MasterFuji
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Posts posted by MasterFuji
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I hate to complain but please make the Electric Spear (id 65) a blade weapon similar to the other spears.
It appears to be a "blunt" weapon currently.
Cheers
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@Kamaka
I got mine completing the Fisherman's quest chain.
@Anyone really
Is there something funny with the fire traps? I've made a couple and the first two were automatically transformed into gas lines.
The remaining one worked fine until a zombie ran over it then it transformed into a pipe and disappeared.
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I think you'll find that the Weapons Bench is what you need for assembling the advanced crossbow including all fire arms.
Good luck finding the tool and die set needed for the recipe! So far the gods of RNG have been cruel to me on Day 28!!
Oh bugger that was on my "to build list" too. Thanks for that I'll check it out!
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that on is not to be in loot tbh nor anywhere... it's a dev item, and tbh not of much use
Howdy, thanks for the reply.
My group and I were looking at upgrading the advanced crossbow with some of the parts we've collected but assembly is locked until you find the schematic. We haven't haven't found it yet so I cheated (just a little) by checking out the xmls. The only way I see to unlock the recipe is via that bookBlockGuns.
You guys have done some crazy stuff I've not seen before, is this recipe unlockable via a quest line or something somewhere else?
I'm not sure if the other guns locked behind that book have the same issue.
On an unrelated note, fantastic work with the mod. I was going to comment on specific items I've not seen before but there is far too much!
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Try the traders, i'm adding it to loot though... I HATE traders... HATE THEM!
lol ok I'll give them a try.
Also might want to peek at the "bookBlockGuns" schematic/book. It's not in the loot tables either.
Cheers
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Howdy,
Is there an issue acquiring the lathe?
I see the skill is commented out but the skillbook is not in any of the loot tables. I"m guessing it should have been in the rarebooks loot table?
Cheers
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@Spider
Got another one for you.
Lootgroup "weaponscarbonCrossbow+ammo" includes "crossbow" instead of "carbonCrossbow".
Cheers
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I didnt even think to use the welding torch in my hand....
What blocks to i use the welder tool on? Tool is only doing 1 point of damage
It's specific for steel blocks. Look for blocks with 10k -12k life.
It took me a while to find them. the elevator shaft in the hospital, window trim on the hostel, parking spot outline in front of the hostel, the entire front entrance of the hostel, etc.
Another good tip that someone else pointed out; treat the welder as disposable since repairing isn't economical. Just make a new one when it breaks.
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Oh, add iron and coal to input, in blast furnace, then you can make scrap steel, the add scraps back into blast furnace...
Oh you literally meant how to add steel, sorry I misunderstood.
But if you can find a hostel or hospital and harvest steel from them with the welding torch (then melt the steel and steel sheets in the furnace) I think you'll find that much faster.
Cheers
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The coal+iron recipe works but if you can find a hostel poi, it's covered in steel.
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@Spider
Sorry I don't remember if I already mentioned this one;
item 2029 animalContainer is using CustomIcon "ui_game_AnimalBag", however, the actual filename is "ui_game_symbol_animalBag".
Cheers
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@JakeSkully
Howdy, it sounds like you haven't updated the mod in a while. Steel armour and the related perk was removed from the current version.
Cheers
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@Spider
Day 194 and my group finally have some guns lol.
In Localization.xml doubleBarrel,,,,"Blunderbuss Double" should say something like "DoubleBarrel Shotgun" so as not to confuse it with the actual blunderbuss double.
Also, although not an error, the progression of guns feels wrong. At level 3 you max out your dismemberment and there is no reward for the remaining 97 levels. I feel at the very least these bonuses should be spread out a bit. Level 10, 40, 80 as an example (although this would mean the last 20 levels do nothing but you get the idea).
@Those having nutrition issues here's a few tips that may help;
Joints increase your metabolism making you more hungry/thirsty.
Painkillers make you thirsty.
Your temperature affects your metabolism (overheating makes you thirsty, freezing makes you hungry). You can control yur temperature by changing clothing with different insulation values, jumping into water, pouring water over your head, etc.
Food that has both a Fullness value and Hydration value can beat eaten and/or placed on your belt and used as a drink (even if you are at 100% Fullness).
I'm sure there are other tips out there too.
Cheers
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@Spider
I've got a more serious one for you today;
blocks.xml tomatoPlant the Harvest line ..."name="Tomato"... needs to be lowercase or you don't receive anything on harvest.
