MasterFuji
-
Posts
56 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Events
Posts posted by MasterFuji
-
-
@Spider
Howdy. I didn't notice this earlier but the blast furnace is also missing the tools module (in both blocks and xui xml).
As for the earlier mentioned chainsaw issue, I was hoping to pick your brain on this one. I don't know how to resolve the issue myself.
When you find a whole chainsaw (via the airdropMechanic box) the smallengine(receiver) inside is level 0. This causes an endless error loop once you try to modify the device. It looks like it's not generating any stats for the smallengine. Any thoughts on this one?
Since your chainsaw gun mechanic works fine normally (and was a very clever and neat idea by the way), I was thinking of replacing the chainsaw in the loot table with the parts.
Cheers
0 -
@Spider
The "Concrete Draw Bridge" perk does nothing.
Points to a recipe that doesn't exist.
Cheers
0 -
@Spider
Stimulants are giving sewing needles. I think it's pulling the create_item from the extends of sutureKit.
Perhaps use the extends of foodMaster instead of nesting it under sutureKit.
foodHoney wasn't usable as an oitment when set to class=useother. It works fine as "eat" though.
Sledgehead (2027) is set to craftingskillgroup "ironShovelCraft".
The iron sledge only does 1 damage to gore blocks. This seems a little odd.
claimyour♥♥♥♥ book is not craftable. It's not identifying "keystone rocks" as "keystonestone".
Something is funny with the chainsaw. Assembling and removing parts results in an error. I haven't looked at this one very closely though.
As Owl pointed out, cementFormBlock upgrades directly to the dry concreteBlock. All other cement forms upgrade to a "pouredconcreteX" using the "pouredConcreteMaster". The pouredConcreteMaster has a few issues preventing those blocks from upgrading to a dried state. These blocks are also not repairable with the concrete sledge tool.
If I may also add a suggestion; joints should remove pain
Cheers
0 -
@Spider
Just a quick note, it looks like the Tools module for the workbench has been disabled in both the blocks.xml (id1563) and xui.xml. Crafting on the workbench is ignoring the craft_tools requirement in the recipes.
Cheers
0
True Survival
in Mods
Posted
@Spider
Just a small one today; in the progression.xml the fieldKnifeCraft uses the same name and description as huntingKnifeCraft.
This makes them both appear as Hunting Knife in the Skills menu.
Here's another idea that my crew and I are playing with; herab laxatives (zincpowder, dates, chrysanthemumplant, forestflower), laxatives (mixedchemicals, dates) both locked under professions and craftable under the mortarAndPestle.
Creates a turd and a buff similar to the blooddraw kit (to prevent turd creation spamming) with negative effects and a lovely fart noise.
These give dates a purpose and provide another source of turd for fertilize/methane.
Cheers