastation would allow for creative short-cuts of course..

     

    That would keep any company busy until the year 2034.

  15. 7D2D is a specific type of survival game and it seems that its not exactly for you.

    There are many games that are different enough that might be more appealing to you.

     

    One game is free and was made in 17 days on a bet (basically).  Not an overarching survival game but more of a shooter.  It's surprisingly good for the time invested.

     

    Oh right. the name is: 死寂 Deathly Stillness

    The 死寂 is basically resaying the title:  Die Quiet

  16. There are several ways to gimmick the game so BM nights are little to no problem.

    But as its a game, then doing what is pleasing/exciting to you is where the win is.

     

    Someone basically said if your having fun in a game, you're winning if not, your whining.   🙂

    Make changes if your not having fun.  Experiment.

  17. On 9/19/2021 at 11:04 AM, Khalagar said:

    With the talks of Bandits using cover, was there any thoughts on bandits building their own cover? Just have them place blocks the same way a player could, but use them as cover. They could have sandbags / fences etc

     

    I'm still waiting for the day when the Spider Zombie gets a re-textured ladder. All it would need is a web look but function exactly like a ladder / climbable fence, and they could focus on just putting them on the sides of player forts to potentially create new pathways into the fort. It could probably be done pretty easily / cheaply too, like not even have any real thought in it, just have spider zombies "spray" out (place) like 4-5 spider webs (ladders) in a cluster on the side of a building every few seconds. After a couple of sprays there would probably be a new pathway built that zombies might start pathing towards or using without needing any fancy dedicated AI for the spider zombies to calculate the best place to put webs

     

    A climbing spider zombie would put the game in a great spot!  I would go so far as letting them climb ceilings too!

    Oh yeah, that would be scary!

     

    Webs might be a problem to implement but could be worth it, if it uses the same code for some type of zipline casting for NPC's and players.

    But if they don't have it for this game I bet the next one will have that.

  18. IS THAT RIGHT?

     

    Around 1400 new shapes and POI"S ???

     

    Holy cow that is new game hype train right there for me!!!

     

    SO I'm reading it as around 200 new POIs and the rest are shapes.  Is that about right?

     

    Talk about a modders paradise right there!

×
×
  • Create New...