-
Posts
3,622 -
Joined
-
Last visited
-
Days Won
24
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Events
Record Comments posted by unholyjoe
-
-
***************************************
checking
Thanks
QA Tester-unholyjoe
***************************************
0 -
***************************************
checking
Thanks
QA Tester-unholyjoe
***************************************
0 -
***************************************
checking
Thanks
QA Tester-unholyjoe
***************************************
0 -
no... they will get updated in time or whenever someone is working in a poi.. some pois may not make it to the next cycle so no use in reporting stuff like that.
1 -
***************************************
confirmed and reported.
i added another issue i found and also when we submit the tickets, the designer(s) will sometimes update newer artwork such as newer doors and such while he/she is at it.
Thanks
QA Tester-unholyjoe
***************************************1 -
-
***************************************
checking
Thanks
QA Tester-unholyjoe
***************************************
0 -
***************************************
confirmed and reported for a21
Thanks
QA Tester-unholyjoe
***************************************1 -
***************************************
confirmed and reported for a21
Thanks
QA Tester-unholyjoe
***************************************1 -
***************************************
confirmed and reported for a21
Thanks
QA Tester-unholyjoe
***************************************
1 -
***************************************
confirmed and reported for a21.
Thanks
QA Tester-unholyjoe
***************************************
1 -
***************************************
checking and will do ticket for it monday
Thanks
QA Tester-unholyjoe
***************************************
0 -
***************************************
ok, this issue and a couple other issues was reported some time back internally and has since been fixed in a21.as some new blocks were changed/added then this will not be applied to a20. basically got a small facelift.
Thanks
QA Tester-unholyjoe
***************************************1 -
***************************************
any news here before i move this to cant repro?
Thanks
QA Tester-unholyjoe
***************************************
0 -
***************************************
confirmed and reported
Thanks
QA Tester-unholyjoe
***************************************
1 -
***************************************
checking
Thanks
QA Tester-unholyjoe
***************************************
0 -
***************************************
checking
Thanks
QA Tester-unholyjoe
***************************************
0 -
this issue usually is a result from block changes and slipped in under their radar.. that is why we are all testing and reporting like this.
as for rule, the difficulty is based on what tier it is... obviously. some puzzles/paths require decisions to be made (take the easy way and miss something maybe that was hidden or run off the path to get that bone in trash) or it could be handful of ammo or food.
when i smack into any thing with high hp.. i simply walk away for easier stuff.
but yes to we make the tickets and or contact them via discord to see if that was purposely done or an oversight. we always check because the designers may have a reason for doing something and thats why we ask them.
keep on truckin
1 -
10 hours ago, NekoPawtato said:
My bad, this is house_old_ranch_09
brain needs sleep
i fixed the title
0 -
***************************************
confirmed and reporting for a21 dont know if it gets ported to a20 or not but asking that it does... no promises
Thanks
QA Tester-unholyjoe
***************************************1 -
***************************************
confirmed and reported for a21
Thanks
QA Tester-unholyjoe
***************************************
1 -
***************************************
checking, will do a ticket for a21 tomorrow as it is late for me now.
Thanks
QA Tester-unholyjoe
***************************************
0 -
***************************************
this has already been fixed in a21.and it wasnt intentional.
Thanks
QA Tester-unholyjoe
***************************************
1 -
these are in the updated a20.5b2 server config file. (i have an a20.5b2 server up and running I, my wife, my daughter and her husband and another tester can see and connect to it).
please check and or confirm them. the wall of selective text is not meaningful when out of context and most is just warning about something that does not stop others from seeing server if all settings and ports are open.
we need you to paste the FULL output log to Pastebin.com and THEN paste the link here! also do same with the server config (yes you can xxxx out passwords or just change them later)
<property name="Region" value="CentralAmerica" /> ** whatever this is set at, your friends/family need to set their search for that region **
<!-- The region this server is in. Values: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania -->
<property name="ServerVisibility" value="2"/> ** this is a no brainer but am placing it here anyways just in case **
<!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
<property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> ** try changing this to other protocols if problem still exists **
<!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->1
warehouse_02 keyrack issue
in Confirmed
Posted
***************************************
checking
Thanks
QA Tester-unholyjoe
***************************************