Cheers
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@Spider
Howdy, I suspect you are working on a big surprise update so I'll try not to bother you too much
Quests.xml "challenge_InfectedAnimals" refuses to register zombie dog and zombie bear kills to complete the challenge.
It looks like ZombieDog should be animalZombieDog and zombieBear should read animalzombieBear.
Also for recipes ironBars and ironBarsCentered have different requirements which isn't an problem per say, just odd...
Cheers
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@qq1967249297
Howdy, step by step install instructions for both the client and dedicated server are on page1. There are different downloads for each.
@owl74
Oh interesting book xp trick. It seems to work without the additional recipe too.
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@Exxodous
Iron club can be made at an anvil (with a claw Hammer installed). Not to be confused with an anvil installed as a tool in a forge though, simply place it on the ground and use it as a stand-alone crafting bench.
@Spider
woodHatch1_v2 (1252) and woodHatch1_v3 (1253) need their ModelOffset to match woodHatch1_v1.
scrapHatch_v3 extends scrapHatch_v1 which includes an upgrade path to scrapHatch_v2. This creates and endless upgrade loop. Too bad there's no actionxp for upgrading it though lol.
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@Spider
Blast Furnace is missing recipes to remove iron, clay and glass from it.
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@Wolverine576
Wheat can also be used in the Food Prep table for grain.
@Spider
The Gored buff is displaying the Snake Bite buff indicator along with "The leg the snake got is throbbing...." message.
Cheers
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Someone take a screenshot of a carrot growing wildly, i cant find a single one.
Found 1
http://steamcommunity.com/sharedfiles/filedetails/?id=1152443432
lol nice one!
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@Spider
Howdy, another one for ya.
The firstAidPerk has two levels. The second level does nothing.
The Large1stAidKit recipe that is unlocked doesn't exist in either recipe or item xml.
I watched some game play footage of version 15 on Youtube, wow I missed out on some neat content (having only played 7Days since version 16 came out).
The spider were actual creatures instead of blocks and chased you down! I don't think I could have produced enough antivenom to survive lol!
Cheers
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@Spider
In that case;
Herbalcream is a direct extend of aloeCream. There is no difference between the two creams currently.
sanitizingBandage currently applies a debuff to bleedingHealthy, bleedingNormal and bleedingMalnourished.
Ok I see (about the scrapbrass). I think I understand how that is working, that's actually pretty neat.
RebarFrameMaster (142) points to pouredConcreteMaster (in blocks.xml) as the upgrade path instead of pouredRConcrete although I don't think anyone will notice since all the rebar blocks have their own upgrade paths specified. Someone suggested that destroyedrebar be repairable and upgradable (using the same path as the original rebar).
Cheers
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@Spider
Howdy, I think you may have added the RepairTime/RepairAmount to item scrapBrass (1317) instead of brassKnuckles (1615).
A couple other things, not really errors just visual in buffs.xml;
herbalCream should be added to id burnWound cures
sanitizingBandage should be added to cures for buffs bleedingHealthy, bleedingNormal and bleedingMalnourished.
Cheers
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@cookiesnmilk
Howdy, I've "seen" the invisible zombies too but I think that is an on-going problem with vanilla. It looks like a server-client sync problem. It's amusing in multiplayer cause the zombies will not be invisible to everyone so usually the affected player will call for help and the rest of us will run over to help. Hopefully they will figure it out for version 17.
@Spider
Only 1 to report today; animalContainer (2029) doesn't function since it's created with 0 durability and has no repair.
Needs class=Attributes so it will be assigned a durabilty value.
I do have a balancing comment though. Farming level 15 doesn't grant anything which doesn't match it's difficulty (yes I know it gives you another farmer point but that isn't a tangible reward to the player). Perhaps granting additional seeds that are not normally available? Tomato (used for the high-end wellnessJuice), cannabis (for pain relieving joints), sunflower and/or strawberry seeds? All of which currently do not seed recipes.
On that note, perhaps changing sunflowers to material mgrain would be interesting. It has a higher yield per square but requires the drying rack to make seeds. Could be an interesting.
Also I see peanut butter isn't in any of the loot tables. Seems like a good addition to lootgroup cannedfood.
Cheers
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A16 - STARVATION Mod for A16
in Mods
Posted
@whazi
Howdy, I wrenched the Biogas digester and it went into my inventory. I was then able to place it somewhere else.
I haven't tried the Moonshine station though.
@father123
That's interesting, I'll have to give it another try.
Cheers